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But you managed to accumulate so much wealth that I’ll need to look into this balancing for the next patches :D
Problem: The large number of cards obtained.
Playing the mini-game hundreds of times becomes monotonous and feels like work.
Some additional suggestions:
- Make hacking automatic by default, and only require a 4-digit PIN for cards with large balances.
- Reduce the occurrence rate of hackable cards to 5% or less (making non-hackable cards appear 95% of the time might add realism).
- Implement a penalty for exceeding the hacking attempt limit.
By reducing the card appearance rate, the hacking rewards will be lower than before, but I think making hacking opportunities more valuable will make the game more interesting.
While defeating 3800 zombies, I earned $480,000 from selling underwear and accessories, and $400,000 from hacking rewards.
(My hacking skill has leveled up twice, and I have about 800 unused cards.)
Even if the selling price were 10 times higher, I'd still be rich enough to buy 11 Katana swords.
I'm enjoying this mod.
I get a lot of credit cards and ID cards, but it takes so much time to hack them.
I don't mind getting less money from hacking, but could you make the hacking process faster and automated?
Only question I had was the check condition option. How do I repair the condition of my lifeline to the dark web?
Amazing Mod BTW. :)
Flee Market, Rot & Roll
XD
All around the world
(HSC) Kill zombies for 1470
I have killed the number for the contract but I can't collect the rewards
C:\Users\YOURUSERNAME\Zomboid\Workshop\B42 PZLinux\Contents\mods\B42 PZLinux\42\media\lua\client\Context\World\ISPZLinuxVariablesTables.lua
This file uses the item ID of your choice and its average price. In general, adding items from another mod works fine — I actually tested it with the Narcotics mod. Sometimes the thumbnail image doesn’t show, but the item can still be bought and sold.
Let me know if you need help modifying this file.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3404956403&searchtext=narcotics
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3388380529&searchtext=rains
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3387222454&searchtext=rains
Adding items via their IDs is already on my roadmap. I plan to offer this feature through the interface when creating a new world. It will also still be possible to add items manually via the variables file if the world has already been created.
wocuolebiedawo: You’re asking for an option to crack all the cards at once, right?
We could imagine something like an automatic mode, where the rewards would be reduced. Maybe the outcome could depend on the number of credit cards and the character’s electronics skill, for example. Interesting idea — could definitely be worth exploring!
The item is sent to the mailbox automatically and instantly. Any mailbox will contain your package, you don’t need to go to the one closest to the computer.I didn’t want to make retrieving purchased items too complicated.
Let me know if the issue persists!
I wanted to take the desktop back to base and did so, although when im at base i dont have option to access the PZLinux with the same computer that previously worked in the knoxx bank.
ISTimedActionQueue:tick: bugged action, cleared queue ISPZLinuxRepareAction
trying to find anything from the console, cant seem to find anything.
Tried loading it last and first in mod order. Think it might be related to "Reduce Time Action" mod...
Every PC UI that i open up closes on any input i select. And the mailbox ui I cannot close at all, i have to exit and load to have it gone.