Project Zomboid

Project Zomboid

61 ratings
Spring Cleaning - See remaining zombies on map [B41/B42]
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.888 MB
22 Feb @ 3:10am
11 Aug @ 6:13am
10 Change Notes ( view )

Subscribe to download
Spring Cleaning - See remaining zombies on map [B41/B42]

Description
SPRING CLEANING [B41/B42]

Ever dreamt of wiping Knox County from those pesky inhabitants that have swarmed it?
Ever been unsure if those scoundrels truly left, or were waiting in a dark corner of a forest, plotting their revenge?

Well, fret no more! Now introducing SPRING CLEANING

HOW TO USE
  • IMPORTANT (Build 41/Build 42.10 previous players only): Set map to "Aerial" instead of 'Isometric" in order to properly render this mod
  • From Build 42.11 onwards, thanks to new APIs, the symbols get automatically adapted in the default Isometric view
  • Zombies around players get automatically fetched every ~5 seconds

FEATURES
  • Fetch zombies surrounding players
  • Show zombie count on map, divided in 100x100 cells
  • Show zombie density on map with colors
  • Toggle the count and density On/Off with a button on the bottom right of the map
  • Data is saved to file and then restored on world load
  • Multiplayer compatible

COMPATIBILITY
  • B41/B42 compatible
  • Can be added mid-save to any world
  • Can be removed mid-save (toggle density off before otherwise you will have to clean the map by hand)
  • Should be compatible with any mod

Workshop ID: 3432061209
Mod ID: springCleaning
67 Comments
FlufyFox 21 Sep @ 1:52am 
i having the map overlap problem too, seems its starts making the notes infinitly, for me happens only in MP
Schierke 14 Sep @ 1:57am 
@SilverBeam it seems that there's compatibility issues with the Shared Faction/Coop Map Symbols mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2877685881)

With only these two mods turned on, issue persists both in singleplayer and multiplayer (both the vanilla map layer and mod one).

Due to an unknown issue, notes from your mod transform into the notes on the map and then overlap on each other, which is not supposed to happen.

Unfortunately, as I do not have modmaking experience, I'm not sure what exactly causes this issue, but I would like to assist you if that is required.

Your mod is great, keep up the good work!
Schierke 21 Aug @ 10:27am 
Is there any way to get rid of the notes? While the zones are toggle-able, the notes stay on the map at all times.
SilverBeam  [author] 12 Aug @ 5:13am 
@Ryan
Performance impact is negligible. The map is updated once every 5 seconds, and only the cells surrounding the player are updated. If you want max performance, you can just keep the map overlay disabled and enable it only when needed. Data collection still happens in the background, and the only taxing part of the mod is map drawing.
Ryan 12 Aug @ 2:59am 
performance impact in low end systems?
SilverBeam  [author] 11 Aug @ 6:21am 
@Naxdar
Those numbers you are referring to are for all the zombies surrounding the player. What the mod does is take those zombies and assign them to a 100x100 grid. I cannot physically know zombies that are not immediately around the player because the game itself does not spawn them until you visit an area for the first time.

When you leave a cell/zone, my results are cached and kept displaying, so i can assure you that the count is as accurate as the game allows me to.
SilverBeam  [author] 11 Aug @ 6:18am 
@Ryan
You can disable or enable the mod overlay as you see fit from a button on the bottom right of the world map
SilverBeam  [author] 11 Aug @ 6:17am 
@Commander Thicc
The mod caches the tiles you visited and those immediately around. Computing the whole map is impossible for 2 reasons:
1) It would be computationally absurd
2) Zomboid only spawns the zombies near the player, so until you visited an area for the first time, no zombies are there at all
simplyabah 7 Aug @ 4:59pm 
It's a neat addition to my SP game (especially clearing bigger, more convoluted cells/buildings). Grid breaks on higher/closer mini-map zoom but nonetheless working as intended.

Thanks!
Commander Thicc 29 Jul @ 12:28pm 
This mod breaks the "Put clothes on while walking" somehow. Just made it stop working immediately. Also thought it would display all cells all at once but it did not. Seems decent but also locks the mini map to a specific zoom otherwise the grid breaks on it. Decent mod. 6.5-7/10 I think