Sea Power

Sea Power

[RSA] Red Storm Arsenal - The 21st Century Mod
271 kommentarer
KOBRA For 14 timer siden 
done and that fixed it, said 0.4.8

Thank you
cent  [ophavsmand] For 14 timer siden 
@KOBRA In the mod manager, does it say ”Compatible with 0.5.0” or ”… with 0.4.8”? In the description for RSA.

This might be a case of steam not auto updating the mod for you, i would just resubscribe
KOBRA For 14 timer siden 
Im getting compat warnings when I load, testing now, idk if it has to do with the mini patch or not.
baxter.bj 2. okt. kl. 17:04 
Hi Cent,
In some other Games you can setup different Profiles for different Scenario's, only using the essential required, thus faster loading, no conflict, smoother operating system etc.
My thoughts are, if a Mission or Campaign has set Mod's it requires, then when we go to boot up Sea Power, we could have individual Profiles for that specific Scenario.
I don't know Whether this is at all possible, I've done it manually by only having MOD's running that are required at the time, but if it could be that we could set these up in , lets say: Profile 1, Profile 2 etc etc.
As an Example, today i only used the specific MOD's for the Campaign "Sacred Suns" and it worked, when I throw back in other MOD's for other Missions of course it crashes Sea Power,
Any thoughts? or am I just a Old retired Sailor whom still lives in the Day.
You can take the man out of the Navy, but never the Navy out of the Man.

BJ from Oz
cent  [ophavsmand] 2. okt. kl. 15:46 
There can be other conflicts aswell, but its recommend to only have the required mods per scenario enabled.
cent  [ophavsmand] 2. okt. kl. 15:44 
@baxter.bj Yes. The in-game wiki gets overloaded with the amount of ships so it crashes.
baxter.bj 2. okt. kl. 15:36 
Hi Cent,
Is that a real thing, too many Mods enabled.
I’ve always thought this, but coming from you, I’m now believing it. I thought I was going crackers.
Kind Regards BJ from Oz
IceWalloh 2. okt. kl. 4:21 
For some reason the Sea Lances on the Tico ABL are causing my map to freeze. I've been noticing it's when the missile hits the bottom of the sea bed if it's too shallow. I'm not sure why it's freezing my map but it requires a restart to fix
cent  [ophavsmand] 1. okt. kl. 8:53 
You have too many mods enabled. There is an actual limit
安东星人 1. okt. kl. 8:32 
The editor crashes, but it works normally after disabling this mod. Can it be fixed?
cent  [ophavsmand] 28. sep. kl. 7:50 
@H4d3s You have other mods enabled? You have too many mods enabled?
H4d3s 28. sep. kl. 6:56 
Its crashing my game, at the moment a mission is done loading the game closes. Removed the RSA mod, now my game is stable whats the problem here?
IceWalloh 26. sep. kl. 21:29 
Odd... I'm not sure what I'm running into then. I'll do a repair
cent  [ophavsmand] 26. sep. kl. 13:41 
@IceWalloh The Mk54 works just fine
IceWalloh 26. sep. kl. 13:31 
The mk54s on the P8A skim above water once they obtain a lock and then they can no longer track. They also have weird depths. Above layer is 8ft under the surface and surface skimming is set so they skim above the surface. I haven't looked at any of the other depths for them
wim_honshoven 26. sep. kl. 5:52 
Thx it's working now
cent  [ophavsmand] 25. sep. kl. 23:26 
@wim_honshoven Disable ”Air Deck Operations Upgrade - RSA”. The issue has already been fixed here but not on that mod
wim_honshoven 25. sep. kl. 23:05 
S3 B still doesn't laugh from the carrier
cent  [ophavsmand] 20. sep. kl. 9:32 
@Wolfhound It's fixed now
Wolfhound 20. sep. kl. 7:10 
S3 won,t laugh from the carrier
wcupa2011 19. sep. kl. 10:01 
Every time I load it says not compatible
cent  [ophavsmand] 18. sep. kl. 15:04 
@timosha That is because it is a targeting radar. You have to place the launcher within 0.5nm of the radar for it to work. It is "always active" so you have to just fire the missile
timosha 18. sep. kl. 7:50 
Hello, so i have a problem, For some reason patriot just refuses to work. Radar itself just doesn't have a radar at all. Am I doing something wrong or content is not done yet?
He'stan 18. sep. kl. 1:13 
Will you add the type 55 frigate ?
cent  [ophavsmand] 17. sep. kl. 3:04 
@IceWalloh Will be fixed with next update
IceWalloh 17. sep. kl. 2:43 
The Harrier 2 has a anti ship heavy loadout which is 8 laser mavericks but it doesn't have a targeting pod so it can't fire. Not sure if that's a mistake or intentional. The belly station can carry a pod and is empty in this configuration
cent  [ophavsmand] 15. sep. kl. 14:15 
@TomAHawk What ships are doing that?

The dll mods are script mods, Defintie Disembark and Animation Extension are the most common
TomAHawk 15. sep. kl. 13:59 
I have the automatically sinking ship problem as well. It usually happens between 10 to 20 minutes into the scenario. Someone said this mod is probably incompatible with dll mods. How do I know which mods are dll? I've gone through just about every mod combination out there and have no idea why this is happening.
Chopper1987 15. sep. kl. 10:16 
Cool, that would be awesome!
cent  [ophavsmand] 15. sep. kl. 10:04 
@Chopper1987 I have some ideas on how i could kitbash a P-8 and E-7
Chopper1987 15. sep. kl. 9:24 
Curious, would you ever be able to figure out a kitbash for a P8 for this mod? Just wondering where that is a more current and future like ASW platform/ plane?
cent  [ophavsmand] 14. sep. kl. 16:31 
What mod?
Super Tzefa 14. sep. kl. 15:31 
i confirm, crashes right no whit only 1 mod enabled
cent  [ophavsmand] 14. sep. kl. 11:15 
@NeoG I got no clue what mod causes that. I would just enable 1 mod until the game crashes
NeoG 14. sep. kl. 9:32 
Crashes, something to do with CIWS function. Would be nice if there was a way to find out what other mod is causing the conflict.
cent  [ophavsmand] 9. sep. kl. 10:23 
@ExNihilo Idk about specific mods, but all i would say is only keep the mods you need per scenario.

DLL mods seems to be all screwed up atm. I noticed that the Animation Extension and Definite Disembark have issues.
ExNihilo 9. sep. kl. 10:08 
Rgr. Wasn't trying to insinuate your mod was configured wrong, only that my issue has something to do with some other mods or .dll's compatibility with your mod. Any ideas on where I might look first? Thanks for all your work on this mod, btw - it really makes the game for me.
cent  [ophavsmand] 9. sep. kl. 8:38 
@ExNihilo This mod works fine. Probably isnt compatible with the other mods you have enabled or you have a dll loaded which is breaking the game
ExNihilo 9. sep. kl. 7:55 
Game also crashes when loading for me. Traced it back to this mod, I believe. Not sure the exact change yet in this mod that's breaking the game for me. Anyone make any progress debugging?
Snake Eater 8. sep. kl. 13:54 
@RaiderShadow Do you have Definite Disembark installed? That's what was causing my game not to launch.
cent  [ophavsmand] 8. sep. kl. 10:22 
@RaiderShadow Disable the other mods?
RaiderShadow22 8. sep. kl. 5:03 
Worked 1 hr ago now game doesnt launch :(
geekredneck 7. sep. kl. 16:04 
anyone have a list of mods that dosent play well with RSA?
Zsleyer 7. sep. kl. 4:10 
@cent i did downgrade bc they changed the rain variable used to inject in the latest update and one of the devs helped me fix that. The problem is that the game crashes when loading even when nothing is enabled but the mod. Ik there is not much you can do about it. Thank you tho
cent  [ophavsmand] 6. sep. kl. 8:16 
@Zsleyer You dont need to downgrade to the previous version. Even though some mods say that they are incompatible it doesnt mean that the mod wont work.

RSA works fine, but you will experience crashes when you have the "entire workshop" enabled, i cant do anything about that.

It is highly recommended to only have mods enabled on a scenario to scenario basis.
Zsleyer 6. sep. kl. 7:40 
Hi, i got some kind of Problem i have like a bunch of mods and after the update my modlist died so i went back to the previous version. Now tho your mod crashes when loading even after i removed all the mods but sealifter and anchorchain. Especcially not having the anti ship and air emplacements is sad :/
cent  [ophavsmand] 5. sep. kl. 11:19 
@DetroitGamez The Airbase in question 100% has the J-36 in it, idk why its not showing. You have the spawn the variant, since the "default" variant doesnt have anything
Special.exe 2. sep. kl. 16:44 
does the rgm 110 feel underpowered to anyone else? i feel like it gets fooled by ecm/chaff more than almost any other missile i've used, or is it simply a case of skill issue?
keylimepie 31. aug. kl. 10:50 
Do you have any plans to add a USAF E-7 Wedgetail?
Special.exe 31. aug. kl. 9:06 
great update, can't wait for the updated missions