Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Dome Upgrade
15 Comments
Galgus  [author] 11 Aug, 2018 @ 5:01pm 
Yes.
masternetra 10 Aug, 2018 @ 12:57pm 
RT Compatible?
Galgus  [author] 5 May, 2015 @ 6:19pm 
I envision Domes being used to cultivate cloned Earth livestock and agriculture with the Biospheres improvement, on top of enabling recreational activities and a generally more enjoyable lifestyle.

Keep in mind that I am comparing Biosphere Domes to the Vertical Farming improvement that shares the Purity Affinity - which gives +1 food and +1 energy.

Farms can be upgraded further, but the point is that they can surpass Domes in food production

Because of that I do not view Domes as being specialized towards food production with this mod - they are merely more worth building and capable of sustaining a city when built in significant numbers.

Think of them as the maintenance free alternative to Terrascapes for cultural focus.
Hazuki-chan 5 May, 2015 @ 5:57am 
Domes aren't for food. They're for culture and city defence. Granted, the latter is of extremely limited use since a besieging force can presumably just pillage the dome, healing themselves and removing the city hit points you spent several turns building it for. Also, I realize domes -could- be used for agriculture and/or animal husbandry, but the ones in Beyond Earth don't seem to have been created for that purpose. I suppose for anyone who prefers that they be used for food production, the mod makes sense -but when there are already farms available, a second tile improvement specialized toward food production seems somewhat superfluous.
Galgus  [author] 18 Jan, 2015 @ 3:39am 
To be honest I'm not sure how to set that up.

I could message you the code used to make it in Modbuddy if you want, or upload if another knows a way.
Meiji 17 Jan, 2015 @ 9:31pm 
Can we have an alternate download link please???
Nemo 11 Jan, 2015 @ 12:46pm 
Awesome, now i have a reason to consider building domes.
thundercactus 22 Nov, 2014 @ 7:31am 
Yeah, they can't be applied to existing games.
Galgus  [author] 21 Nov, 2014 @ 10:21pm 
I think mods only work on new games.
NKBDL 19 Nov, 2014 @ 2:10am 
Seems if I install the mod, and load a game, it won't work
But if I install the mod, then start a new gam, then it works

Am I getting this right?
Galgus  [author] 18 Nov, 2014 @ 7:08pm 
Making the air human breathable - a big feature for Domes - would be quite difficult to do aside the total terraforming of the planet.

It may also be hard to grow some crops and raise cloned-earth cattle without controlling the environment to a precise degree.

Anyway, the Purity-upgraded farms they compete against are better at raw food output and grant energy, showing efficiency and supposedly cash crops.
thundercactus 18 Nov, 2014 @ 5:12pm 
Domes make perfect sense in the beginning, but of course the maintenance cost holds them back. But in late game it makes more sense to replace them with farms as you modify your crops to use the planet's natural environment instead of constantly having to build massive dome structures.
Either purity or harmony, you either terraform the land to take your crop, or you adapt your crop to use the land, but either way domes are costly and inefficient.
NKBDL 17 Nov, 2014 @ 7:26pm 
Logical and sound. I love the idea.
Magnumhammer 16 Nov, 2014 @ 6:02pm 
Firaxis should make this part of the game. A dome is independant from outer power sources and should have food for tthe residents.
zArkham4269 16 Nov, 2014 @ 5:09pm 
I always wondered why Firaxis didn't do this. It makes way more sense this way that you'd build a dome on something like tundra or desert.