Project Zomboid

Project Zomboid

Context Menu Crafting [b42]
52 Comments
stalksetcup 8 Oct @ 11:40am 
Хммм, в принципе идея хорошая,
karimoff  [author] 8 Oct @ 8:39am 
Нет, а как бы хотелось это видеть? Пунктом отдельным? Типа крафт 1шт, крафт множества?
stalksetcup 6 Oct @ 12:03pm 
У меня лишь 1 вопрос, есть ли возможность с этим модом выбирать возможность "создать максимальное количество", просто хотелось бы ускорить процес разрывание одежды с мертвых
RunYouCleverBoy 1 Sep @ 7:57pm 
@Karimoff
damn steam mods don't updating automatically
karimoff  [author] 30 Aug @ 9:27am 
Already done, check v0.97
RunYouCleverBoy 30 Aug @ 8:29am 
can u please make compatibility with Rocco Neat Crafting V1.5 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3502080466
?
karimoff  [author] 17 Aug @ 9:56am 
Yes, compatible
Gradenone 17 Aug @ 2:15am 
Is compatible for controller and split screen?
karimoff  [author] 4 Jun @ 4:33am 
Спасибо за отзыв, рад что нравится, да в тултипе нет возможности кликать, а вывести все варианты, которые возможны в качестве входящих в группу - это слишком много, там до 100 будет и тултип просто нечитаемый будет.
Sniper 4 Jun @ 3:28am 
Единственное чего не хватает это когда переходишь на рецепт крафта, нажать на ингредиенты чтобы по ним тоже показывало инфу, но там видимо не работает правая кнопка. То есть было бы классно иметь возможность посмотреть все предметы, а не только которые нашёл.
Sniper 4 Jun @ 2:48am 
Шикарный мод, отличная замена CraftHelper. Пойду кидать в комментах ссылку на этот мод.
Qifi 22 May @ 12:46pm 
W mod, thanks. "What can I craft?" it's sooo useless and dogshit bro,
karimoff  [author] 11 May @ 9:31am 
рядом с контейнерами если стоишь, то мод их все проверяет для проверки, что в рецепте надо и что есть во всех соседних ячейках (включая инвентарь конечно). а так реально лишние чтения все порезал.
PuzzyDiztroier 11 May @ 9:23am 
Много
Особенно на шитьё

Стало лучше, но нажимая на нитки (они много куда используются) все ещё чутка фризит

Но другие предметы перестали
karimoff  [author] 11 May @ 9:22am 
@Apostolos, I checked, everything is work from the ground and from the inventory, I can't repeat the problem in general. Can you elaborate more details? Don't you have any relevant items in the context menu?
karimoff  [author] 11 May @ 9:08am 
у тебя на предметы куча модов что ли? Еще убрал лишние чтения, как сейчас?
PuzzyDiztroier 11 May @ 7:08am 
Вроде стало лучше, но все равно немного фризит(((
karimoff  [author] 11 May @ 4:06am 
Здорова, оптимизировал, сейчас должно быть всё круто без пролага.
PuzzyDiztroier 9 May @ 8:39am 
Дарова
Микро пролаг с тучей модов при нажатие ПКМ по вещам
Понимаю то что это мод ищет крафты
Вдруг можно что-то с этим сделать
Totes Fabulous 5 May @ 1:22pm 
@Apostolos. This happened to me when I was using Spongies Open Jacket mod. Disable if you have it
karimoff  [author] 5 May @ 12:36pm 
Hi i will check this and let you now
Apostolos 5 May @ 12:19pm 
Great QOL mod, but I have run into a bug, and I cannot rip zombie clothes anymore. I'm not sure if it's because I have some other clothing mods enabled, but as soon as I disabled this, I can rip clothes again. Sad, because it makes crafting way better this way.
Rusty #DopeRust 5 May @ 4:07am 
@karimoff, awesome work on the new update, the mod now is has more categories, and it detecting some of the mods, terrific work.

Keep the awesome development going.

Cheers.
karimoff  [author] 3 May @ 12:03pm 
Glad to hear it! )
munchkin man 2 May @ 8:36pm 
i can cook now :steamhappy: this mod absolutely sets the broken crafting system straight
Rusty #DopeRust 5 Apr @ 4:06pm 
@karimoff, thank you so much for the update/fix, it is working as expected now, with 100+ mods.

Cheers.
karimoff  [author] 5 Apr @ 12:51pm 
Hi, Thank you, I'm glad you like the mod., i fix this problem by 0.93 patch
space is cool 5 Apr @ 10:25am 
goated mod but im afraid my 5.56 boxes will perish
Rusty #DopeRust 5 Apr @ 9:50am 
@karimoff, firstly, thank you from the bottom of my heart for the awesome QoL mod, amazing work.

Secondly, i can confirm the bug reported by @Space Donuts, it does exactly what he reported, and is not a native bug.

@Space Donuts, awesome report, would love to see more reports like this, proper way to do them, not just saying this wont work, awesome job.

Cheers.
Space Donuts 5 Mar @ 11:53am 
karimoff  [author] 5 Mar @ 10:45am 
The mod does not change the recipe settings, if this is a bug, then it is native.
Space Donuts 5 Mar @ 5:38am 
There is bug where unpacking 5.56 and .223 boxes, it turns them to 9mm rounds.
karimoff  [author] 25 Feb @ 9:12am 
purify water by native craft menu showing any of inventory items also, its bug in configuration of recipe. make milk in a scoop maybe same problem, cant see now...
Mustang 25 Feb @ 9:09am 
There is something odd happening with many items.
Most are always showing the 2 categories - even though they are not a part of the recipe - such as
Cooking -> Make Milk in a Scoop
Medical -> Purify Water
Anktos 16 Feb @ 12:18pm 
thx bro!)
karimoff  [author] 16 Feb @ 3:28am 
Mod "What can i craft" don't needed to work this mod, you can use both, if you want
Anktos 16 Feb @ 3:04am 
or this mod simple?
Anktos 16 Feb @ 3:04am 
about this mod. Need What can I craft?
karimoff  [author] 15 Feb @ 11:05am 
0.92 patch - tooltip changed to show Base XP of potential award
karimoff  [author] 15 Feb @ 6:38am 
@pimatstudio, hi, ok its done by last fix.
pimatstudio 15 Feb @ 5:56am 
Thank you for the mod, I've posted my translation to Polish in the discusiions section. Cheers!
Azazellz 12 Feb @ 5:14pm 
I think just "base XP" or something like that will be enough.
That's supposed to be stored in the recipe itself, right?
karimoff  [author] 12 Feb @ 11:25am 
Azazellz, maybe i can do something like min_craft_xp - max_craft_xp
Hx 11 Feb @ 9:47pm 
thank you
XOXANA 11 Feb @ 3:41pm 
;)
Azazellz 11 Feb @ 2:47pm 
Wait, even the base amount? Before all the multipliers from books, skills, and sandbox settings?
It's weird. Zomboid has very strange developers and coders, to be honest.

The main idea here was for the player to be able to figure out which recipe is more favourable in terms of using it in crafting to improve a skill. IIRC, making two forks turns out to be more rewarding than making two spoons, even though they require the same amount of material.
karimoff  [author] 11 Feb @ 2:26pm 
and i cant calculate it too, because you can change input items after i build tooltip
karimoff  [author] 11 Feb @ 2:20pm 
I'd really like to, too, and I've tried it, and even such information is in the recipe settings, but it's not used by the game and it's not set up correctly, maybe everything will be fine in future patches, and then of course I'll add it. the real value is calculated after crafting in the game code, unfortunately
Azazellz 11 Feb @ 2:16pm 
Is it possible to add the amount of experience a craft gives instead of displaying the fact of gaining experience itself?
karimoff  [author] 11 Feb @ 11:40am 
@XOXANA Yes, all good