Halo: The Master Chief Collection

Halo: The Master Chief Collection

Purps Halo 3 Campaign OverHaul
22 Comments
Purple Sauce  [author] 7 Feb @ 2:02pm 
Just uploaded the last fix for the warthogs, let me know if something else is broken so I can fix it if need be, gonna move on to Reach for the next upcoming months.
Purple Sauce  [author] 6 Feb @ 4:43pm 
Updated the warthog physics and the sounds of some weapons. There is a bug where a ton of force may be applied to an object (including you). No idea what is causing it so I can't fix that. It is occurring less often now though.
Purple Sauce  [author] 6 Feb @ 2:42am 
The mod with default sounds has been uploaded. It already includes the update/fixes that will be uploaded later today.
Purple Sauce  [author] 1 Feb @ 8:03am 
No I am not touching anything else, this is meant to be a simple mod and that's all
TheRat62 1 Feb @ 4:05am 
Can you add instant ragdolling instead of death animations to this mod?
Purple Sauce  [author] 31 Jan @ 2:12pm 
In about a couple hours I'll be pushing the last update that's needed. I toned down the physics of the sentinel beam and SMG weapons. I also cut the amount of sentinels on the final warthog run down by about 40% so it's not as cancerous anymore either.
promethiansoldier117 31 Jan @ 1:04pm 
Can't play at all.
Purple Sauce  [author] 31 Jan @ 11:21am 
Also you might have to unsub and resub to get the updates if it does not update automatically. Just thought I should mention that.
Purple Sauce  [author] 31 Jan @ 11:11am 
Uploading the spartan laser fix now. I also moderately increased the amount of uses that it has. Have fun :)
Purple Sauce  [author] 31 Jan @ 9:35am 
Okay, I got it working again, I will just recompile the maps that it's on which I believe is just 3 being TSAVO, The beach level, and Halo, probably will take 30mins - 1 hour to compile
Purple Sauce  [author] 31 Jan @ 9:29am 
hmmm, seems like the spartan laser is doing zero damage, no idea why. Didn't change anything with it other than reducing it's charge time from 2.5 seconds to 2. Even put in the base one by default and still nothing. I'll see if I can get it figured out.
Storm IceKitty 31 Jan @ 9:01am 
the goat made another one lets fuckin go
Purple Sauce  [author] 31 Jan @ 8:06am 
It doesn't work unless you do so. You can try it out for yourself and try to mod in custom sounds without it. There is a file in there that has hex addresses for all of the sounds that it uses. If you do not replace that file it simply, won't work. If you have been fine without that, it's because people have been using a secondary method to completely replace the base sound files in the game using an injection method that I'm not going to do.
Thel 'Vadam 31 Jan @ 7:54am 
you don't need fmod files for customs sounds anymore
Purple Sauce  [author] 31 Jan @ 7:41am 
Read the description as I have updated it for that. If you are on console then I will upload a mod version with the base sounds for those 2 weapons as you cannot manually replace the files that you need to.
Purple Sauce  [author] 31 Jan @ 7:32am 
There should be an fmod folder that downloaded with the mod. You will need to put that into your H3 directory and replace the files within.
Thel 'Vadam 31 Jan @ 7:01am 
the Assault rifle has no sound same for the battle rifle.
Purple Sauce  [author] 31 Jan @ 6:58am 
Just fixed the script breaking in the middle of the level as well. Marines should now properly jump over the gaps in the highway.
Purple Sauce  [author] 31 Jan @ 6:02am 
The fix is uploading now, sorry about that I had made some last minute balance changes and assumed everything was fine. It should be good to go now.
Purple Sauce  [author] 31 Jan @ 5:45am 
I just noticed that it's broken, give me about 20-30 mins to fix it. Something must have broken when it compiled.
Fallen Legacy 31 Jan @ 5:42am 
im having trouble starting Tits up Highway, sounds like fire is killing me before the screen can even fade out of black
Thel 'Vadam 31 Jan @ 5:18am 
Hell yeah you made another one