Project Zomboid

Project Zomboid

[B42] Advanced Warfare Community Weapons FrameWork
72 Comments
Haruto 26 Oct @ 5:24am 
Welp better than waiting brita update
Lord Skarra 19 Oct @ 9:52pm 
Idk if this is fine... or not to post here, but this error kept happening while playing my game.
(Moved this to a discussion for you guys to read the full error)
moisestadeo76 13 Oct @ 7:02pm 
no b41?
s1lcka 13 Oct @ 11:08am 
I found the reason for the errors. It's all because of Inspect Weapon.
s1lcka 13 Oct @ 10:46am 
I see I'm not the only one having problems. Is there any way to fix them or explain how to install it?
Bapcop 13 Oct @ 4:11am 
Does anyone know how this should work? I installed this mod and the shooting animations are not working correctly, and there are constant errors when moving the character.
Imagers 12 Oct @ 11:40pm 
soo any guide how to use this framework? any docs?
s1lcka 12 Oct @ 1:56pm 
Every time I hit or shoot I get errors, how can I fix this?
Lex 9 Oct @ 11:10am 
Swappable firing mechanisms? FINALLY, CDDA BEOWULF IN ZOMBOID
Lord Hobotok 3 Oct @ 6:31am 
Is this mod compatible with vanilla weapons? Or did a game update break the weapon accessory layout?
red 18 Sep @ 10:58pm 
yea i have the same problem as kero
Kreo 14 Sep @ 6:52pm 
not sure why, but despite me being in b42, it's saying that it requires me to be in b42 in order for it to be activated
G.O.A.T
Reanimator 3 Aug @ 6:31am 
can this run on top of firearms mod and EFK at the end?
jump 30 Jul @ 12:49pm 
is there a mod to make the selection of mods and weapons accurate to a 1990s kentucky
Lalo Salamanca 6 Jul @ 6:45pm 
does this mod include silencers/supresors?
L⊙ω⊙K砖家 29 Jun @ 7:29am 
携带多把满配的武器 切枪会非常的卡
Delekhan 28 Jun @ 5:24pm 
All this mod does is add bloat and introduce conflicts and endless bugs.
gutenmorgen 14 Jun @ 9:56am 
good mod honestly it s nice to see mods like this in the b42 version more people should see it
Пропал мод куда делся?
Tank5168 4 Jun @ 6:06am 
Callframe at: setAttachedItem
function: ChangeMagzine -- file: ChangeMagazineType.lua line # 21 | MOD: Advanced Warfare: Community Weapons FrameWork
function: NeedRefresh -- file: ChangeMagazineType.lua line # 70 | MOD: Advanced Warfare: Community Weapons FrameWork
Callframe at: setPrimaryHandItem
function: complete -- file: ISEquipWeaponAction.lua line # 184 | Vanilla

ERROR: General f:598963, t:1749042167625> ExceptionLogger.logException> Exception thrown
java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor1601.invoke(null:-1).
Bluewave101 3 Jun @ 11:16pm 
not need mod,, the game not have parts for guns
渴了掰腿不喝水 3 Jun @ 7:53pm 
英文在沙盒界面占用过长空间导致部分右边设置显示不全有什么解决方法吗
definitely needs a bit of tweaking in regards to the values for moving attachments. could also do with an attachment rotation feature
Heman 29 May @ 10:10am 
Any plans to provide a way to disable vanilla weapon spawns?
BillyMiller 27 May @ 3:56pm 
Как чинить огнестрельное оружие из этого мода?
Maxene 16 May @ 9:09pm 
How to rotate parts???
sweetestroll 10 May @ 11:00am 
this mod is cool but i wish there was a way too remove or modify vanilla weapons to work with it better
Whiskey 9 May @ 9:05pm 
@mgiu7t are you that retarded? do you realize some people play in different settings with mods? :spiffo:
real Sol Badguy 4 May @ 12:57pm 
хуета ебаная, брита лучше :CGspruk:
Cyprus 29 Apr @ 5:17pm 
Is there a version of this mod for B41.
mad-rooky 24 Apr @ 1:35am 
@ mgiu7t when they talk about intelligence, they don't talk about you.
Gam3Lord 23 Apr @ 3:31pm 
Hello, when I insert a 5.56 magazine in the HK416 and MCX guns, the gun turns upside down and does not fire after the first shot, but I did not encounter this problem in other guns with 5.56 magazines such as the VSM - AN94, I think there is a mistake.
mgiu7t 22 Apr @ 2:02am 
Why is this tagged "realism"? The AK-103 was CLEARLY not in America in 1993.
DFSUSHII 16 Apr @ 9:08am 
Apparently, Inspect weapon mod is conflicted with this mod, the bug report pop up with every swing, I'm unable to point out exactly the problem comes from this mod or the other, since I'm just a casual mod user, but I figure you should know.
EtherealShigure  [author] 10 Apr @ 10:54am 
the Wasd Movement error with pistols is related to load order!

to fix or prevent it, make sure AWCWF and addons are at the bottom most area of the load order,


Any mods in front of it, will cause that odd issue
Avery 10 Apr @ 6:21am 
Long version of error
https://pastebin.com/tTAdT3Py


Getting this error currently

function: onAttack -- file: risky_inspect_set.lua line # 35 | MOD: Advanced Warfare: Community Weapons FrameWork
java.lang.RuntimeException: Object tried to call nil in onAttack
Giacco 8 Apr @ 8:34am 
The revolver from Project Fallout: GunRunner.
Giacco 8 Apr @ 8:31am 
This is incompatible with the inspect weapons mod, also the revolver sound is too loud.
SumoVyking 2 Apr @ 9:49am 
Anyone else trying to use this and Purchasable Traits at the same time? for me it removes the button to gain access to buy new traits.
Giacco 1 Apr @ 4:08am 
@sauron's eye i have the same problem
sauron's eye 30 Mar @ 12:40pm 
I don't know why but after activating this mod I get error whenever I press the w,a,s,d buttons...it might be because I use other mods
Ryan 29 Mar @ 10:32pm 
do I need to larger mod you mentioned?
第五伯鱼 23 Mar @ 7:08pm 
为嘛我一订阅就说磁盘写入错误 其他MOD没这问题啊
cainaazevedoO 10 Mar @ 3:07pm 
Hello! Loving the mod, i got two questions if you think this mod could be the cause of two things I noticed (maybe it's something I'm doing wrong)

1- the animation when aiming at two targets in very close proximity and/or a target on the ground, makes the animation do funky stuff, specially after shooting (I noticed more with a pistol)

2- I'm using the Equipment UI, and on the "equipped" section of my inventory, below the place where my clothes are, there's a bunch of boxes that are my hotbar items, I have a M9 Pistol, and on this tab, the symbol on the hotbar of this pistol is fucked up, it''s huge and bugged over and under the boxes, I don't know how else to explain it haha
{LINK REMOVED}

anyway I've been loving the mod, keep up the nice work!
EtherealShigure  [author] 7 Mar @ 11:36pm 
yes. This framework is safe to add, at any time,

But, Also a reminder that, gun packs need to be Heavily Edited in order to Utilise this Module

there is a list Above containing all 3, current or Planned Mods Using this
Ruld 5 Mar @ 5:12pm 
Safe to add middle game? I alrady have kentucky guns
zach2233 3 Mar @ 3:51pm 
compat with guns of 93?
Lol<3 3 Mar @ 9:14am 
@ETHERALSHIGURE

THANKS MAN!
GREATEST MOD ON ZOMBOID!
EtherealShigure  [author] 3 Mar @ 6:17am 
@theghost

EVO is not out yet.