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Enough about my modder problems! The real update includes the wild strawberry plant in Odyssey, along with updated mod settings. (This means your old changes might be reverted. If that happens, make sure to go in and change them back.)
Also, if any mods or DLCs for a certain plant or bush aren’t installed, the option for them will no longer appear like it did before. If you install them later, the options will show up.
You're welcome!
@VitaKaninen
Yes I can my friend. Will do later in next update
It turns out that they added a new type of wild strawberry plant in Odyssey. Do you think you could make them glow in both versions of the mod, since they are wild?
Plant_Strawberry_Wild
Ah, I haven’t thought of that. I don’t work with C# very often, so it might take me a bit more time to implement. Thank you for the suggestion!
Oh yeah, that is problematic. Looks like you get your very own personal nightlights, haha. Anyway, I’ve created a new version based on your suggestion. Hopefully, it works out well.
AND THANK YOU for the suggestion! WILD BUSHES ONLY VERSION
I wanted to make a suggestion: I use this mod in the beginning of naked brutality playthroughs so that I can find berries and healroot at night. After that, I really only use it for aesthetics, which I like very much. Later on, when I grow these plants for my own use, I will have fields of glowing crops, which seem out of place, and causes huge bright patches in my base at night.
There are already wild and domesticated versions of healroot, berries, and raspberries, and strawberries don't grow in the wild unless you use a mod to cause them to.
I would suggest that the domestic versions of healroot, berries, and raspberries, along with strawberries should not glow, so that you do not end up with glowing fields, but that wild version should glow so that you can still go hunting for crops at night.
Feel free to disagree, but I thought I might share the idea to see what others thought about it.