Project Zomboid

Project Zomboid

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[B42]Neat Crafting V1.5
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File Size
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Updated
3.306 MB
17 Jun @ 12:52pm
9 Aug @ 12:09am
15 Change Notes ( view )

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[B42]Neat Crafting V1.5

Description
If this Mod not show on Mod list,99% your game is run on Build 41 ,this mod only work for Build 42

Update V1.5
  • Optimized some visual effects.
  • Fixed a bug: some recipes should not display the batch crafting button.


Update V1.4
  • Resizeable window
  • Add grid style recipelist

Update V1.2
  • Add a search function for input items
  • Add clear text button for searchbox
  • Make vanilla categories appear first
  • mouse over the category list,show every category's name
  • put the time text on the output panel
  • fix the bug when press"b"to close panel,the mouse over text still exist
  • remake lots of texture,use the new nine-patch way




Better Layout

I’ve studied a lot of games and dived deep into Project Zomboid’s crafting system to design a UI that I believe fits better. While it’s not perfect yet, it already makes the complex crafting UI feel more intuitive and flexible. Here’s what I mainly improved:
1. More visual elements – more things are represented by compact and easily recognizable icons.
2. Removed a lot of unnecessary information.
3. Consolidated more text data, displayed through tooltips.

Better Categorization

I believe the category list isn’t that important. Usually when we open the crafting panel, we already have an idea of what we want to craft. So I reduced its space usage and show detailed category names on hover.
If you're a modder, you can add your own category icons in `media/ui/CategoryIcon`. I’ve also included a base PSD file in the folder.

Better Input Panel

The input panel used to feel cluttered because of the many icons and messy layout. So now, I only kept two icons — one for “will be kept” and one for “partially consumed.” All other items will be fully consumed, and “kept” items are always displayed at the front.

Performance Improvements

I almost completely rebuilt the crafting panel, making sure all logic only updates when necessary. I also implemented a new method for handling long lists. This allows the panel to maintain decent FPS when opened. However, since everyone’s PC is different, I really need your feedback on this part , I’m not sure how well it performs on lower-end systems.

Gamepad Support
Gamepad support won’t be added anytime soon. I’ll wait until I’ve finished all UI redesigns, then buy my first gamepad and start learning its interaction logic. If you're a controller player, unfortunately this mod won’t meet your needs just yet , please give me some time.

Mod Compatibility
Compatible:
  • Craft and Build Category Translate [B42]
  • theshortcut
Known Incompatible:
  • what can i craft ( Similar functions already in this MOD )
  • what can i craft addon ( Similar functions already in this MOD )
Other mods that modify the crafting panel won’t have any effect.




About permission
You are free to extract and use any content from my mod without asking for permission.
If you want to republish my mod, you need to follow these rules:
1. There must be substantial and important improvements.
2. If my mod has not been updated for a long time and has caused many issues, you may modify and republish it.

Workshop ID: 3502080466
Mod ID: Neat_Crafting
Popular Discussions View All (3)
23
6 Aug @ 12:16pm
PINNED: Bug Report
Rocco
12
28 Jul @ 8:39am
PINNED: Help me translate
Rocco
8
13 Aug @ 2:42am
PINNED: Suggestions
Rocco
189 Comments
Xander 15 hours ago 
@Rocco 为什么要删除烹饪模块?
Shiftshade 15 Aug @ 1:23am 
Bit confused with what the filter "Benefit from Recipe in hand only" is for? it seems to filter only the highest tier of craftables our skill allows right?

Is it meant to show only the best ones to grind or is there some feature around actually holding a recipe in your hands while crafting that i don't know about?
Odoxon 14 Aug @ 11:58am 
Any info on the cooking mod?
Xander 13 Aug @ 10:27am 
I'm also curious why the cooking mod is gone, I actually liked using it.
Rachel L 12 Aug @ 12:02pm 
Hey, what happened with the cooking mod? It disappeared
ThinkTank 9 Aug @ 10:11pm 
Rocco, why don't the devs just hire you already?
OxTailSafu 9 Aug @ 2:03pm 
No problem, here's hoping it's something that can be fixed on Indie Stone's end. I do have one question, would it be possible to add a function in your crafting menu to allow double left clicking act as a way to craft something? I believe in the vanilla menus, you can double click items on there and it'll craft it automatically.
Rocco  [author] 9 Aug @ 2:47am 
@OxTailSafu I didn't take a deep look on that code ,but for what i know ,i seems work fine,it can show how many recipes an item was used as input in Debug Mode, but just not show the recipe.
OxTailSafu 9 Aug @ 2:34am 
Thank you *so* much Rocco, I had to go back to the vanilla crafting menu with what can I craft because of how finicky the vanilla function was. Do you have any idea why it seems to only work for some modded items and not others?
Rocco  [author] 9 Aug @ 12:10am 
@OxTailSafu Re-add the crafting search feature, because the vanilla search function has flaws when dealing with mod items.