tModLoader

tModLoader

Revengeance+
96 Comments
Пэс Страпон 30 Oct @ 2:34pm 
idk which mod adds infernon in boss rush, either this one or spirit bosses rework, but you can't get past him. his boss fight just repeats infinitely
Bruhninja 20 Oct @ 3:31pm 
Ok i figured it out, I somehow completely missed the debug config where you can trick the game into thinking its in revengeance mode for the spooky bosses. For the vanilla bosses I have Vanilla Bosses Remade and Mech Bosses Rework. For Thorium I have Thorium Helheim. All of this should make the game very fun :)
Bruhninja 17 Oct @ 1:17pm 
does this mod work without calamity? I have thorium and spooky mod and the Thorium Helheim boss rework mod. Also will this enable revengeance mode on vanilla bosses? How i think it works is that Thorium bosses are reworked because of Helheim, Spooky bosses are reworked because of Revengeance+ and vanilla bosses are unchanged but im not sure.
Aizen522 5 Oct @ 6:51am 
Putrid pinky on infernum are broken
N0t_UNowen  [author] 27 Sep @ 10:49pm 
try testing it again
Daphne 27 Sep @ 4:41pm 
the mod still doesn't work with Spooky because the OrroBodyP1 line is still there :(
Daphne 25 Sep @ 5:05pm 
don't wanna bother or anything but, is there an ETA for an update? I'd love to play Spooky with Calamity but the progression gets kinda f up
N0t_UNowen  [author] 21 Sep @ 4:58pm 
I did mention spooky is broken rn and that I need to fix it
Hippo 21 Sep @ 1:11pm 
Spooky bosses are kinda buggin rn, otherwise this is a super cool mod
An Agent of Chaos 17 Sep @ 7:34am 
Seemingly, the thing to look for now is "BoroBodyConnect"
An Agent of Chaos 17 Sep @ 7:33am 
The Spooky mod breaking is related to not being able to find the key "OrroBodyP1" in the dictionary
N0t_UNowen  [author] 16 Sep @ 6:01am 
Wait, even spooky mod is broken so i still have to fix that
Georg 16 Sep @ 2:54am 
MOD ARE NOT WORKING AFTER UPDATE FOR TMODLOADER!!!
rem4ust 7 Sep @ 3:54pm 
Will you add eternity mode support for catalyst and hunt of the old gods (the 2 slime bosses)?
Hurugitune 29 Aug @ 10:01am 
Ocram’s lasers sometimes cause heavy lag. During Ocram’s purple intro, the screen is obscured and players can be attacked while unable to see.
Closet Demon 15 Aug @ 12:56pm 
2 things: Rot Gourd keeps falling through the ground, unsure if that happens regularly with only dependencies. also it should inflict the Low Ground debuff, would make it less cheesable
Key 11 Aug @ 7:19pm 
can you add homeward journey support
Ferry 10 Aug @ 11:29pm 
Some mixed feelings with the Consolaria bosses:

Turkor's new attack, that one where the head gets near you and shoots feathers, the heads dont even make a sound when shooting and its really hard to tell when they will shoot, also the fight with the 3 heads gets really laggy for some reason compared to normal Turkor.

Second is Ocram, the sheer amount of lasers on its first attack can cause some slowdowns, if the Infernum intros are enabled, the intro takes way too long and Ocram starts attacking while being covered up by the intro purple background. The new third phase looks cool, but most of his attacks do barely any damage compared to other eternity or infernum bosses, and also they dont have any sounds, or maybe they're too quiet.

Hope they do get improved, considering your other mods, I know they can get a lot better.
GamesRGood 7 Aug @ 5:47am 
Nice!
N0t_UNowen  [author] 7 Aug @ 12:28am 
Everything except for abandoned lab minibosses, giga cleaver and ukko-akka
GamesRGood 6 Aug @ 4:37pm 
what parts are currently finished in MOR support?
Someone from Nevada 5 Aug @ 6:31am 
Nvm I just discovered that I didn’t turn it on like a muppet.
Someone from Nevada 4 Aug @ 4:03pm 
Thorns didn't drop his relic for some reason
N0t_UNowen  [author] 24 Jul @ 6:59pm 
Well, duh it would (you can also read the changes in the config)
rem4ust 24 Jul @ 6:55pm 
does this work for death mode?
Denver 14 Jul @ 10:39am 
Is Lepus broken? He was doing basically no damage (I wasn't very prepared) died very quickly and was seemingly missing his expert mode attacks while gaining no new ones, despite being on revengeance
Idontcare 12 Jul @ 3:48pm 
Also could you do a compatibility mod between calamity and spirit that adds rouge stuff? wanna play just calamity and spirit (I know you did thorium spirit)
Idontcare 12 Jul @ 10:08am 
Could you make a mod that nerfs calamity stuff so that its balanced with the base game? that would mean that combining calamity with other mods isn't scuffed.
BATISTACOMERATO 11 Jul @ 7:30pm 
will ukko and akka receive their revengeance a.i soon?
N0t_UNowen  [author] 11 Jul @ 5:03am 
should be fixed now
SONØRICK 11 Jul @ 1:04am 
For some reason it doesn't allow me to use it together with the Redeption Mod, previously in my run it allowed me to use it, but for some strange reason now it gives me error when loading the mods, I hope they can fix it soon :)
N0t_UNowen  [author] 7 Jul @ 8:15pm 
It does, I was just playtesting it yersterday
Зюзя 7 Jul @ 3:04pm 
Does it work with the recent SOTS update?
Tinella Nosa 13 Jun @ 11:13pm 
@AlexanderTheGreat625

There is a mod which allows you to alter the damage of weapons from any class, modded or Vanilla, being Weapon Stat Adjuster.

However, it appears to not allow you to increase how much healing you do, since it wasn't made with modded weapons in mind - I'd recommend either searching for Healer add-ons, cheating in something that gives you more base healing, or asking any other mod devs who have made Thorium add-ons for such thing.
AlexanderTheGreat625 3 Jun @ 11:39am 
hey this might not be the best place to ask this but i couldnt comment on your profile; can you make a mod that lets you alter healer damage and healing for base thorium please? I want to make a game where i do very little damage but a ton of healing and play with a bunch of other guys but the base thorium items are difficult to modify
Venomyl 19 May @ 6:22pm 
obviously
Eeixolotl 14 May @ 3:26pm 
does this need calamity
Akira 5 May @ 4:23pm 
Also, the Advisor has a super high defense or something, making the boss fight pretty much impossible with pre-WoF gear.
Akira 25 Apr @ 8:28pm 
Hey the Polaris infernum intro is bugged, when you summon the boss using the frost key it shows like revengenceplus. some other stuff.
Venomyl 24 Apr @ 7:06pm 
but communication would be easier on there
N0t_UNowen  [author] 24 Apr @ 6:25pm 
Nope
Venomyl 24 Apr @ 4:59pm 
Do you consider making a discord server?
mccninja 15 Apr @ 8:50am 
will you make a balance mod for mod of redemption
Catter the Walt 5 Apr @ 8:16pm 
Another thing, you don't have to do in my opinion is to rework spirit bosses.
Catter the Walt 5 Apr @ 8:11pm 
N0t-Unowen, I hope you make reworks for prehardmode bosses and the hardmode bosses besides the mechs and golem, and plantera.
Regalis 31 Mar @ 2:30pm 
Lepus in eternity is insanely difficult for the point in progression. I'd say that he's even harder than bosses in eternity after him.
Пэс Страпон 30 Mar @ 11:43pm 
Any plans for healer and bard for consolaria? Like ocram sets and weapons
Caustic5517 28 Mar @ 7:12am 
are there any plans on adding support for both Wrath of the Gods, Hunt of the Old God and Catalyst as well?

Currently as much as they are Calamity addons, the Avatar of Emptiness, Nameless Deity, Goozma and Astralgeldon are not in Boss Rush at all
Hyperlord 26 Mar @ 10:04pm 
Oh cool, I'll try this with my next Calamity playthrough.
J.U.N.E.S 22 Mar @ 11:37am 
Idk if this is too much to ask but, would you in the future add Revengeance Compatibility for Calamity Fables? Since they aren’t balanced around it