RimWorld

RimWorld

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Buildable Orbital Cannon
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Mod, 1.6
File Size
Posted
Updated
3.601 MB
18 Jul @ 5:04pm
15 Aug @ 3:21pm
20 Change Notes ( view )
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Buildable Orbital Cannon

In 1 collection by Mr.Wireman
Mr. Wireman's Quality of life
7 items
Description
This mod takes the model used for the orbital defence cannons and makes them buildable on your gravship in a smaller scale

I wanted a turret that was a bit more space gunship looking and thought the Orbital Platform guns looked pretty cool. So i took that model and made it into a turret.

Remember to check that the modsettings are updated!

Current Features

Vanilla:
9x9 Gauss Cannon(Anti Aircraft Gauss Cannon) Which shoots Anti-grain projectiles(Use VEF for max range)
9x9 Anti Ship Beam which is a more powerful beam(Use VEF for max range)
3x3 Orbital autocannon/CIWS that is a faster and harder hitting version of the vanilla Autocannon with multibarrel design
3x3 Orbital Artillery that is a much faster mortar. For now it is manned and reloaded manually.
3x3 Orbital Cannon that is a heavy hitting cannon that fires large explosive projectiles, but smaller than the artillery
3x3 Orbital Laser/Beam. High in power and no barrelchange/ammo.
2x2 Big Sentry / CIWS
1X1 Sentry Gun

Gravship targeter able to call in firesupport from your gravship in orbit! (Thanks ANNOProfi!)

CE:
3x3 Orbital autocannon in 75mm
3x3 Orbital CIWS in 30mm
3x3 Orbital Artillery 105mm

Planned Features
Different sizes of turrets to fill the current gaps ( 1x1, 2x2 and 4x4/5x5 perhaps )
Autoloaders for CE
Beam weapons for CE

Credit:
ANNOProfi - For implementing the bombardment system

Please report any issues!

Added compatibility with:

Vanilla Expanded Framework (Much bigger ranges for the large cannons)

(Remember to update the modsettings when VFE is activated)
Combat Extended 1.6 Dev (Not Full)

Reel's Turret Pipeline

[github.com]





Popular Discussions View All (2)
2
16 Aug @ 9:59am
Red Error on loading
Thernos
2
14 Aug @ 7:33am
No Cannons after research
NovemGaming
130 Comments
BabyNanachi 24 Oct @ 6:37am 
damn all the cool stuff stuck to graveships...im broke and am still using(and prefer) SOS2
DannyBacon 12 Oct @ 9:26am 
Are they able to shoot over gravship walls?
GamerCake 10 Oct @ 11:16pm 
Slight issue I have is that siege raids use the orbital artillery, which industrial factions shouldn't have access to
The Quiet Kid 5 Oct @ 3:20pm 
Do bombardments work with CE?
Inquisitor 2 Oct @ 12:09am 
does this work under roof?
Mr.Wireman  [author] 29 Sep @ 10:15am 
The range limit is because of the base game code. If you use Vanilla Expanded Framework you can extend it.
愉悦zz 28 Sep @ 8:32am 
Apologize for what I just said. I tested several waves of enemies, especially the 9x9 giant Gauss cannon, which is so powerful that it can be called a destroyer!❤️Range may be the only short board. The 3x3 automatic cannon has a range of 51 squares, while the 9x9 giant Gauss cannon has a range of only 56 squares. The gap is a little too small. If so, can these 9x9 super giant turrets add some range, so that they are perfect!!! It would be better if you could shoot across the mountain! After all, they are so huge, aren't they? The biggest thing I've ever seen before is a 5x5 turret with a giant Imperial turret module, and today I've seen a real giant.
愉悦zz 28 Sep @ 8:14am 
Friends, I have not used the ce module, only in the original environment to play. I used the turrets of this module today, and I have to say, they will all be beautiful. However, I feel that in the original environment is not a bit too "restrained", two huge, 9x9 specifications of the Super Space Orbital Battery actually range only. A distance of more than 50 squares. Isn't that a little too conservative. There is no accusation here, but it feels that such a huge and extremely power-consuming giant turret should have a more powerful performance. I'd appreciate it if you could adjust it. I've never played ce, so I don't know how they perform in the ce environment. Finally, thank you again for your creation. These cosmic batteries are really powerful and beautiful. It would be nice if it could be more lethal.😘😘😘
Mr.Wireman  [author] 28 Sep @ 2:59am 
I'll look into it. But i am very busy with work at the moment. If anybody know what changed in CE that breaks the mod then please tell me or better yet submit a pull request on git
fwuit 27 Sep @ 10:54pm 
I hope this gets updated for the newest version of CE soon, not just the 1.6 Dev