RimWorld

RimWorld

[42G]Glowing Bushes 1.6
18 Comments
Elijah  [author] 14 Aug @ 5:14pm 
Updated again! I tweaked the mod settings a bit. The old setup made it super hard for me to add more plants, so I fixed that....

Enough about my modder problems! The real update includes the wild strawberry plant in Odyssey, along with updated mod settings. (This means your old changes might be reverted. If that happens, make sure to go in and change them back.)

Also, if any mods or DLCs for a certain plant or bush aren’t installed, the option for them will no longer appear like it did before. If you install them later, the options will show up.
Elijah  [author] 30 Jul @ 9:58pm 
@L. Velociraptor
You're welcome!

@VitaKaninen
Yes I can my friend. Will do later in next update
L. Velociraptor 13 Jul @ 11:00pm 
@Elijah -- Awesome, thank you so much!!!
VitaKaninen 13 Jul @ 1:20pm 
Thanks!

It turns out that they added a new type of wild strawberry plant in Odyssey. Do you think you could make them glow in both versions of the mod, since they are wild?

Plant_Strawberry_Wild
Elijah  [author] 13 Jul @ 12:58pm 
It took many failed attempts, but I believe I've gotten it this time. You should now be able to change the glow size in the mod settings
Elijah  [author] 12 Jul @ 4:03pm 
@L. Velociraptor
Ah, I haven’t thought of that. I don’t work with C# very often, so it might take me a bit more time to implement. Thank you for the suggestion!
L. Velociraptor 12 Jul @ 2:42pm 
Thanks for the mod, I absolutely love bioluminescence! Have you considered setting up mod options so people can adjust the glow that way instead of via XML?
VitaKaninen 12 Jul @ 2:29pm 
Thanks!
Elijah  [author] 12 Jul @ 2:28pm 
@VitaKaninen
Oh yeah, that is problematic. Looks like you get your very own personal nightlights, haha. Anyway, I’ve created a new version based on your suggestion. Hopefully, it works out well.

AND THANK YOU for the suggestion! WILD BUSHES ONLY VERSION
VitaKaninen 12 Jul @ 12:27pm 
Thanks for the update!

I wanted to make a suggestion: I use this mod in the beginning of naked brutality playthroughs so that I can find berries and healroot at night. After that, I really only use it for aesthetics, which I like very much. Later on, when I grow these plants for my own use, I will have fields of glowing crops, which seem out of place, and causes huge bright patches in my base at night.

There are already wild and domesticated versions of healroot, berries, and raspberries, and strawberries don't grow in the wild unless you use a mod to cause them to.

I would suggest that the domestic versions of healroot, berries, and raspberries, along with strawberries should not glow, so that you do not end up with glowing fields, but that wild version should glow so that you can still go hunting for crops at night.

Feel free to disagree, but I thought I might share the idea to see what others thought about it.
Elijah  [author] 12 Jul @ 9:13am 
Updated for 1.6 :)
Elijah  [author] 16 Feb @ 5:47pm 
@Fourtoo
No problem! I totally get it. Sometimes life gets busy, and it’s easy to miss updates, especially with a game like RimWorld.
Halfelfaedyn 16 Feb @ 6:19am 
Yay I love it!!
Fourtoo 15 Feb @ 3:22pm 
Thank you for picking this up Elijah. I completely forgot I did this and to check the update status, its been a long time since I played Rimworld.
VitaKaninen 10 Feb @ 5:59pm 
Thanks!
Elijah  [author] 10 Feb @ 3:23pm 
@VitaKaninen
Sure, the update is out now.

@BigGovernment
None that I've noticed.
VitaKaninen 10 Feb @ 1:53pm 
Can you add the raspberries from Regrowth to be red?
BigGovernment 10 Feb @ 1:53pm 
Any performance impact?