Garry's Mod

Garry's Mod

Zombie Diversity
51 Comments
SJTHEGAMER 27 Aug @ 4:01am 
please port this to hl2
kill 19 Aug @ 12:38pm 
woke dei zombie
Epic Xenomorph 27 Jul @ 11:28pm 
this mod caused a zombie to overtime lengthen into a giant multi noodle :skull:
wazicoquin1 16 Jul @ 3:26pm 
it seems to randomize the zombies body making for freaky creatures. and it seems to be positivly looked at and can be paired with headcrab takeover (which i have) defintily installing this
Lemonz 2 Jul @ 12:11am 
man this paired with the Headcrab Takeover mod really makes the zombies scary. I got fooled by one that looked dead, but it was just so hunched over it looked like a ragdoll (It one-shotted me)
kanye 4 Jun @ 8:45pm 
how do i find the convar file to scale down the edits
Robbie Rotten 11 May @ 1:53pm 
Can we have a place to post our weird looking zombie encounters? I have a rlly good one
jim 10 May @ 12:11pm 
it makes my zombie be disturbing shit and im am disturbed
redboi 18 Apr @ 2:56pm 
really good but some of the zombies become funky spaghetti creatures. xD
Goofygoober 8 Apr @ 6:11pm 
This mod is so dark and gritty wth
Jiyū to anzen  [author] 6 Mar @ 4:11pm 
@ Levi Animator™ I usually have no problems with 0.90
Levi Animator™ 6 Mar @ 8:16am 
For me, some zombies have a completely 90 degree angled spine. Others are just smeared all over the place, and some may also have their legs welded up to their head.
Also sometimes Headcrabs look just as twisted.

Is there a way to decrease it's intensity? I'm assuming the "zombiediversity_scale (VALUE)" command may work, but what value?
cheesyteeth94 13 Feb @ 8:16pm 
u should really make a discussion for like freaky or like cool and realistic zombies
Mason 13 Feb @ 7:20pm 
there is a glitch where the zombies become invisible
Borgar 2 The Second 13 Feb @ 4:13pm 
ah okay
Jiyū to anzen  [author] 13 Feb @ 3:22pm 
@borgar3 the sequel If twitching is enabled it tends to do that. Not really a fix besides disabling it.
Borgar 2 The Second 13 Feb @ 2:55pm 
Something really weird I found was that the longer a zombie exists, the more mangled it gets.
this just mangled all the zombies but did not replace a single skin, they look so goofy shambling towards me
λ LIFE IS PAIN! λ 12 Feb @ 9:43am 
does it work with any reskins/model replacments?
BuB 11 Feb @ 8:29am 
is there a way to tone it down
coolguy 9 Feb @ 1:05pm 
this went horribly wrong and turned all the zombies into sleep paralysis demons
Jiyū to anzen  [author] 8 Feb @ 8:42pm 
@joby29 Beta Zombies Reskin Pack.
joby29 8 Feb @ 6:38pm 
model on thumbnails?
Jiyū to anzen  [author] 8 Feb @ 3:09pm 
@Trog gm_polluted_wasteland
Trog 8 Feb @ 3:06pm 
MAP!?!?!?!
Jiyū to anzen  [author] 8 Feb @ 1:36pm 
@Zyph3r it should, yes.
Zyph3r 🍀 8 Feb @ 1:07pm 
Would this work with Zombie replacements, since its only coding and messing with the bones.
Trog 8 Feb @ 11:28am 
Map?
inflation guy 8 Feb @ 11:02am 
d1_town_01_rainbow (transenholm)
Doritodude77 8 Feb @ 10:44am 
liberal ranvenhol,m
Ell the Killer 8 Feb @ 9:33am 
"npc_headcrab_black"
Finally a diverse headcrab!
Ell the Killer 8 Feb @ 9:32am 
Trans zombies when?
greegor130274 8 Feb @ 9:22am 
true
Sexter Moggan 8 Feb @ 9:21am 
beta zombies
Snekenjoyer6 7 Feb @ 12:32pm 
oooooh yeee, i don't think it'd be turbo difficult to make it play a sound whenever the twitching does its thing
SleepyNotDead 7 Feb @ 12:23pm 
The "twitching" feature looks more like mutating than twitching which i think is a lot more interesting.
Like, yeah it tends to make them look like a twisted mess after awhile but its still very creepy to me, i feel like it would be neat if somehow a faint bone cracking/flesh pulling sound played whenever it happened.

Does tend to make zombies invisible for some reason, though..
Jiyū to anzen  [author] 7 Feb @ 9:54am 
It should, yeah, because it uses the base Gmod bone editing system.
AdamEternal 7 Feb @ 9:14am 
Does this compatible to zombie replacement and animations?
C0nsuliuS 6 Feb @ 11:42pm 
The true citizen likes this mod. :steamthumbsup:
GaryVanHalen1969 6 Feb @ 7:12pm 
they put DEI in the headcrabs, the west is truly over
Jiyū to anzen  [author] 6 Feb @ 5:43pm 
Added ConVar for barnacles. Also thanks for all the support!
Yussimania 6 Feb @ 3:12pm 
Great mod, thank you
StarOVK 6 Feb @ 9:34am 
city 17 has fallen, billions must follow freeman
Doodles 6 Feb @ 9:23am 
woke zombies /j
UMP45 6 Feb @ 1:50am 
an option to disable barnacle editing would be good too
Jiyū to anzen  [author] 5 Feb @ 7:56pm 
Added zombine support and convars to scale npc bone edits
idksomething 5 Feb @ 1:41pm 
feel like the bone angles should be limited to a certain range cause the preview image just show the zombies looking goofy
Overwatch 5 Feb @ 7:36am 
Please add zombine too?
Maqsud101 5 Feb @ 4:36am 
Honestly If "They Hunger: Lost Souls" still contune to devolopment I would love to see these beta zombies in it.