RimWorld

RimWorld

66 ratings
No Drop-Pod Raids
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.001 MB
23 Jan @ 12:04pm
31 Jul @ 10:35pm
5 Change Notes ( view )

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No Drop-Pod Raids

In 1 collection by Large Hardon Collider
Turtle-Friendly Raids Redux
4 items
Description
Disables drop pod raid entry methods. A raid will still occur but a different strategy is chosen instead. Does not disable mech clusters dropping in, which you can do in scenario settings.



If you encounter a raid which you think should have been blocked please let me know by creating a new topic in the discussion tab for this mod.

Load after any mod which adds new incidents/raids.

Safe to add to existing saves.


See also:
No breaching or sapper raids
No siege raids
No water raids

For not-Steam users:
Github[github.com]

Tip jar:
[ko-fi.com]
27 Comments
Zoidberg 26 Aug @ 2:52am 
Thanks for your turtlefriendly mods. This is exactly what i've been waiting for since 1.6 released.

Many thanks once again!
Large Hardon Collider  [author] 14 Aug @ 4:58pm 
@AmIDeadYet You can disable the various infestation types in the scenario settings.

@Kou This mod only forces drop pod raid strategies to re-roll into something else. Nothing more nothing less.

@Gilgamesh Yes. I've updated the description to say that, too.
AmIDeadYet 14 Aug @ 6:22am 
could you make a mod to stop infestation raids?
Kou 13 Aug @ 8:24am 
So.
I do think this mod remove the pod from the Rich Aventure start.
Just another nudism story.
Gilgamesh 12 Aug @ 1:01pm 
can this be added mid play through?
Terran 1 Aug @ 8:01am 
@Large Hardon Collider (I don't know how this @ thing works haha) and wow thank you! That's so awesome lol. I can't afford Rimworld's DLC's right now so I play an older version. Your mod is just essential for how I play, thank you so much :happystar2022:
Large Hardon Collider  [author] 31 Jul @ 10:37pm 
@Terran I just patched it for 1.5
Left it out of the 1.6 version since it seems the other mod author intends to change things that might break the patch anyway.
Terran 31 Jul @ 9:52pm 
Oh! Its, uhh, Rimhammer - The End Times. Managed to find it after a lot of testing haha. Seems the developer may include a toggle when updated to 1.6 (though I play on 1.5, so, rip)
Large Hardon Collider  [author] 31 Jul @ 8:59pm 
What's the mod?
Terran 30 Jul @ 3:04pm 
I'm on 1.5, and a mod I have keeps using "Magical Transportation Pods" which, unfortunately being a mod, isn't covered by this one. Any chance there's a way I could gimmick that myself? Great mod though, thank you. The only way to play the Winston Waves story teller - dropping 80 mercs into your base every 3 days is just not feasible nor fun.