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Funnily enough it makes my heli goes super fast (beyond 600km/h) and removes pedal controls :D
1. AI avoids prone
2. Hide among the grass
3. LAMBS_Suppression
And switching between "ASR AI3", "LAMBS_Danger.fsm" and "isky's AI tweaks" every scenario. I have a good experience in mod testings, and LAMBS cause troubles sometimes, but Danger.fsm has its own awesome features (which is cool btw).
If you provide reproduction steps and which mods you have loaded it will help me troubleshoot it for the next release. The next update should have CUPs and Reaction Forces launcher support.
What kind of environment and range? WHat mods? In my testing with vanilla units at close range in a small village, LAMBS was less likely to use grenades.
@PapaEnclave
It should work with any mission, though CUP launchers have not been added yet.
Glad to hear it. LAMBS_RPG takes a more balanced (and probably realistic) approach, it's a matter of taste. Because of the high values in this mod, the impact is easier to see, especially in a short engagement.
@Beviin CT-6269
I'd love to do that, but the mod is completely config-based, there are no scripts to run a check. I'll try raising the minimum range for throwing the next time I do testing, maybe that can help.
Would you be open to the idea of adding some kind of check to see if the intended target is a) within casualty radius of the thrower and/or b) within casualty radius of the thrower's friends? We're running into an issue where AI in buildings will throw grenades at us but end up killing themselves in droves.
CHANGELOG
v0.12
Reduced hand grenade spam
Reduced change of UGL at close range
Added custom configs for ACE
Added support for many RHS launchers
Sometimes even too much crazy
Is possible version without increased damage radius?
Cheers man, drone tweak mod will probably be out this weekend and another minor mod after that.
@kevindasupa
I'm not sure, but I will add compatibility for RHS, CUP and CDLC in the future.
My group doesn't use ACE, but if someone tells me the final cfgPatches entry in the ACE load order, I'll add a compatibility patch that doesn't touch the damage.
I think BI limited AI use to mostly disabling vehicles instead of infantry because of this easy tendency to die from them.