RimWorld

RimWorld

[sbz] Neat Storage
804 Comments
seobongzu  [author] 22 Sep @ 8:33pm 
@•҉Terse
:spacehamster:
•҉Terse 22 Sep @ 6:26pm 
God, thank you for all your hard work. Honestly, you saved my sanity.
Bunuffin 22 Sep @ 10:18am 
Any chance to get a bigger book storage?
Rattle B0nes 20 Sep @ 8:55pm 
crazy how this has become the most popular mod of all time
Nefarious Byte 20 Sep @ 2:28pm 
@seobongzu Would you consider making the graphic of the drum slightly smaller? Or maybe much smaller, but with multiple drums? As-is, it looks kind of huge compared to pawns.
ohluitvaenri 17 Sep @ 6:01am 
@Mrook its probably not better architect menu since i use it with this mod fine, it is probably progression storage
seobongzu  [author] 17 Sep @ 5:17am 
update: Adding safe and drum. Requires Machining research.
Mrooky 17 Sep @ 5:11am 
@bradson thanks for info, I will head to the Better Architect Menu comments
bradson 16 Sep @ 9:21pm 
@Mrooky One or two of ferny's mods shuffle around architect menu entries. It's not this here doing that, as you've even seen yourself when you tried deactivating the mod
Mrooky 16 Sep @ 2:25pm 
Mhh, I suddenly lost the ability to build 90% of the storages, they simply stop showing in the menu, even the vanilla ones. I can build some, like weapon racks etc. but the pallets, display cabinets etc are all gone from the menu. The interesting thing is that the storages I've already built are still in my colony, usable, I just can't build copies. The problem doesnt exist on new saves. When I disabled Neat Storage, I got a bunch of NULLs logs, which is expected, but vanilla storages were still gone.
Paladin 13 Sep @ 12:50pm 
I love your storage mod my storage looked so bad before your mod but now it looks way better <3
Charlotte 12 Sep @ 2:04pm 
림월드에는 두 신이 있으며 하나는 랜디랜덤 하나는 서봉주이다
seobongzu  [author] 12 Sep @ 5:43am 
@Skykiller
Not at all. Enjoy the game :spacehamster:
Skykiller 12 Sep @ 5:06am 
..and thank you btw !
Skykiller 12 Sep @ 5:05am 
It was indeed a stupid question ; ). In the french version of the game it only says "paint walls" or "paint floor" so I assumed it didn't work on furnitures but I was wrong, I should have tried. Sorry for bothering you.
seobongzu  [author] 12 Sep @ 3:47am 
@Skykiller
Just dye it.
Skykiller 12 Sep @ 3:42am 
Sorry for the stupid question: in the screenshots we can see red large crates or perfect white display shelves. How do you change the color of the furnitures apart from changing the material used (but as far as I know there is no red material ?).
seobongzu  [author] 10 Sep @ 11:15pm 
@Lions
Do you mean it’s using food from the fridge as an ingredient for nutrient paste? This seems to happen because all fridges are treated as hoppers. Please place it away from the dispenser.
Lions 10 Sep @ 11:01pm 
I found a bug with at least the large fridge. If it is placed next to a nutrient paste dispenser and a pawn uses the paste dispenser, it will also grab a meal from the fridge. If the fridge is not touching the nutrient paste dispenser, it works as intended. I've attached an imgur link with what I mean

https://imgur.com/a/KVuR1Aw
blackendpizza 10 Sep @ 3:27pm 
@CrazyOatmeal Reel's has arbitrary limitations. This is a more lax with what you can store in what. At least from what I've seen.
Busutsoon2 9 Sep @ 7:51am 
사랑합니다 서봉주씨.
CrazyOatmeal 8 Sep @ 11:37am 
So what's the difference between this mod and reel's expanded storage
bradson 4 Sep @ 2:45pm 
This adds buildings, not the vanilla stockpiles. It doesn't do anything that could affect them
Rovstam 4 Sep @ 1:12pm 
idk if this mod's the culprit, but biocoded is being ignored in every stockpile.
seobongzu  [author] 3 Sep @ 4:26pm 
@Blackwell
Most likely.

@Freedom's Flame
Try using 'Adaptive Storage – Global Settings'. I’ve heard it has that kind of functionality.
Blackwell 3 Sep @ 4:03pm 
Does this work with Medieval Overhaul storage too?
Freedom's Flame 2 Sep @ 9:02pm 
I'm sure this has been asked before, but if I wanted to add an item category to a storage object is there a config for that? I use Yayo Combat, which adds ammo, but because your item categories for storage objects seem to be hardcoded new item categories from mods aren't included.
seobongzu  [author] 30 Aug @ 7:38am 
@Zaximus Rex
I’ll probably do one more update (planning to add a few buildings), and I’ll consider it then. Or I might make another storage mod. Or maybe I won’t. I’m not really sure how it’ll turn out.
Zaximus Rex 30 Aug @ 7:32am 
I'm using cherry picker and holding off from removing Reel's storage entirely just for the stone block piles and wood log piles. I enjoy the aesthetic and feel they make a lot of sense to have their own specific storage structure. So this is just my humble request that one day we may get something similar with sbz. This mod seems to be better balanced to stock storage capacities and I would really love to prune other storage mods in favor of this.
e.b 29 Aug @ 10:58am 
Thanks, that's awesome I'll give it a try!
Swatch 29 Aug @ 9:13am 
@seobongzu
Apologies for the misunderstanding, I meant that your mod looks leaps and bounds better than vanilla, not the other way around.
seobongzu  [author] 29 Aug @ 8:40am 
@Swatch @e.b
Each building already has individual sliders, and you can also adjust them with a mod like Adaptive Storage – Global Settings. If the visual aspect is unsatisfactory, you can directly fine-tune it yourself through XML patching(https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations) .
e.b 29 Aug @ 8:07am 
@Swatch that's sad and, yeah, I really wish there was a setting like that too. I love the mod's aesthetics but don't want to trivialize the game, especially on the gravship run where optimizing space is probably the most important challenge.
Swatch 29 Aug @ 7:14am 
@e.b
It feels very overpowered and I wish there was an option to just have it have the same storage as vanilla, because it looks leaps and bounds better.
e.b 27 Aug @ 6:25pm 
For those who play with this mod - do you find it balanced or is it OP and trivializes the space/storage aspect of the game?
egloo 18 Aug @ 11:41pm 
john na mat it ne yo
hawzie 18 Aug @ 8:25pm 
wait not nvm, i some how found out that most of the items are missing but instead are now unlockable through research after installing the vanilla expanded mom
hawzie 18 Aug @ 8:17pm 
@judith_21
same here
seobongzu  [author] 18 Aug @ 2:54am 
@judith_21
In my case, there’s absolutely no problem.
judith_21 18 Aug @ 2:28am 
This mod apparently does not work together with the "Vanilla Furniture Expanded" mod (Vanilla Expanded Framework). Most of the storage items from the "Neat storage" mod disappear from the menu once I activate Vanilla Furniture Expanded. In the mod menu, it says that the Adaptive Storage Framework needs to be loaded before the Vanilla Expanded Framework. And for the mods itself, I tried different orderings, but without improvement. So I cannot use the Vanilla Furniture Expanded mod, since I find the neat storage more important. I post this also on the other mod, since I am not sure who needs to make changes for it to work.
seobongzu  [author] 17 Aug @ 5:40pm 
@Victor
I think I know the reason now. The DDS isn’t a file I added, so it didn’t get updated.
Victor 17 Aug @ 5:38pm 
It seems like when you unsubscribe from a mod, the .dds files are not deleted, I have now deleted the folder after unsubscribing, and that fixed the problem, thanks!
seobongzu  [author] 17 Aug @ 4:36pm 
@@Victor
If it were truly a problem, the same issue would occur in all buildings. However, since it only happens with the weapon rack, it’s highly likely that the issue arises because I replaced the drawSize and texture, but only the drawSize gets updated while the texture does not. In short, it’s a problem with the Steam server.
seobongzu  [author] 17 Aug @ 4:29pm 
@Victor
Completely uninstall Neat Storage and subscribe again. It seems the update didn’t apply properly.
Victor 17 Aug @ 9:26am 
I verified the game files but the problem persists, seems like half of the texture of the weapon rack is being drawn three times the size.
bradson 16 Aug @ 6:29pm 
Yesterday's unstable rimworld update had a bug there with some textures getting scaled down randomly, which got fixed relatively shortly after. Depending on what you mean by wonky there's a good chance that it was that
Victor 16 Aug @ 6:15pm 
Hey, in the current unstable build, the textures of some buildings got pretty wonky, specially the weapon rack.
Zei 15 Aug @ 8:02am 
This mod is a game changer but I'm wondering about your logic for the hanger shelf. Is there some sort of hidden advantage to it like faster clothes changing? It offers 4 storage capacity per cell. Is there any reason to use it over a 2-tier display shelf, which offers 6 for storing clothes?
TortaAhogada 14 Aug @ 3:38pm 
i dont know if i should ask this here, but is there a way in this mod to limit the amount of an item that can be stored in a specific piece of furniture? Like if I wanted to have 200 pieces of Plasteel on one shelf and the rest on another?
seobongzu  [author] 13 Aug @ 7:51pm 
@safe
Genepacks works better with other mods than with ASF.