Barotrauma

Barotrauma

EK Forked
66 Comments
Onyx  [author] 7 Oct @ 6:33pm 
what the fuck bots
BrotherVarga 7 Oct @ 5:36pm 
hey just to let you know my bots are putting reinforced welding tanks from this mod in the reactor
it's kinda funny but not helpful
Onyx  [author] 17 Sep @ 6:55pm 
they seem to output materials with the same condition as the tank
achachala 17 Sep @ 6:54pm 
Looks like metallic foam canisters deconstruct into their full recipe, no matter how full or empty they are. Maybe it's just my game though?
Gaduka 13 Sep @ 1:04pm 
Idk how to realise it by myself but i would be very grateful if you make patch
Onyx  [author] 13 Sep @ 1:01pm 
It's a thought, although I'm not sure if I want to turn the mod into "craft everything" just yet. A patch would be welcome though :p
Gaduka 13 Sep @ 12:52pm 
Maybe it's better to make E.K Industries Facricator able to craft some things from E.K Dockyard, like kinetic capacitor, commutator, stationary thruster, nuclear/thermonuclear reactor, energy distributor, fire-control system, some types of batteries and pums, some of hydroacoustic stuff, diesel generator and etc
Onyx  [author] 4 Sep @ 9:49am 
Haven't gotten this error myself, maybe try reinstalling the mod or verifying your file integrity through steam?
Locked15 4 Sep @ 8:03am 
With this mod enabled I can't enter the sub editor.
The following exception is thrown short after editor opens:
"Exception: Too many tasks in the TaskPool:".

Seems like this trouble is caused by textures loading.
Can it somehow be fixed?
Onyx  [author] 3 Sep @ 8:13pm 
no but they can all be summarized with common sense
achachala 3 Sep @ 7:38pm 
Perfect! I was looking for something just like this. I enjoy some EK stuff but find the armor oppressively OP. Do you have a document with all the listed changes or removed items or nah? Just curious.
Onyx  [author] 2 Sep @ 10:59pm 
rebalances the guns and armor to be less cracked, and reduces some lag where possible
achachala 2 Sep @ 9:44pm 
Could I ask what this mod changes over the original mod(s)? I'm really curious since I'm looking for a more toned down EK.
Onyx  [author] 6 Aug @ 2:41pm 
@CHALLENGER: Great question
@DataExpunged: Yeah, works like the exosuit.
CHALLENGER 6 Aug @ 2:35pm 
Why is the rating 3/5? This is a good fork
DataExpunged 5 Aug @ 8:30pm 
With batteries? Or something?
Onyx  [author] 4 Aug @ 10:21am 
you need to power them
DataExpunged 3 Aug @ 11:31am 
i can't walk with some suits. Like military mk2
Zentradi 17 Jun @ 8:15pm 
thanks so much for keeping this updated and fixing stuff i really need these mods for when expack comes out its gonna be great
Onyx  [author] 7 Jun @ 11:15pm 
10mm rounds deal 14 gunshot damage per hit and physicorium rounds deal 16 with 35% AP, pretty decent values
Onyx  [author] 7 Jun @ 11:14pm 
forked EHA is pretty strong but you make a fair point
N0nam21 7 Jun @ 11:00pm 
Can you buff the 10mm smg a bit? It does around the same DPS with physicorium ammo as a coalition SMG, and requires higher skill to use. I think most of the guns are actually weaker than forked EHA.
Onyx  [author] 3 Jun @ 9:32am 
fixed
Onyx  [author] 3 Jun @ 9:31am 
water sprinkler death scene :(
-BrQ- 3 Jun @ 6:06am 
with new update release, the water sprinklers stoppped working, thats really annoying tbh
Onyx  [author] 31 May @ 8:16pm 
yeah i need to fix that
The Pizza is Aggressive 31 May @ 10:12am 
yeah but it is able to move regardless of a battery being present. I've also just noticed that if you go into another round with the suit equipped, it will get it's actual speed, but as soon as you unequip it, it will become very slow again until you go into another round while having the suit equipped.
Onyx  [author] 31 May @ 8:43am 
The purpose of batteries is to allow it to move in the first place
The Pizza is Aggressive 31 May @ 8:31am 
the utility mk2 suit has a slot for batteries, but having or not a battery present at the slot makes absolutely zero difference for the suit's performance. It still has the same painfully slow walking speed of the mk1 suit
Green Giant 18 May @ 11:21pm 
ah, thank you
Onyx  [author] 18 May @ 6:40pm 
needs oasis mod
Green Giant 18 May @ 3:43pm 
how does the shop machine work? it only shows three badges.
Onyx  [author] 30 Apr @ 1:39pm 
I moved the recipes to a separate fabricator but I will undo this change.
Northernsoul01 30 Apr @ 8:10am 
Fabricator recipes are gone.
OTRAVKA 30 Apr @ 3:18am 
+
Dev1l 30 Apr @ 12:00am 
after the update most of the crafts from the fabricator disappeared
Onyx  [author] 15 Apr @ 11:27am 
old backpacks were busted so they had to be brought down
GAGO 15 Apr @ 6:08am 
also medical backpack no one carries surgical kit
GAGO 15 Apr @ 6:05am 
Would use if there would be the old tactical backpack space
C0RNELIUS 10 Apr @ 10:30am 
Update dropped
Onyx  [author] 8 Apr @ 3:31pm 
Portable status monitor is being incredibly goofy rn
Silence Suzuka 8 Apr @ 11:22am 
"Portable Status Monitor" is possibly bugged, while carrying it shows normal status monitor but when placed it shows sonar/nav terminal.
The Doctor MD 6 Apr @ 4:47am 
thanks gamer
Onyx  [author] 4 Apr @ 9:10pm 
I'm aware of this bug and it will be fixed soon
The Doctor MD 4 Apr @ 3:42pm 
Hey currently there is a bug with the mercenary combat undersuit. the sprite is saying not found.
RoseBirb 2 Apr @ 7:26am 
Where does one get the physical cash?
Onyx  [author] 26 Mar @ 9:24am 
It was originally made to support other mods with Coalition weapons but I could probably add the Coalie weapons and gear from this mod into the Resupply Radio too, like the marine armor.
Lil.Owl 26 Mar @ 7:45am 
So how does Coalition Ressuply radio works? I crafted it and connected to Power, yet on menu it's just empty
Onyx  [author] 24 Mar @ 11:20am 
This EK version adds suppressors, custom reloads, optimizations, and modernized code like being able to carry 2 railgun shells / ammo boxes.
Aizuki 23 Mar @ 3:14pm 
oh and somehow my sheerclaw armor texture is a medical garb?