Arma 3
Terrain Modifier
28 Comments
miss12135 30 Aug @ 8:18pm 
thks
Adri_karry  [author] 30 Aug @ 6:23am 
@miss12135 To use it, you just need to copy the script and put it in the house or object that you want to modify the terrain, and when starting the game, the terrain will be flattened. It has 2 parameters: one for flattening and one for smoothing, which must be greater than the flattening parameter so that there are no abrupt steps in the terrain. There are 2 versions: one that does that and another that adapts the terrain to the height of the house to either lower or raise the terrain.
miss12135 30 Aug @ 12:20am 
how to use it?
Adri_karry  [author] 30 Jul @ 6:48am 
@Pixel Brick The script is designed to be applied to houses; you just need to set the composition and copy one of the three. I recommend the one for smoothing and flattening or the one with the house that does the same but adjusts the land to the house, while the other two adjust the house to the land. Once you have placed it on the house where you want it to fit well with the terrain, you just need to adjust the radius parameters if necessary to make the terrain fit realistically. The smoothing parameter always has to be slightly larger than the flattening one, depending also on the slope of the area.
Pixel Brick 30 Jul @ 12:11am 
Im pretty new to Arma and can't find any good tutorials so how do you actually use this script in eden?
Adri_karry  [author] 13 Apr @ 7:16pm 
@Pepper The current script only resets when starting the game because it is intended to be used in the editor, I will try to create one to restore the terrain or that when the object is removed it returns to how it was
Pepper 13 Apr @ 3:00pm 
I meant while in Zeus, sorry. I've been using it dynamically in Zeus and was wondering if there is anyway to modify the script to return the terrain to the default height
Adri_karry  [author] 13 Apr @ 1:50pm 
@Pepper Every time you return to the editor the terrain is reset and if you remove it it will not be modified at the start of the game
Pepper 13 Apr @ 1:45pm 
Is there a way to restore the terrain back to the orginal?
Adri_karry  [author] 29 Mar @ 8:12am 
@Accident™ If this flattening the terrain script can be used in mod as well
wersal™ 29 Mar @ 7:57am 
Hello @Adri_karry, I want to ask if I could use one of your scripts https://github.com/SilenceIsFatto/A3-Antistasi-Ultimate/pull/527 , I mentioned you as an original script creator. Just wanted to clarify because mod page doesn't say anything about usage or copying of the code
Adri_karry  [author] 14 Mar @ 7:59am 
@FreeSoldja It is easy to use just copy the script and put it on the object you need to adjust the terrain like a house and at the beginning of the game the terrain will be adjusted from the object with the script you can adjust the radii more depending on the area if it is a mountain as in the photo of 4 tents there is a tube to put 100 of flattening radius and 150 of softening to flatten the side of the mountain, but in places not very inclined which is the most normal you will not have to change the radius much, you just have to make sure to put the objects well adjusted on the ground and without inclinations so that when entering the game the objects come out well without being inclined in a flat area
FreeSoldja 14 Mar @ 12:43am 
Video of usage please
Dozette 7 Mar @ 4:07pm 
I don't follow sorry.
Adri_karry  [author] 7 Mar @ 3:46pm 
I think if I just opened up that I put everything in a spawn loop and reduce the flattening radius I opened up that I copied it all in here = []spawn{ paste the code here};
Dozette 7 Mar @ 2:48pm 
Is there a way to have this script work continuously from a vehicle? Like a bulldozer vehicle that can smooth the terrain while in play?
[EC] HAWK 28 Feb @ 1:04am 
I was thinking that it is something like this by this main picture : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3022502235
RayyaViper 26 Feb @ 9:01am 
ok thx
Adri_karry  [author] 26 Feb @ 7:55am 
@RayyaViper Compatible in the sense that the terrain settings are saved Yes, if you mean that it can be placed with Zeus I have not tested it but if it is to place in Zeus you should create your own composition to place only one script because the composition has the 3 scripts although it is better to decorate it before in Eden Editor and test how it looks
RayyaViper 26 Feb @ 7:48am 
hi is this mod is zeus compatible like the other ?
Adri_karry  [author] 24 Feb @ 10:58pm 
@-L1ch Compared to deformer this script flattens in the position of the object and has a larger terrain smoothing radius and the house script can modify the actual terrain based on the height of the object and just like the other one has those 2 radius and you can modify the maximum smoothing height in case you want to put less than 0.1, But it's not comparable to Deformer since these are just scripts so you don't rely on Deformer for simple modifications to flatten the terrain
-L1ch 24 Feb @ 7:06pm 
How is this compared to Deformer?
Adri_karry  [author] 23 Feb @ 10:02am 
@Benchmark If it's useful enough to place compositions on the map without mod dependencies to adjust the terrain, I created it for a mod I'm creating for the tents in the photos
Benchmark 23 Feb @ 8:14am 
No problem man, this will surely fix many of my issues with SP as well.
I used to make missions and compositions in the past and this (terrain..) was always a PITA.

This is a gem by all means
Adri_karry  [author] 23 Feb @ 7:49am 
@Benchmark Thanks for sharing it too, if you find that it doesn't sync well in MP I'll fix it to sync the changes with all players in case you don't see the terrain modified but I don't think it will be necessary
Benchmark 23 Feb @ 7:42am 
Thanks for the answer man
Appriciate it

I posted it in my discord server (3500ppl)
https://discord.gg/Aadupz6N
Adri_karry  [author] 22 Feb @ 12:43pm 
@Benchmark I didn't test the compatibility in MP but I think there should be no problem because the modifications are saved in an array, if it is not updated for everyone I would have to make some small changes to synchronize the variables with all the players
Benchmark 22 Feb @ 12:37pm 
Sounds awesome. Tested on Dedicated at some point by chance?