Arma 3
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Drongos Grenade Tweaks
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Data Type: Mod
File Size
Posted
Updated
59.501 KB
28 Feb @ 2:11am
8 Mar @ 3:16am
3 Change Notes ( view )

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Drongos Grenade Tweaks

Description
AI are much more likely to use hand-grenades, grenade launchers, RPG-7s, RPG-32 and MRAWs against infantry. Grenade damage radius is increased by about 50%.

It is recommended you test with no other mods loaded first.

Source for easy editing[drive.google.com]

OVERVIEW
This mod tweaks vanilla configs for the following effects:

Grenades and RPG-7s have had their indirect damage radius increased by about 50%
AI are much more likely to use hand grenades
AI are much more likely to use grenade launchers
AI are much more likely to use RPG-7s against infantry, vehicles and aircraft
AI are much more likely to use MRAW and RPG-32 HE rounds against infantry, vehicles and aircraft

The design philosphy is for AI to "use it or lose it". Too often AI with explosive weapons are just ammo crates with a rifle. This mod leans into making AI grenade and launcher use very common rather than restrained.


NOTES
This mod only addresses vanilla assets and assets that inherit the same values.
Sometimes AI will use a grenade when they should have used a rifle instead.
If LAMBS Danger is present, a slightly different config will load.
LAMBS RPG will overwrite some parts of this mod.
The mod consists of a single fairly straightforward and config.cpp with some documentation. Making your own version to suit your own preferences is encouraged.


LICENSE
https://www.bohemia.net/community/licenses/arma-public-license-share-alike

In addition, nobody associated with tier1ops.eu may use, edit or distribute this mod or any derivatives thereof.

If you need an exception to this license, contact me.


CREDITS
Drongo: Concept and coding


THEFT OF MY WORK
My artillery mod was stolen, edited and re-released in violation of the license by BlackAlpha of tier1ops.eu. Here is a video showing my original work and his stolen edit:

https://www.youtube.com/watch?v=Oe7G6WwxQVU

Please share this video and let the community know that BlackAlpha and tier1ops.eu are thieves.


CHANGELOG
v0.12
Reduced hand grenade spam
Reduced change of UGL at close range
Added custom configs for ACE
Added support for many RHS launchers
74 Comments
Luixs2 19 Oct @ 2:23pm 
The mod works, problem is that it works too well, mfs will dump all their nades before firing the first shot, sometimes even killing the entire squad in the process
Мэйсон 1 Oct @ 9:06pm 
what is that pic from?
SSG 30 Sep @ 4:39am 
Advise to add reloadTime to weapon throw, I have been spammed by hand grenades so many times that it's not so hilarious now...
Drongo  [author] 27 Sep @ 3:05pm 
@Cheyenesku
Not much that can be done about that, except set AI to careless when passengers.

@Engicorp
You can tweak the accuracy by editing the config. There is a bit of documentation in the code, DM me if you need help tweaking it.
Engicop 27 Sep @ 1:09pm 
"AI are much more likely to use grenade launchers"
This is so good, but there's this fact that vanilla AI is literally 100% accurate when it comes to grenade launchers. Obviously not the mod's fault, it's one of those things I hoped Bohemia would fix (same with turret-based weapons)
Cheyenesku 7 Sep @ 5:18am 
When I transport AI troops in a Heli they fire their RPGs from inside the heli at enemies even through closed doors.
Funnily enough it makes my heli goes super fast (beyond 600km/h) and removes pedal controls :D
Drongo  [author] 2 Sep @ 6:05am 
???
FreeSoldja 1 Sep @ 9:53pm 
Like "Heart of Reich"?
Drongo  [author] 15 Aug @ 8:14pm 
They are quite similar though from memory this has a higher chance of use than LAMBS. You can safely use these mods together.
marxman28 15 Aug @ 7:52pm 
I currently use LAMBS_RPG. How does the RPG function of this mod differ from LAMBS?