RimWorld

RimWorld

Reel's Turret Pipeline
238 Comments
JoshBoshGames 1 Oct @ 9:25am 
Well, this description is now completely unreadable in the uk :(
Alleyballey 21 Sep @ 2:13am 
I don't play with the ammo enabled on VE. Do these pipes transport barrels (or steel if barrel rearment is toggled off)?
MASHINIST 20 Sep @ 6:12am 
Ждем патч для СЕ, если кто-то знает о таком, пните и меня пожалуйста
Xiangleng 14 Sep @ 6:54am 
@Reel While making the patch and test on it, I noticed that issues arise if the turret's fuelMultiplier is not set to 1. Specifically:

If fuelMultiplier < 1, the turret's ammunition reload speed becomes slower.

If fuelMultiplier > 1, the turret consume more ammunition than expected.
тетеря, блин 3 Sep @ 2:55am 
Is it possible to make Yayo's Combat ammunition compatible?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2854006492

🙏
Bottle 1 Sep @ 8:41pm 
I see, what a fool I am, lol. Thank you.
Reel  [author] 1 Sep @ 8:32pm 
Please check the compatibility section.
Bottle 1 Sep @ 8:06pm 
Does this work with Vanilla Expanded Empire Turrets? The big fat ones
Reel  [author] 28 Aug @ 6:39am 
@愉悦z
Yeah.
愉悦zz 28 Aug @ 12:46am 
Is it necessary to develop the automatic turret before unlocking the construction of the ammunition hub?
Reel  [author] 21 Aug @ 8:05pm 
@Eclipse
Yes. It's replaced with a turret ammunition item that you craft with steel.
Eclipse 21 Aug @ 7:58pm 
So does it remove barrel steel refueling from turrets?
Reel  [author] 16 Aug @ 11:11pm 
Might be related to one of the latest RimWorld updates, appears to still be working in my end - however I did encounter the same problem a couple days ago.
tarantio 16 Aug @ 10:52pm 
Same issue, ammo is not going into the network
kutchiek 15 Aug @ 11:08am 
also having an issue where ammo is not being fed into network
Chaos 14 Aug @ 2:02am 
I'm a derp, I didnt realize you had to make specific ammo for the hub, I figured it would just pull uranium or steel or whatever when needed
Reel  [author] 13 Aug @ 4:03pm 
@Chaos
Set the stockpile priority to Critical
Chaos 13 Aug @ 3:49pm 
What am I doing wrong, have hub, injector, pipes are all connected, pawns are not putting ammo into the hub or injector, or even manually putting ammo into my turrets
[iTG] Mr Snowman 11 Aug @ 12:06pm 
@Reel I created a mod for Rah's turret expansion https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546977406
Reel  [author] 11 Aug @ 8:22am 
Added a new collection at the top of the page that lists all the available patches.

If you have any new ones released please let me know so I can add them to the collection.
Reel  [author] 10 Aug @ 2:23pm 
That's not my patch. Take it up with them.
Reel  [author] 10 Aug @ 2:23pm 
@Mr. Yums
Patch with what exactly...?
Mr. Yums 10 Aug @ 2:22pm 
(also heres the thing they highlighted in the log, incase it helps)
[Xiangleng's Turret Pipeline patch] Patch operation Verse.PatchOperationFindMod(The Dead Man's Switch) failed
file:C:\ProgramFiles(x86)\Steam\steamapps\workshop\content\294100\3479999207\1.6\Patches\RVTE\RVTE.xml
Mr. Yums 10 Aug @ 2:22pm 
Hi, someone much more knowledgeable than me discovered that this mod was failing its patch and suggested i give you the log, so here!
https://gist.github.com/HugsLibRecordKeeper/2eb8eb377660c5a6e6cdb3c48b5dbece
colinel 9 Aug @ 10:25pm 
This would've been amazing if it was CE compatible. I have a lot of external guns to my Odyssey ship that my non-EVA colonists cant resupply during action.
sellin_my_soul 9 Aug @ 9:43pm 
@Reel With some testing I found out that turrets connected to the pipeline network don't seem to be affected by the fuelMultiplier value; is there some way to fix it on my end, or would you have to look into it on yours? Is it even possible to change?
Dabeet 9 Aug @ 1:02am 
@[iTG] Mr Snowman im not sure how to add your patch. there's so many different folders. can you give me an exact file path?
chromedbustop 8 Aug @ 3:55pm 
@ [iTG] Mr Snowman
Thanks for making a patch! I was literally just about to try and see if I could do it myself.
Reel  [author] 8 Aug @ 4:01am 
@Cerastia
This mod adds no new research.
Cerastia 8 Aug @ 12:26am 
When I use Research Tree (Continued), it shows up as a vanilla research screen. Is this incompatible or do I need to do something?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3030499331&searchtext=research
PremierVader 7 Aug @ 1:11pm 
Hello can you please share the patch for Rah's Vanilla Turrets Expansion on the Steam Workshop? That would make it easier for some of us who are unable or unwilling to do manual loading of mods. Thanks.
[iTG] Mr Snowman 7 Aug @ 9:07am 
I created a patch for Rah's Vanilla Turrets Expansion
Just put it in the patch folder for this mod.
https://gist.github.com/TedCrocker/d295bad5528b7508622a7c06ef164d53
Nc 4 Aug @ 8:21am 
Hello! Is there any mod for automatic turrets-ammo production?
Raku 2 Aug @ 6:58am 
Goated Mod
Reel  [author] 1 Aug @ 7:56pm 
@Dee
See the Compatibility section
Dee 1 Aug @ 7:51pm 
can you make it compatible with Giant imperial turret? its made by Oskar.
Thanks!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3406932075
FieserMoep 31 Jul @ 10:26pm 
@Reel

Thank you very much!
Reel  [author] 31 Jul @ 6:53pm 
@FieserMoep
Ammo dispenser is if you want your items back, not needed.
FieserMoep 31 Jul @ 2:29pm 
Is the ammo dispenser needed or do turrets hook up the the pipes directly?
Reel  [author] 30 Jul @ 5:21am 
@TheProctologist
Vanilla “Turrets” Expanded isnt a real mod, you’re thinking of security expanded, which is still 1.5
TheProctologist 30 Jul @ 3:43am 
Doesn't seem to be working for me with Vanilla turrets extended
Latex Santa 28 Jul @ 3:09am 
@polios3
Crazy bastard, I like that.
polios3 26 Jul @ 12:41am 
thank you, i used your idea to connect Nutrient Paste pipes to my Biological turrets :D
Ghojo 25 Jul @ 8:58am 
Instead of a pipe, a conveyer belt would perhaps be more fitting? Not sure what dark magic squeezes the ammo box through that tiny pipe. xD
Kidipapy 24 Jul @ 2:19am 
okay thank you
Reel  [author] 24 Jul @ 2:17am 
@Kidipapy
Yep. each turret.
Kidipapy 24 Jul @ 2:09am 
to make a pach for a mod lije RAH you need to make a patch for each turret or not
Mr.Wireman 22 Jul @ 8:57am 
On request from users i have made Buildable Orbital Cannons compatible with this mod
Reel  [author] 20 Jul @ 10:38pm 
@Omega13
High chance it's not patched, as I don't use that mod myself.
Omega13 20 Jul @ 10:13pm 
So do I just overlay the pipe on the square where the turret is located? Does not seem to do anything with turrets from Rah's Vanilla Turrets.