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With only these two mods turned on, issue persists both in singleplayer and multiplayer (both the vanilla map layer and mod one).
Due to an unknown issue, notes from your mod transform into the notes on the map and then overlap on each other, which is not supposed to happen.
Unfortunately, as I do not have modmaking experience, I'm not sure what exactly causes this issue, but I would like to assist you if that is required.
Your mod is great, keep up the good work!
Performance impact is negligible. The map is updated once every 5 seconds, and only the cells surrounding the player are updated. If you want max performance, you can just keep the map overlay disabled and enable it only when needed. Data collection still happens in the background, and the only taxing part of the mod is map drawing.
Those numbers you are referring to are for all the zombies surrounding the player. What the mod does is take those zombies and assign them to a 100x100 grid. I cannot physically know zombies that are not immediately around the player because the game itself does not spawn them until you visit an area for the first time.
When you leave a cell/zone, my results are cached and kept displaying, so i can assure you that the count is as accurate as the game allows me to.
You can disable or enable the mod overlay as you see fit from a button on the bottom right of the world map
The mod caches the tiles you visited and those immediately around. Computing the whole map is impossible for 2 reasons:
1) It would be computationally absurd
2) Zomboid only spawns the zombies near the player, so until you visited an area for the first time, no zombies are there at all
Thanks!
I do not have a high resolution screen and i would be interested to see what you are talking about.
I am a bit saddened that the ingame minimap just straight up ignores symbol scaling, sigh, nothing i can do about it sadly.
@Demenz Dustin: the mod is already compatible with the minimap. Allow the minimap from the sandox options, open it by holding "M". Due to Vanilla limitations, you cannot see text there, and symbols won't scale, but the square colors around will be correct and update as you move!
So far after around 3 hours on two start ups, no issues yet. I really like the real time migration numbers, granted i dont have alot of map explored. I might duplicate my main playthrough and test this mod to really stress test it, alot of map and alot of zeds for the code to count in real time.
What i love is that everyone has a different issue apparently.
My problem : every number of zombies written on the map in chunks now says "????????"
It started like 12 hours into a game.
A lot of ???? are also written on the map itself, even if i untoggle zombie density.
I'd say all the issues we have are probably compatibility related given the sparsity in symptoms and the fact i got like 50 mods.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1619603097&searchtext=eris+minimap
If that's not it, my other suspect is 'limitless zoom in' but I'm still testing that one out.
Upd. Scrap that, started a new game and there was 0 errors. Probably just needed new game or clean save.
This is one of those mods, that you wouldn't think you need, until you try it, after that, you wont play without it.
Great and original idea, splendid determination to get thru the thorny path and make it work. And a well deserved place in the proud and respected group of mod creators! Great work!
Btw, can we have a option for colors?(Green-Yellow-Red)
For example, I just ignore less than 5 zombies and want to color the cell to green.