Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Turkor's new attack, that one where the head gets near you and shoots feathers, the heads dont even make a sound when shooting and its really hard to tell when they will shoot, also the fight with the 3 heads gets really laggy for some reason compared to normal Turkor.
Second is Ocram, the sheer amount of lasers on its first attack can cause some slowdowns, if the Infernum intros are enabled, the intro takes way too long and Ocram starts attacking while being covered up by the intro purple background. The new third phase looks cool, but most of his attacks do barely any damage compared to other eternity or infernum bosses, and also they dont have any sounds, or maybe they're too quiet.
Hope they do get improved, considering your other mods, I know they can get a lot better.
There is a mod which allows you to alter the damage of weapons from any class, modded or Vanilla, being Weapon Stat Adjuster.
However, it appears to not allow you to increase how much healing you do, since it wasn't made with modded weapons in mind - I'd recommend either searching for Healer add-ons, cheating in something that gives you more base healing, or asking any other mod devs who have made Thorium add-ons for such thing.
Currently as much as they are Calamity addons, the Avatar of Emptiness, Nameless Deity, Goozma and Astralgeldon are not in Boss Rush at all