Project Zomboid

Project Zomboid

Perseverance
12 Comments
JollyBeany 24 Sep @ 4:20pm 
it refused!!!!!!
eblan 30 Jul @ 3:40am 
undertale reference
TheJMan5c 18 Apr @ 4:28pm 
is the panic from this affected by the veteran profession?
quietwaters 23 Feb @ 1:57pm 
* But it refused.
Rasare  [author] 23 Feb @ 12:21pm 
There is no system in place with Hypnotoad's traits. Both of the traits will activate at the same time, most likely.
TrueSuperGamerMode 23 Feb @ 12:17pm 
Will this have a staggered activation with hypnotoad's more traits second wind? (eg this activates first, then more traits on the second attempt?)
argh my chest 16 Feb @ 4:10am 
ded ard
v8o1 13 Feb @ 3:43pm 
I've always said to my friends that if you have a higher strength stat, it should take more than 3 zombies to drag you down. This is basically 100% what i mean right here even if knocking down more than 6 or 7 zombies is a bit ridiculous.
ncaudio923 10 Feb @ 1:32pm 
For what its worth as someone who uses the "last push" mod, I think there's enough of a distinction between the two. Credit where credit is due. I think this is a very cool idea, good work :steamthumbsup:
Metal Izanagi 9 Feb @ 10:37pm 
Yoooo this is awesome.
Rasare  [author] 9 Feb @ 7:58pm 
Interesting. I hadn't even seen "last push" until just now. There's a few differences as far as I can tell, but my mod differs fundamentally by allowing a sort of "adrenaline rush", compared to just an escape tool. My mod was an independent idea, I hadn't taken inspiration from "last push".
Kaoeutsu 9 Feb @ 7:52pm 
isn't this the exact same thing as the "last push" mod?