Sea Power

Sea Power

[RSA] Red Storm Arsenal - The 21st Century Mod
261 Comments
cent  [author] 28 Sep @ 7:50am 
@H4d3s You have other mods enabled? You have too many mods enabled?
H4d3s 28 Sep @ 6:56am 
Its crashing my game, at the moment a mission is done loading the game closes. Removed the RSA mod, now my game is stable whats the problem here?
IceWalloh 26 Sep @ 9:29pm 
Odd... I'm not sure what I'm running into then. I'll do a repair
cent  [author] 26 Sep @ 1:41pm 
@IceWalloh The Mk54 works just fine
IceWalloh 26 Sep @ 1:31pm 
The mk54s on the P8A skim above water once they obtain a lock and then they can no longer track. They also have weird depths. Above layer is 8ft under the surface and surface skimming is set so they skim above the surface. I haven't looked at any of the other depths for them
wim_honshoven 26 Sep @ 5:52am 
Thx it's working now
cent  [author] 25 Sep @ 11:26pm 
@wim_honshoven Disable ”Air Deck Operations Upgrade - RSA”. The issue has already been fixed here but not on that mod
wim_honshoven 25 Sep @ 11:05pm 
S3 B still doesn't laugh from the carrier
cent  [author] 20 Sep @ 9:32am 
@Wolfhound It's fixed now
Wolfhound 20 Sep @ 7:10am 
S3 won,t laugh from the carrier
wcupa2011 19 Sep @ 10:01am 
Every time I load it says not compatible
cent  [author] 18 Sep @ 3:04pm 
@timosha That is because it is a targeting radar. You have to place the launcher within 0.5nm of the radar for it to work. It is "always active" so you have to just fire the missile
timosha 18 Sep @ 7:50am 
Hello, so i have a problem, For some reason patriot just refuses to work. Radar itself just doesn't have a radar at all. Am I doing something wrong or content is not done yet?
He'stan 18 Sep @ 1:13am 
Will you add the type 55 frigate ?
cent  [author] 17 Sep @ 3:04am 
@IceWalloh Will be fixed with next update
IceWalloh 17 Sep @ 2:43am 
The Harrier 2 has a anti ship heavy loadout which is 8 laser mavericks but it doesn't have a targeting pod so it can't fire. Not sure if that's a mistake or intentional. The belly station can carry a pod and is empty in this configuration
cent  [author] 15 Sep @ 2:15pm 
@TomAHawk What ships are doing that?

The dll mods are script mods, Defintie Disembark and Animation Extension are the most common
TomAHawk 15 Sep @ 1:59pm 
I have the automatically sinking ship problem as well. It usually happens between 10 to 20 minutes into the scenario. Someone said this mod is probably incompatible with dll mods. How do I know which mods are dll? I've gone through just about every mod combination out there and have no idea why this is happening.
Chopper1987 15 Sep @ 10:16am 
Cool, that would be awesome!
cent  [author] 15 Sep @ 10:04am 
@Chopper1987 I have some ideas on how i could kitbash a P-8 and E-7
Chopper1987 15 Sep @ 9:24am 
Curious, would you ever be able to figure out a kitbash for a P8 for this mod? Just wondering where that is a more current and future like ASW platform/ plane?
cent  [author] 14 Sep @ 4:31pm 
What mod?
Super Tzefa 14 Sep @ 3:31pm 
i confirm, crashes right no whit only 1 mod enabled
cent  [author] 14 Sep @ 11:15am 
@NeoG I got no clue what mod causes that. I would just enable 1 mod until the game crashes
NeoG 14 Sep @ 9:32am 
Crashes, something to do with CIWS function. Would be nice if there was a way to find out what other mod is causing the conflict.
cent  [author] 9 Sep @ 10:23am 
@ExNihilo Idk about specific mods, but all i would say is only keep the mods you need per scenario.

DLL mods seems to be all screwed up atm. I noticed that the Animation Extension and Definite Disembark have issues.
ExNihilo 9 Sep @ 10:08am 
Rgr. Wasn't trying to insinuate your mod was configured wrong, only that my issue has something to do with some other mods or .dll's compatibility with your mod. Any ideas on where I might look first? Thanks for all your work on this mod, btw - it really makes the game for me.
cent  [author] 9 Sep @ 8:38am 
@ExNihilo This mod works fine. Probably isnt compatible with the other mods you have enabled or you have a dll loaded which is breaking the game
ExNihilo 9 Sep @ 7:55am 
Game also crashes when loading for me. Traced it back to this mod, I believe. Not sure the exact change yet in this mod that's breaking the game for me. Anyone make any progress debugging?
Snake Eater 8 Sep @ 1:54pm 
@RaiderShadow Do you have Definite Disembark installed? That's what was causing my game not to launch.
cent  [author] 8 Sep @ 10:22am 
@RaiderShadow Disable the other mods?
RaiderShadow22 8 Sep @ 5:03am 
Worked 1 hr ago now game doesnt launch :(
geekredneck 7 Sep @ 4:04pm 
anyone have a list of mods that dosent play well with RSA?
Zsleyer 7 Sep @ 4:10am 
@cent i did downgrade bc they changed the rain variable used to inject in the latest update and one of the devs helped me fix that. The problem is that the game crashes when loading even when nothing is enabled but the mod. Ik there is not much you can do about it. Thank you tho
cent  [author] 6 Sep @ 8:16am 
@Zsleyer You dont need to downgrade to the previous version. Even though some mods say that they are incompatible it doesnt mean that the mod wont work.

RSA works fine, but you will experience crashes when you have the "entire workshop" enabled, i cant do anything about that.

It is highly recommended to only have mods enabled on a scenario to scenario basis.
Zsleyer 6 Sep @ 7:40am 
Hi, i got some kind of Problem i have like a bunch of mods and after the update my modlist died so i went back to the previous version. Now tho your mod crashes when loading even after i removed all the mods but sealifter and anchorchain. Especcially not having the anti ship and air emplacements is sad :/
cent  [author] 5 Sep @ 11:19am 
@DetroitGamez The Airbase in question 100% has the J-36 in it, idk why its not showing. You have the spawn the variant, since the "default" variant doesnt have anything
Special.exe 2 Sep @ 4:44pm 
does the rgm 110 feel underpowered to anyone else? i feel like it gets fooled by ecm/chaff more than almost any other missile i've used, or is it simply a case of skill issue?
keylimepie 31 Aug @ 10:50am 
Do you have any plans to add a USAF E-7 Wedgetail?
Special.exe 31 Aug @ 9:06am 
great update, can't wait for the updated missions
Benlexlin 30 Aug @ 8:28am 
A bit unfortunate that there is no Kongo and Atago present...
Special.exe 26 Aug @ 11:44am 
you can never have enough burke upgrades

- united states navy procurement strategy for the last 40 years
cent  [author] 26 Aug @ 11:19am 
@Special.exe The CGBL or Kansas is a cruiser Arleigh Burke, but i get what you mean. And you are not being annoying at all:steamhappy:
Special.exe 26 Aug @ 10:14am 
yeah og flight 3 looks pretty different, maybe instead you could do a refit of the (normal) flight 3 with more vls and the laser once/if you get around to it, i just like the idea of a cruiser arleigh burke lol. thank you as always for your work, hope i'm not being annoying.
cent  [author] 26 Aug @ 9:27am 
@Special.exe Im going to focus on the built flights of burke right now, with 1 fictional burke because it was easy. I might do it if i ever feel like doing the og flight 3
Special.exe 26 Aug @ 8:22am 
what do you think about the og flight III burke design with 128 vls? methinks it would be a good fit for rsa with all the cancelled designs, ofc no stress, 5 burkes is already plenty :D
cent  [author] 26 Aug @ 4:06am 
@lenno There is a submod that brings that to all carriers
lenno 26 Aug @ 2:56am 
is it your mod compatible with Carrier Deck Operations Uprade mod?
cent  [author] 21 Aug @ 11:13pm 
There is only a english translation in this mod
Москвич 21 Aug @ 7:37am 
I have a problem there are no names on the boxes and the weapons are signed as missing text