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This is an entire process with several apps (Mineways and Maya), writing Python scripts to fix issues here and there and bypassing certain issues
Other ways to do it exist but I don't know them
The out of map terrain was already there in the original map
I pushed several bug fixes updates since the final event changed to round 20, that's why I asked if you were on round 25 or not. Several fixes for the lockdown issue have been pushed since then
Yes you fall and use WASD
Me and several people did all the towers several times so I can confirm they're all doable without luck or anything
Some are a bit harder on purpose but once you get the path you gotta use to win it's farily easy
For final lockdown, I was on round 25.
@ryno9766
Okay thanks, I'll look into it
@ryno9766 what not work?
There is a guide pinned in the discussions tab, you can get more info on the dropper challenge there.
You just fall and dodge obstacles. You can win the same one if you want to. I didn't add any restriction in case some of them are too hard for some people
As for the final lockdown, were you round 20 or round 25? Some issues including this one seem to happen with slower PCs having longer loading times but I haven't found a fix yet
Also killed all of the zombies in the final challenge and was not teleported out while playing solo.
@Maddog4740 thanks
I planned on writing guides for my maps but I didn't do it yet, this will be added soon
The paintings you might be missing is probably in a house you didn't open yet or left of the christmas tree or the house blocked by snow, which can only be opened with power on or in the house with the simon challenge, there are 3 there with one being in the underground part of the house, close to the hole
@ayala.chris23 everything I did is to make things easier in the long run, I have several maps in mind and one is already in the works
If you don't already I highly recommend running the t7patch which improves the game in several areas including performance and stability, should help
Long story short: lighting wasn't made the best way and most importantly the way the map was imported wasn't done the best way too. Next maps should perform better
The bugs we encountered were indeed happenning with 4 players, i understand its hard to get a team to test things, so no problem, you already gave us a MC gem!
The round 25 requirement was already lowered in v1.0.0.5, like a week ago
For whatever reason you are playing on an outdated version
As for your last comment, I did several testing sessions, you can even see testers in the credits
Some bugs are very hard to debug and some only happen with like 4 players, which I can't test
https://www.youtube.com/watch?v=aY4Sd8RYprs&t=1s
Excellent map but the rounds are way too long, so long the group i was playing with got bored waiting till 25 for the Bossfight. Consider making them shorter or vanilla. EE is great ,ambientation 10/10, really good map!
There are some spots where zombies get stuck and theres no way to kill them, try beta testing next time. Keep up the good work Resxt!
There are 4 on the moutains and 3 around the map at your height. The one you struggle to find might be the one on the right of the chuch (with the bell) that's visible when in the spawn for example
and no we didn't use mod/script
@DimsKstoR۩ you didn't answer an important question:
"Were you running any mod/script/software/client or anything special?"
I don't see why it would crash and idk why you would not get zombies during lockdown
I'm not gonna add bosses or content to the map because it's finished. Only bug fixes
and we randomly crashed exit game round 9 maybe
very good job, good map but need mini bosses and boss fight at the end
rounds are lil bit long and boring too but challenges are fun
Well, where the mystery box was, the light beam wasn't here, i did had to search with my friends around all the map
Yea, we where all inside it, and no, juste before going in the teleporter, we can fall under the map
Oh and i forgot, but we couldn't craft and the minecraft wasn't even there (if he is supposed to be there?)
All debris? Do you mean like literally walking through it or are you talking about the fact that the map opens up both ways?
I don't get what you mean with mystery boxes, there's 3 and they rotate and have a light beam in the sky on the active one like the base game normally? I don't see why it would have an issue and several testing sessions didn't show any issue so I'm not sure what you mean
Teleporter requires all players alive and inside it, where they all inside it?
"if you don't jump, you fall UNDER the map" are you talking about when you teleport? I may know a fix for this
Some Mystery Box Locations (you know, the blue bean than go in the sky) aren't visible,
The Teleporter doesn't work, and juste before, if you don't jump, you fall UNDER the map...