The Talos Principle: Reawakened Demo

The Talos Principle: Reawakened Demo

Cliffside
17 Comments
Dreckstoele 20 Apr @ 10:28am 
lots of exploration and easy puzzling - over all nice adventure
krikritof 31 Mar @ 5:06am 
Loved :steamthumbsup:
essenceofveles 17 Mar @ 8:44pm 
Hey, Slaw. I loved this map. This showed your creativity and world building! I think people don't understand this map is about exploration and hunting. Anyone playing this map must realize that it may take several passes in order to understand everything. I finished with 12 stars! Is that all of them? Questions – There is a stationary connector on the ground floor near the water. What is that for? There are three jammers on the ground floor. With those you can open the light gates. You don't need the connector and the replay switching the lasers back and forth. I loved the trap afterwards, but you can also cheese with the three jammers from the previous area. Maybe take the jammers out? Maybe make multiple gates so you can go through them with just the jammers? But yes, this is the most unique map I've seen so far! I loved it. Great job on the time you put into this. I loved figuring out every star.
dogdu 9 Mar @ 1:41pm 
Nope.
Swissorion 1 Mar @ 2:04pm 
just incredible map. I like walking on castles and discover hidden gangways. Was on the outside tower where it ends, solving only one star.
Proof 1 Mar @ 8:02am 
Insane map. Confusing, but still great.

@Alby You can, but then you still need the 10 stars to open the door.
Alby 1 Mar @ 4:52am 
you can jam the force field that requires 10 stars from the mine section where you get a ton of jammers
Ansiando 28 Feb @ 8:50pm 
Too much "unintended" jank required across a big messy stage. A couple interesting ideas, but needs improvement.
(:3) 28 Feb @ 1:28pm 
chipped away at it over the course of several days. cool theme. stunningly designed. great track to wrap it all up too :)
darkgreenblue 27 Feb @ 5:47pm 
Ahhhhh I figured out what I missed :) Somehow lost my 3rd jammer though, it disappeared when I exited the mine corridors, so have to quit and go back in.
Acalazan 27 Feb @ 5:11pm 
liked it. Maybe it was way too chaotic(the terrain and that). i wish it was more easy to digest, but the concept and execution was cool!
darkgreenblue 27 Feb @ 10:09am 
Got 3 stars, but no apparent way to proceed... Stuck in area by recorder and computer, with no way to climb back up to starting areas, and no keys to unlock doors.
SmartVenom 26 Feb @ 8:50pm 
Very elaborate, multi-staged puzzle level. Got to 4 stars, but than found that you can jump out of a window at the long ladder inside and drop all the way down, walk towards the end castle, around it, through the water and get to the ending. The ending stops the game, so will try again at another time.
darkgreenblue 26 Feb @ 1:38pm 
WOW you have answered my main question about the new level editor, which is, can we make levels with interesting terrain. Apparently, yes we can! (The first impression of the editor and its tutorial videos is of a very plain flat island.) Great news. :steamthumbsup:
MrGutenTag 25 Feb @ 7:02am 
That was so confusing and so much more than I expected.

The whole time I thought I was tricking the game, but all along, the game tricked me.

That was SO fun and something completely different. Thanks for the great map!
MushMash 24 Feb @ 4:18pm 
wow, VERY nice
Benzolamps 24 Feb @ 8:29am 
Nice