Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can't really say what's wrong with this char, as it looks fine and intetresting to fight with. Thanks for new, yet brutal experience
having to force a jump or roll is not a good counterbalance to her dominating mdeium distance neutral. Not only is rolling usually a very bad idea, considering the enemy can bait it out once you do it too much (or risk getting blockstringed or pushed into a better position for undyne), but jumping can unnecessarily put characters into a weaker position, where undyne can just sin punisher or other anti-aerials with varying frames. also sucks when playing characters weak in aerial like yharim when you have to choose between getting disadvantaged or getting disadvantaged
While her projectiles are strong, I believe her melee attacks are even stronger. Against other melee characters, she dominates by sheer number of options for framekill.