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With only these two mods turned on, issue persists both in singleplayer and multiplayer (both the vanilla map layer and mod one).
Due to an unknown issue, notes from your mod transform into the notes on the map and then overlap on each other, which is not supposed to happen.
Unfortunately, as I do not have modmaking experience, I'm not sure what exactly causes this issue, but I would like to assist you if that is required.
Your mod is great, keep up the good work!
Performance impact is negligible. The map is updated once every 5 seconds, and only the cells surrounding the player are updated. If you want max performance, you can just keep the map overlay disabled and enable it only when needed. Data collection still happens in the background, and the only taxing part of the mod is map drawing.
Those numbers you are referring to are for all the zombies surrounding the player. What the mod does is take those zombies and assign them to a 100x100 grid. I cannot physically know zombies that are not immediately around the player because the game itself does not spawn them until you visit an area for the first time.
When you leave a cell/zone, my results are cached and kept displaying, so i can assure you that the count is as accurate as the game allows me to.
You can disable or enable the mod overlay as you see fit from a button on the bottom right of the world map
The mod caches the tiles you visited and those immediately around. Computing the whole map is impossible for 2 reasons:
1) It would be computationally absurd
2) Zomboid only spawns the zombies near the player, so until you visited an area for the first time, no zombies are there at all
Thanks!