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The purpose of this change is to let you use it safely from the backline instead. The downside of this adjustment is minimal, and if you’d like, you can easily make a small patch to customize this behavior yourself. I can also assure you that I won’t be changing their other stats in the short term.
因此我给5.8的定位就是更高的枪伤(26之于24)略低的穿甲(0.25之于0.3)这一点在穿甲弹上差距更小。而实际上奇迹之海子弹就是5.8(想必也不需要说明)。
所以很明确,奇迹之海和5.8的子弹都是平衡过的,包括变革弹、燃烧弹,也包括新月轮转和救赎能量发射器。建议你使用 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3175877057 这个模组来观察一下子弹的数值,如果确实有不对的情况,可能是被其他的拓展模组给覆盖了,建议将本模组放在其他拓展的上面。