Arma 3
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Drongos Grenade Tweaks
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Data Type: Mod
File Size
Posted
Updated
59.501 KB
28 Feb @ 2:11am
8 Mar @ 3:16am
3 Change Notes ( view )

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Drongos Grenade Tweaks

Description
AI are much more likely to use hand-grenades, grenade launchers, RPG-7s, RPG-32 and MRAWs against infantry. Grenade damage radius is increased by about 50%.

It is recommended you test with no other mods loaded first.

Source for easy editing[drive.google.com]

OVERVIEW
This mod tweaks vanilla configs for the following effects:

Grenades and RPG-7s have had their indirect damage radius increased by about 50%
AI are much more likely to use hand grenades
AI are much more likely to use grenade launchers
AI are much more likely to use RPG-7s against infantry, vehicles and aircraft
AI are much more likely to use MRAW and RPG-32 HE rounds against infantry, vehicles and aircraft

The design philosphy is for AI to "use it or lose it". Too often AI with explosive weapons are just ammo crates with a rifle. This mod leans into making AI grenade and launcher use very common rather than restrained.


NOTES
This mod only addresses vanilla assets and assets that inherit the same values.
Sometimes AI will use a grenade when they should have used a rifle instead.
If LAMBS Danger is present, a slightly different config will load.
LAMBS RPG will overwrite some parts of this mod.
The mod consists of a single fairly straightforward and config.cpp with some documentation. Making your own version to suit your own preferences is encouraged.


LICENSE
https://www.bohemia.net/community/licenses/arma-public-license-share-alike

In addition, nobody associated with tier1ops.eu may use, edit or distribute this mod or any derivatives thereof.

If you need an exception to this license, contact me.


CREDITS
Drongo: Concept and coding


THEFT OF MY WORK
My artillery mod was stolen, edited and re-released in violation of the license by BlackAlpha of tier1ops.eu. Here is a video showing my original work and his stolen edit:

https://www.youtube.com/watch?v=Oe7G6WwxQVU

Please share this video and let the community know that BlackAlpha and tier1ops.eu are thieves.


CHANGELOG
v0.12
Reduced hand grenade spam
Reduced change of UGL at close range
Added custom configs for ACE
Added support for many RHS launchers
69 Comments
Drongo  [author] 2 Sep @ 6:05am 
???
FreeSoldja 1 Sep @ 9:53pm 
Like "Heart of Reich"?
Drongo  [author] 15 Aug @ 8:14pm 
They are quite similar though from memory this has a higher chance of use than LAMBS. You can safely use these mods together.
marxman28 15 Aug @ 7:52pm 
I currently use LAMBS_RPG. How does the RPG function of this mod differ from LAMBS?
Drongo  [author] 13 Aug @ 3:17pm 
No.
Fellahomes 13 Aug @ 1:12pm 
Can this stop my ai from being shit at throwing grenades and killing 30 friendlies
Alky Lee 13 Aug @ 7:58am 
"Grenade damage radius is increased by about 50%." - does this affect other projectiles such as Titan AT rockets as I'm struggling to find a safe distance to engage at close range, even taking damage at over 100m away and mortars being even more deadly.
Drongo  [author] 21 Jul @ 1:48pm 
I'm not really modding anymore. For tanks, use my mod Drongo's Better AI Gunners.
寂夜HT 21 Jul @ 6:28am 
I really hope you can create a mod for airplanes, tanks, armored vehicles to use different ammunition when facing different targets. LAMBS has this feature, but it will affect Zeus' simplest movement commands