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Undyne may be strong but I actually only think one thing needs to change, the knockback on her moves. Lots of them have <60% DI modifier, and very unfortunate settings.
For example, why does punch go straight down, but also bounce? Why does justice slash have such a delayed knockback, to the point where it hardly matters at all?
And get down isn't fast enough so that, if the opponent anticipates it, they can't DI down to reduce the frames at all. It's just a big fest of perfect counters to every DI until they get their burst back.
is there anyway to fix it?
I can't really say what's wrong with this char, as it looks fine and intetresting to fight with. Thanks for new, yet brutal experience
having to force a jump or roll is not a good counterbalance to her dominating mdeium distance neutral. Not only is rolling usually a very bad idea, considering the enemy can bait it out once you do it too much (or risk getting blockstringed or pushed into a better position for undyne), but jumping can unnecessarily put characters into a weaker position, where undyne can just sin punisher or other anti-aerials with varying frames. also sucks when playing characters weak in aerial like yharim when you have to choose between getting disadvantaged or getting disadvantaged
While her projectiles are strong, I believe her melee attacks are even stronger. Against other melee characters, she dominates by sheer number of options for framekill.
also thx
when you have so many attack that you need 2pages ask yourself some questions
animation are rlt good tho