Stranded: Alien Dawn

Stranded: Alien Dawn

Mobile Turrets of War
47 Comments
Mantastic  [author] 5 Oct @ 3:58pm 
@Lyfestyle. Bit of a late response, sorry. The mod is indeed working. Make sure you've researched the main breakthrough tech to unlock vanilla Mobile Turrets first, then the individual research techs for each type of turret.
Mantastic  [author] 3 Aug @ 3:02pm 
Was working ok for me. I'll check it during my current play through. Didn't make any changes to the research or unlocking from the last update other than removing the now unnecessary extra Missile 1.0 turret research item.
Lyfestyle 1 Aug @ 8:46pm 
Its been awhile but I researched the tech and it didn't pop up in the build menu.
Mantastic  [author] 23 Jul @ 8:46am 
That could be fun, but they'd definitely have to be in smaller spawn amounts and an end-tier spawn, especially if you're only using vanilla weapons. They'd easily wreck your base otherwise.

Enemies level up somewhat does this with artillery bots and upgraded laser and MG bots.

Something I can look into. :)
Twini-Kiwi 23 Jul @ 3:16am 
Stupid question but wouldn't it be fun To add theses turrets to the enemy Robots pool? Like having better turrets for ourselves but also the enemy expands their robots too?
Mantastic  [author] 13 Jul @ 9:16pm 
Sure enough, it did. Unfortunately when you have mods that overwrite other mod's values, if you don't unload said mods they'll apply those changed values as default when you save. In this case, requiring steel and nanotube steel from OET instead of regular metal alloys.

All fixed!
Mantastic  [author] 13 Jul @ 8:30pm 
They cost metal alloys, or if you use OET Resource Integration, also steel and nanotube steel.

I’ll double check the mod to make sure the latter didn’t become the default.
Twini-Kiwi 13 Jul @ 6:40am 
short question about the cost of thesse turrets dindt they cost also metall alloys? or was that just componets?
Mantastic  [author] 20 May @ 9:02am 
Thanks! I hadn't noticed that, but I'll have a gander.
Twini-Kiwi 20 May @ 5:22am 
Theres a small visual Bug at the flak cannon after it shoot for the first time a small Ring appears on the left side under the barrel Its not a big Bug but i just saw that
Mantastic  [author] 19 May @ 9:05am 
Update is released. This is likely to be the final one for this mod.
Mantastic  [author] 11 May @ 10:11pm 
Working on one more minor update to come soon. The Missle Launcher 1.0, which existing in the game already as a vanilla asset, isn't unlock-able through normal means. Trying to modify the existing vanilla research item for Mobile Turrets so it unlocks those too. Failing that, I'll make another new research item to unlock it.
Mantastic  [author] 3 May @ 9:05pm 
Update added.

This mod is functionally complete, sans any bugs or issues should they crop up.
Mantastic  [author] 2 May @ 8:26am 
Going to update this soon so it includes a research item that allows you to unlock them on maps where mobile turrets don't spawn, and thus can't get access to that base research this uses as a pre-requisite.
Twini-Kiwi 7 Mar @ 1:18pm 
thats the funnny part: i created a Kill box Defense where mortar Arty types cralwers cant deploy to fire the only dangerous tread are as you sayed yourself Snipers
Mantastic  [author] 7 Mar @ 1:08pm 
Fair enough. :)

At least with a Guardians playthrough using the Insects Level Up mod by Ark, they're quite balanced in that they'll get wrecked by enemy mortar crawlers and snipers if you're not paying attention, or just from overwhelming numbers of enemy drones if they're away from plenty of supporting fire.
Twini-Kiwi 7 Mar @ 11:00am 
I think even nerfing them doesnt bring tha much if you have at least 3 or 4 any ground bug or bot doesnt stand a chanche more expensive could work but hey i love them how they are XD
Mantastic  [author] 7 Mar @ 10:04am 
Gonna have to nerf them a bit then. Lol. Either that or make them more expensive.

I want to make sure they're deadly, but not game breaking.

Should work a treat in PX, though higher tier mobs that are fast with high resistances will likely tear them to shreds in melee.
Twini-Kiwi 7 Mar @ 9:24am 
Those Pulse cannos are Op as Hell XD my favorites i wonder how those do in the Project X mod (repaired)
Mantastic  [author] 7 Mar @ 8:58am 
Also, Pulse Cannon FX have been fixed. Thanks again to injto4ka for his help and expertise.
Mantastic  [author] 7 Mar @ 8:57am 
Thanks, enjoy! Going to do another play-through with them to make sure they're decently balanced, we'll see how they do. For now they've just been tested to function and unlock via research properly.
Twini-Kiwi 7 Mar @ 1:14am 
Oh man those new flac cannons are Heavy Good love them :)
Twini-Kiwi 26 Feb @ 11:44pm 
Oh that's Great:) Now I can build More of them too (I already have almost 10 of each)
Mantastic  [author] 26 Feb @ 8:23pm 
MG 2.0 damage issue has been fixed.
Mantastic  [author] 24 Feb @ 4:05pm 
As for the sound, I deliberately chose that one because the MG 2.0 is a much more rapid fire machine gun. Smaller bullets, but a heck of a lot more of them.

The big "boom" sound now applies to the Sniper cannon.

I was toying with the idea of making it similar to the original with just more damage per shot and making a separate minigun version that does very low damage but sprays an obscene amount of bullets, but opted to compromised between the two.
Mantastic  [author] 24 Feb @ 3:43pm 
Alrighty, I'll see if I can replicate it.
Twini-Kiwi 24 Feb @ 2:19pm 
It's not showing anything they just shoot (sometimes they hit but mostly they don't do Any damage no pop ups Visuals working for the sound i miss the normal mg sound this Bamm Bamm sound the 2.0 has the sound of the Normal Mg turret (Which cant move)
Mantastic  [author] 24 Feb @ 1:06pm 
I check the MG 2.0. I tested it with a bunch of mobs in Debug Mod Editor mode before uploading, and all the attacks worked, so that's a bit strange.

Is it showing any "missed/deflected" pop-ups over the enemy? Or any damage numbers? Are the sound and visual effects working when it's firing?
Twini-Kiwi 24 Feb @ 12:05pm 
I have 2 things left to say: 1st is that the Mobile mg 2.0 can't damage Animals or bugs (I tried it whit an Milk ulfen for bugs I'm not sure but i guess it's the same also it has not the normal m mg sound I love it) 2:I have a new breakthrough idea for the Mobile turrets mod and the drones of war The Breatrought for them turrets could be That they self repair a bit faster or getting Energy resistance which they haven't and for the drones of war as a breakthrough Maybe Self repair too? Or like Life stealer (Like the Gujos in the insect level up mode) This ofc would make them more op But as always it's just some ideas luring in my head
Mantastic  [author] 24 Feb @ 10:26am 
If that's the case, I should be able to enable it with a simple tweak to the existing vanilla research for Mobile Turrets. Failing that, I can add another separate research item to do it as well that becomes available as soon as the general Mobile Turrets one does.
Twini-Kiwi 24 Feb @ 9:48am 
Theres no Cheat way to get These i observed thoses mg turrets on ps5 clickin on it shows then a picture of 3 m Rocket turrets...I wonder myself why didn't they got implement (maybe if enemy crawlers Came to us they would have easy play)
Mantastic  [author] 24 Feb @ 9:35am 
The Missile Turret 1.0 is also a bit of a mystery to me. It exists in the vanilla DLC, but I've not been able to unlock it either through normal gameplay, at least from what I remember. I'm going to look into what's required to do so and see if I can make it easier/more transparent to unlock so that it does so along with the laser and machine gun 1.0 vanilla versions.
Twini-Kiwi 24 Feb @ 9:29am 
Well i already started a new military outpost And i will happily build All new turrets for maximum Fun (Btw why is the Rocket turret the 2.0? I cant build the normal vanilla Rocket turret which is only accessible through ALT-U Which unlock all buildings and a mobile rocket turret Which cant be Seen in anyway XD)
Mantastic  [author] 24 Feb @ 9:19am 
Unfortunately that appears to be the case, at least with previous saved games where it was loaded with the old version of the mod.

One of the more annoying parts of the game is it often retains the settings and functions of whatever version of the mod(s) it had attached to it when it was it was first used with, so either a new save or a new mod that was used for the first time with an existing save.

So a new save is recommended.
Twini-Kiwi 24 Feb @ 7:39am 
so i actually can say it now gets unlockke HOWEVER it still dont show up on current saved games (like my military outpost try) I also tried to load a autosave before i reasearchd the m turets but even this dindt change my ressult of using still 2 standart only making a new start may unlock those...(i got a bit annoyed but just a bit XD)
Twini-Kiwi 23 Feb @ 9:03pm 
XD well at least when i play again I can enjoy new deadly self healing Mobile turrets Cheers for the Fix:)
Mantastic  [author] 23 Feb @ 2:34pm 
Dummy me, I had the researches set to Hidden instead of Enabled. Fixed.
Twini-Kiwi 23 Feb @ 11:42am 
Instead of the 7 I mean/ this
Twini-Kiwi 23 Feb @ 11:42am 
so i reasearch the mobile turrets again also An survivor had the Build7intellect needed and still no better mobile turrets for me:( (i have no clue whatcould go wrong in case what im doing)
Twini-Kiwi 23 Feb @ 10:43am 
i Also love the New coors too btw Pink pulse turrets
Mantastic  [author] 23 Feb @ 10:42am 
Gotcha, I'll try to replicate it. The research *should* work fine since they're copied straight from Drones of War and just converted/tweaked for this one.
Twini-Kiwi 23 Feb @ 10:40am 
theres a chance on data cores whit some save scumming but i use jaggids reaserch whit breaktrouhgs which unlocks reasearch which unlock some other breaktrouhgs XD
Mantastic  [author] 23 Feb @ 10:37am 
And you researched the Mobile Turrets item too? I don't recall them spawning in Military Outpost in order to research them, but I could be wrong.

That does beg another question though, these would be gated behind scenarios where they do spawn to research them (i.e. Guardians and eventually PX). I may change that...
Twini-Kiwi 23 Feb @ 10:28am 
thats were the ??? appers (XD) i had only Rahka build 10 and intelect 8 and it dindt appear i have currently a military outpost started if i get there not too i will report here again Until then Hae a good one:)
Mantastic  [author] 23 Feb @ 9:32am 
You need to have one or more colonists with Construction 10 and Intellect 8 to have them appear in the research menu. It's a balancing thing since they're so powerful.

"Integrity" damage is set correctly, which is what determines the damage against bots. I'll test it further to see if I can replicate it, currently on my first playthrough with it with the Guardians scenario.
Twini-Kiwi 23 Feb @ 4:29am 
Well theres 1 Bug for Me? How can i build these? i did all things which requires to Build But nothing changed i still have the 2 basics Turrets doesnt this work on saved Games? i tried also a new game (whit speed custimzer) after doing all again they dont getting unlocked After more testing unlocking them via cheats some of them like the MG turret 2.0 and sniper turret dont do some times damage to bots thats everthingy on bugs i found (when we get a mobile Flac cannon turret which can fire at erverthing?=)
Twini-Kiwi 23 Feb @ 12:52am 
now this is another Crazy Mod of yours First Drones Of war Drones Of Peace and Now Mobile Turrets Of War??? you are defently a Crazy Modder And I LOVE IT