RimWorld

RimWorld

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[42G]Glowing Bushes 1.6
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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341.326 KB
10 Feb @ 12:39pm
11 Sep @ 1:16am
6 Change Notes ( view )

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[42G]Glowing Bushes 1.6

Description
< ======= Disclaimer ======= >
I am not the original author of this mod. I have forked and updated it for RimWorld 1.6.
Permission appears to have been granted by the original author.

< ======= Questions ======= >
Q: What does this mod do?:
A: This mod increases the visibility of certain plants by adding a noticeable glow effect.

Q: Want an Even Bigger Glow?
A: The glow size can be easily adjusted by using this mod's settings.

Q: Are you going to continue updating this mod?
A: Not actively, unless it's for minor tweaks or fixes.
My personal life has gotten busy, and I'd like to move on to bigger and better things.

< ======= Affects ======= >
  • Strawberry Plants
  • Wild Berry Bushes
  • All Healroot Plants
  • Ambrosia

< ======= Mod Support ======= >
  • Heat-resistant Ambrosia - Alpha Animals
  • All Raspberry Bushes - Regrowth 2
  • All Blueberry Bushes - [SYR] Wild Blueberry Bushes

Odyssey DLC:
  • Wild Strawberry Plants

< ======= Credits ======= >
Fourtoo[42G] - Original author of the mod. Please show them your support and appreciation for their initial work.

Original Mod by Fourtoo
[42G]Glowing Bushes 1.6 [WILD BUSHES ONLY] - Check this mod out too!

< Official Source Code >
Link[gitgud.io]
Fourtoo[42G]'s KO-FI:
[ko-fi.com]
18 Comments
Elijah  [author] 14 Aug @ 5:14pm 
Updated again! I tweaked the mod settings a bit. The old setup made it super hard for me to add more plants, so I fixed that....

Enough about my modder problems! The real update includes the wild strawberry plant in Odyssey, along with updated mod settings. (This means your old changes might be reverted. If that happens, make sure to go in and change them back.)

Also, if any mods or DLCs for a certain plant or bush aren’t installed, the option for them will no longer appear like it did before. If you install them later, the options will show up.
Elijah  [author] 30 Jul @ 9:58pm 
@L. Velociraptor
You're welcome!

@VitaKaninen
Yes I can my friend. Will do later in next update
L. Velociraptor 13 Jul @ 11:00pm 
@Elijah -- Awesome, thank you so much!!!
VitaKaninen 13 Jul @ 1:20pm 
Thanks!

It turns out that they added a new type of wild strawberry plant in Odyssey. Do you think you could make them glow in both versions of the mod, since they are wild?

Plant_Strawberry_Wild
Elijah  [author] 13 Jul @ 12:58pm 
It took many failed attempts, but I believe I've gotten it this time. You should now be able to change the glow size in the mod settings
Elijah  [author] 12 Jul @ 4:03pm 
@L. Velociraptor
Ah, I haven’t thought of that. I don’t work with C# very often, so it might take me a bit more time to implement. Thank you for the suggestion!
L. Velociraptor 12 Jul @ 2:42pm 
Thanks for the mod, I absolutely love bioluminescence! Have you considered setting up mod options so people can adjust the glow that way instead of via XML?
VitaKaninen 12 Jul @ 2:29pm 
Thanks!
Elijah  [author] 12 Jul @ 2:28pm 
@VitaKaninen
Oh yeah, that is problematic. Looks like you get your very own personal nightlights, haha. Anyway, I’ve created a new version based on your suggestion. Hopefully, it works out well.

AND THANK YOU for the suggestion! WILD BUSHES ONLY VERSION
VitaKaninen 12 Jul @ 12:27pm 
Thanks for the update!

I wanted to make a suggestion: I use this mod in the beginning of naked brutality playthroughs so that I can find berries and healroot at night. After that, I really only use it for aesthetics, which I like very much. Later on, when I grow these plants for my own use, I will have fields of glowing crops, which seem out of place, and causes huge bright patches in my base at night.

There are already wild and domesticated versions of healroot, berries, and raspberries, and strawberries don't grow in the wild unless you use a mod to cause them to.

I would suggest that the domestic versions of healroot, berries, and raspberries, along with strawberries should not glow, so that you do not end up with glowing fields, but that wild version should glow so that you can still go hunting for crops at night.

Feel free to disagree, but I thought I might share the idea to see what others thought about it.