Stranded: Alien Dawn

Stranded: Alien Dawn

Mobile Turrets of War
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Update: 5 Oct @ 3:55pm

Version 1.10-022

Changed Mobile Turret research name to Mobile Turret Experimentation to better differentiate it from the actual breakthrough tech that needs to be researched to unlock them. Tweaked the prerequisites to detect if Mobile Turret research is enabled. Will only appear now if it's not.

Updated the research icons to match the color of the unit they coincide with.

Update: 13 Jul @ 9:14pm

Version 1.09-020

Fixed the resource requirements on building the turrets. The R&D - Mod Support mod was loaded when I made the last update to this one and overwrote them unintentionally.

Update: 1 Jul @ 7:53pm

Version 1.08-019

Added a research change property that unlocks 1.0 Missile Crawlers with the standard Mobile Turrets research.

Removed the additional Missile Mobile Turret research previously added as a workaround.

Update: 18 May @ 4:34pm

Version 1.07-018

Typo fix.

Update: 18 May @ 4:29pm

Version 1.07-017

Added another new research item that allows to you unlock the 1.0 version of the Missile Launcher. This is a vanilla asset, but is otherwise unlockable because the game didn't include it in the vanilla Mobile Turret Research for some reason.

Requires Mobile Turret Research to unlock.

The 2.0 version now requires 1.0 to have been researched.

Update: 3 May @ 9:04pm

Version 1.06-015

Added a new research item that allows to you unlock the breakthrough needed to unlock vanilla Mobile Turrets research, and then with it, these upgrades.

Requires regular turret and AI core research, and Intellect skill of 7 and Construction of 5.

Update: 29 Apr @ 7:44pm

Version 1.05-014

Changed the Machine Gun 2.0 turret to not play the firing animation so that it can properly function as intended, i.e. a rapid fire minigun. If support is added to SAD_CommonLib to speed up animations, I'll put it back in.

Changed the MG 2.0's damage to 3 per shot for both creatures and robots to reflect it's new high fire rate.

Update: 6 Mar @ 7:39pm

Version 1.04-013

Flak cannon mobile turret added.

Fixed some text with the Pulse cannon. Lowered it's HP from 750 to 500.

Update: 6 Mar @ 7:08pm

Version 1.03-012

Pulse Cannon FX fixed. Thanks injto4ka!

Lowered the HP regeneration from 5 p/h to 2 p/h. Previous rate made it so repairs were basically unnecessary between attacks. Still useful at this rate, but you will need to still repair them to keep them at max HP in between attacks if they take enough damage.

Update: 26 Feb @ 5:46pm

Version 1.02-009

Fixed the Machine Gun 2.0 crawler not doing any damage. Apparently if the AoE is set to below 1m range, it negates damage with this projectile.

Opted to turn off AoE and leave it as is.