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But you managed to accumulate so much wealth that I’ll need to look into this balancing for the next patches :D
Problem: The large number of cards obtained.
Playing the mini-game hundreds of times becomes monotonous and feels like work.
Some additional suggestions:
- Make hacking automatic by default, and only require a 4-digit PIN for cards with large balances.
- Reduce the occurrence rate of hackable cards to 5% or less (making non-hackable cards appear 95% of the time might add realism).
- Implement a penalty for exceeding the hacking attempt limit.
By reducing the card appearance rate, the hacking rewards will be lower than before, but I think making hacking opportunities more valuable will make the game more interesting.
While defeating 3800 zombies, I earned $480,000 from selling underwear and accessories, and $400,000 from hacking rewards.
(My hacking skill has leveled up twice, and I have about 800 unused cards.)
Even if the selling price were 10 times higher, I'd still be rich enough to buy 11 Katana swords.
I'm enjoying this mod.
I get a lot of credit cards and ID cards, but it takes so much time to hack them.
I don't mind getting less money from hacking, but could you make the hacking process faster and automated?
Only question I had was the check condition option. How do I repair the condition of my lifeline to the dark web?