Project Zomboid

Project Zomboid

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[B42] Advanced Warfare Community Weapons FrameWork
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14.306 MB
26 Feb @ 7:24am
13 Jun @ 11:44pm
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[B42] Advanced Warfare Community Weapons FrameWork

In 1 collection by 耄耋
Advanced Warfare Community Weapons FrameWork Weapon Pack
3 items
Description
Mods use this frameWork can be found in:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3434663508


AWCWF 2025: Advanced Warfare: Community Weapons Framework [B42]

AWCWF IS for B42

A weapon Framework to Animate, Move, Or Rotate, Any Firearm Attachment, Part, Or Whole Set, you can Imagine. And Give Similar Gun Features to ALL Firearm mods. Equally.
This, is a Multi-Part Firearm Framework. Here are the Features,



Ingame: Live Moving Bolt Cycle Replication of real Firearms.
From Miniguns with rotating barrels. To Bolt Action Rifles, Flintlocks.
Glcok 19's With Slides moving faster than ever.

It can Now All Be Done. The Limit to it, is You.
How you build your Firearm Mod, for PZ B42, Around AWCWF



Any Attachments Can Move With The Firing Cycle.

Holosight Scopes Or Overlay Mods.

Auto 3D Swap, Mag Remove Feature,
Set it, Forget it. its Easy. Per Gun, Mag Swap For All.

FlashLight And Laser Features
Battery feature, Hotkey-able, flashlights.

ModelSwap Capable Laser Modules, With Frag Shader Glowsystem Usage.


Render Any Firearm Safe, By Removing the Bolt, Slide, Or Firing Device.
Any Player will be unable to shoot that weapon. Until it is reinstalled.
Safe & Effective Firearm storage, for PZ server Usage, Safezones,
Ability to Define ANY Part, as required for the gun to "Fire".
Scavenging Weapon parts, to Build your own Custom Firearm, from Several parts,
Swap Alternate Parts From Ones you find, to build your own guns With Adjusting Statistics Per Part Shown.





Current Supported Mod's
Advanced Warfare: EVO
Project Fallout: GunRunner
逃离肯塔基 Escape from Kentucky
And More. Hopefully.



Note. this is The FrameWork Behind these features. And Does not Include Any Model / Texture. Guns. Parts. Or Equivalent items ingame.
You Are required to build Your Own Gun Mod. With its Own ModName_Vars.lua and define, all applicable Feature calls.




PERMISSIONS.
ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances.
Not On the Workshop, or Anywhere. Support the Official Release.

Do Not reverse engineer, edit, disguise, or otherwise take code etc, from this framework.

[theindiestone.com]




Workshop ID: 3434653631
Mod ID: AWCWF_42

Workshop ID: 3434653631
Mod ID: AWCWF_42
Popular Discussions View All (1)
2
24 Oct @ 5:21am
Error that happened ingame.
Lord Skarra
72 Comments
Haruto 26 Oct @ 5:24am 
Welp better than waiting brita update
Lord Skarra 19 Oct @ 9:52pm 
Idk if this is fine... or not to post here, but this error kept happening while playing my game.
(Moved this to a discussion for you guys to read the full error)
moisestadeo76 13 Oct @ 7:02pm 
no b41?
s1lcka 13 Oct @ 11:08am 
I found the reason for the errors. It's all because of Inspect Weapon.
s1lcka 13 Oct @ 10:46am 
I see I'm not the only one having problems. Is there any way to fix them or explain how to install it?
Bapcop 13 Oct @ 4:11am 
Does anyone know how this should work? I installed this mod and the shooting animations are not working correctly, and there are constant errors when moving the character.
Imagers 12 Oct @ 11:40pm 
soo any guide how to use this framework? any docs?
s1lcka 12 Oct @ 1:56pm 
Every time I hit or shoot I get errors, how can I fix this?
Lex 9 Oct @ 11:10am 
Swappable firing mechanisms? FINALLY, CDDA BEOWULF IN ZOMBOID
Lord Hobotok 3 Oct @ 6:31am 
Is this mod compatible with vanilla weapons? Or did a game update break the weapon accessory layout?