RimWorld

RimWorld

No Drop-Pod Raids
27 Comments
Zoidberg 26 Aug @ 2:52am 
Thanks for your turtlefriendly mods. This is exactly what i've been waiting for since 1.6 released.

Many thanks once again!
Large Hardon Collider  [author] 14 Aug @ 4:58pm 
@AmIDeadYet You can disable the various infestation types in the scenario settings.

@Kou This mod only forces drop pod raid strategies to re-roll into something else. Nothing more nothing less.

@Gilgamesh Yes. I've updated the description to say that, too.
AmIDeadYet 14 Aug @ 6:22am 
could you make a mod to stop infestation raids?
Kou 13 Aug @ 8:24am 
So.
I do think this mod remove the pod from the Rich Aventure start.
Just another nudism story.
Gilgamesh 12 Aug @ 1:01pm 
can this be added mid play through?
Terran 1 Aug @ 8:01am 
@Large Hardon Collider (I don't know how this @ thing works haha) and wow thank you! That's so awesome lol. I can't afford Rimworld's DLC's right now so I play an older version. Your mod is just essential for how I play, thank you so much :happystar2022:
Large Hardon Collider  [author] 31 Jul @ 10:37pm 
@Terran I just patched it for 1.5
Left it out of the 1.6 version since it seems the other mod author intends to change things that might break the patch anyway.
Terran 31 Jul @ 9:52pm 
Oh! Its, uhh, Rimhammer - The End Times. Managed to find it after a lot of testing haha. Seems the developer may include a toggle when updated to 1.6 (though I play on 1.5, so, rip)
Large Hardon Collider  [author] 31 Jul @ 8:59pm 
What's the mod?
Terran 30 Jul @ 3:04pm 
I'm on 1.5, and a mod I have keeps using "Magical Transportation Pods" which, unfortunately being a mod, isn't covered by this one. Any chance there's a way I could gimmick that myself? Great mod though, thank you. The only way to play the Winston Waves story teller - dropping 80 mercs into your base every 3 days is just not feasible nor fun.
Large Hardon Collider  [author] 27 Jul @ 8:15pm 
@Rhys updated the mod. Raiders will now use pods in space, but will still not drop directly inside your base. They'll try to drop near the edge.

They follow the same rules as mech bosses if you scroll down and read my earlier comment.
Rhys 27 Jul @ 12:48pm 
This mod actually disables every single raid event for Asteroid bases.

Can you add an option to enable to for Asteroid/Space station stuff, or is it not possible for the game to tell the difference?
RezinQui 18 Jul @ 4:27pm 
I honestly hate dealing with drop pods when they land within a bass, I prefer living in open space due to infestations in mountains.
ailailou-fi 14 Jul @ 12:15am 
Great to hear, thank you! I only have the breach and sapper mod from your collection, I find sieges are still fun compared to those freakin sappers.
Large Hardon Collider  [author] 13 Jul @ 7:45am 
@ailailou it disables the drop pod raid entry method for all raid types.
Sieges can still enter by walking in. I have a mod that disables those as well if you want.
ailailou-fi 13 Jul @ 1:59am 
Hey @Large Hardon Collider, does this disable sieges that enter the map using drop-pods by any chance?
Brutus 3 Jul @ 10:43am 
Big brain mod
Brutus 3 Jul @ 10:42am 
@mack That sounds fucking hilarious you just made my day.
Large Hardon Collider  [author] 20 Jun @ 2:50pm 
Hey so the mech boss groups are programmed to not drop near your colony anyway.
It avoids humanlike pawns, valid buildings, roofed area, indoors. Looking for a valid tile farther than 65 grid spaces then getting closer if the check fails.

Changing the behavior is not something I'm going to do rn I don't want to do C# modding sry.
mack 15 Jun @ 6:46pm 
thank fucking god i lost an entire base because of a retarded drop pod raid landing in my chem fuel and one of the raiders, must have been taliban, decided to throw a grenade directly into the fuel.
LiterallyBeenVibing 1 Jun @ 8:39am 
this not only fixed my game but made it better, because of this single mod now certain events actually start, i used to get ALOT of pod raids but now its other stuff AND i dont get pod raided day 2 of a tribal start.
Large Hardon Collider  [author] 8 Apr @ 2:53pm 
Probably not but if I ever do I'll let you know.
(looking for food) 6 Apr @ 9:47pm 
Do you think you could patch the summoned boss groups from biotech to never use drop pods?
๖ۣۜ𝓩𝓮𝓷𝓲 22 Feb @ 1:40am 
best mod
Kesh 9 Feb @ 10:34am 
best
anantasak5g 29 Jan @ 12:26am 
nice:steamthumbsup:
Gecko + 24 Jan @ 12:16pm 
Thank you, im so fucking sick of losing the game because 1000 fuckers suddenly drop into my barracks and annihilate everyone before they can even get out of bed lmao