Divinity: Original Sin 2

Divinity: Original Sin 2

No Cooldowns Outside Combat
17 Comments
wdhls蛤 15 Aug @ 5:30am 
凭借着这个你便有机会进入次男帝国。
⚡闪光的电耗子⚡ 29 Jun @ 10:06pm 
good
Anacronica  [author] 12 Jun @ 3:00am 
It works for all skills, vanilla or not. However, this mod does not affact statuses, summons, etc.: they still get a lifetime and are removed after a while.
ItsNotSilver 11 Jun @ 6:12pm 
does it only ework for vanilla spells? Doesnt seem to be working on buffs like Zenith, i like walking around Sun-Aura with summon.
Anacronica  [author] 27 May @ 4:07pm 
The mod works perfectly fine. I made it this year (2025) and the game hasn't been updated in ages. I am currently using this mod and I am having no issues. I am sorry I cannot provide any insights as to why it doesn't work for you, but, in case it gives you any clues, I can tell you that the mod is extra simple, just 3 code lines to establish that if a character uses a skill and is not in combat, all their cooldowns are reseted.
Quantum Flux 27 May @ 3:56pm 
Does not work in 2025. It is enabled and in proper mod order, but cool downs are still in full effect. Tried Nexus and Workshop, not sure what's wrong with it but hoping it will be updated to work again.
Anacronica  [author] 21 May @ 2:06am 
I don't know what might cause that issue, but it is not directly linked to the mod. Try unsubscribing and subscribing again. If the issue persists, the mod is also on Nexus, so maybe try downloading it from there.
Smug Schadenfreude 20 May @ 2:52pm 
Cannot see mod in load order?
MeniliteZ 1 May @ 5:03am 
Lol, at first I thought this mod made cooldowns pause and not tick down while outside combat.
Came here to see why people would want this.

This is much better. I'll give it a try.
Anacronica  [author] 30 Apr @ 1:06pm 
Thanks! Using any mod (including the gift bag ones) will deactivate achievements unless you install the script extender as well.
UmbraMortis 30 Apr @ 11:28am 
Looks interesting! Does it mess with achievements tho?
Killasindajungle 27 Apr @ 5:02pm 
great for jumping around, love it
󠀡󠀡󠀡⁧⁧1x5x7 23 Apr @ 8:08am 
Haven't played the game in 5 years but this shyt is fire
Anacronica  [author] 23 Apr @ 1:57am 
I am glad you like the mod :). Just to clarify, it was made for and tested on the DE version. What I am not sure of is if it will work on the older version of the game.
Istredd 22 Apr @ 1:01pm 
Hey! Yea this mod saved me a lot of time. Got it today and I am glad I stumbled upon it. Finally preparing battlefield with mines and oil doesn't take 3 business days. If someone is wondering if it's working on DE version, then yes it does, without any issue.

:love_seagull:
Anacronica  [author] 22 Apr @ 7:04am 
Honestly, I am surprised no one made something like this before, as it is an extra simple mod to make. I am glad you find it useful :)
Tymon 22 Apr @ 5:15am 
I just want to say thank you for making this. It's really REALLY obnoxious waiting like almost 60 seconds to reuse tornado to clear harmful terrain and etc when there's not even any enemies nearby. I don't know why there are cooldowns for most of this stuff out of combat at all to begin with. Makes no sense.