Left 4 Dead 2

Left 4 Dead 2

伤口反馈 Wound feedback
27 Comments
厄恩法玖 20 Jul @ 1:12am 
哇这个超好用:steamhappy::steamthumbsup:
wolvbcn 29 Jun @ 10:48am 
Love it but if the zombies could just not end it's death animation when shot that would be 77/10
botian  [author] 19 May @ 4:27am 
Thank you all for liking it, but I'm too lazy to modify it
GuyNamedStacy 5 May @ 2:21pm 
I absolutely adore this mod! The addition of L4D1-like gibbing for T1 is incredibly smart and I'm surprised I haven't seen it done before. Blunt melee breaking limbs is a little weird, but I like it, it seems like something Valve would do considering how weird their games' logic is at times.
Only complaint is that I wish it wouldn't cancel the commons' death animations. Other than that, this mod is perfect!
Gabe Freeman 28 Mar @ 11:04pm 
这特么是最好的模组之一,这就是我一直要的mod: “每个小丧尸都能造成两个伤口”。
哇靠,你知道这让步枪的打击感变得多么好吗?尤其是m16的打击感,太感谢你的贡献了。
你能不能做一个版本就单纯只有这个“每个小丧尸都能造成两个伤口“,对步枪的打击感太好了
CaptPatrick01 13 Mar @ 5:56pm 
Swapping out for a bit, I want to try out that Rip and Gib mod but it looks like this mod's death animation cancelling will stop that mod from doing anything.
CaptPatrick01 7 Mar @ 4:38pm 
Combining this with Random Infected HP and RNG Spawn Wounds has occasionally produced a funny bug where they'll resist a hit from a heavy weapon like the M60 or explosive ammo, resulting in a pair of legs sprinting towards you until another hit finally takes them down. Big Deadite Energy.
Holy shit, it works with the custom CI I mod I have installed. IT WORKS, HAHAHHA

God it's so precious, good job lad
botian  [author] 28 Jan @ 2:03am 
No, I can't do it
SonicVoidParticle 27 Jan @ 11:08pm 
这个非常不错,但是有可能让伤口喷涌出血更多吗?并且因伤口出现而流在地上或者周边的血渍也更明显更多吗?
botian  [author] 27 Jan @ 8:09pm 
It's easy to test, just enter the game and kill common infected. If your game doesn't crash, there's no problem
botian  [author] 27 Jan @ 8:07pm 
As described, if the wound can be caused normally and there are no damagecutout files, there will be no conflict
and what about those CI models that do have gibbing?
botian  [author] 27 Jan @ 5:58pm 
Yes, it conflicts with the vast majority of custom CI models because many of them cannot cause wounds
so this mod conflicts with custom CI models?
botian  [author] 27 Jan @ 1:20am 
This cannot be done because the game settings can only have a maximum of two wounds, and resetting the wounds will result in a bug where the old wounds do not disappear but the model is restored. Just like when you install model mods and the Bloody level is still set to high.
wolvbcn 26 Jan @ 12:07pm 
Love this mod, could you make a mod that makes the zombies able to stand more than 2 wounds?

喜欢这个模组,你能制作一个让僵尸能够承受超过 2 次伤害的模组吗?
botian  [author] 26 Jan @ 12:00am 
It's not like that, I'm sorry about my English.
franker 25 Jan @ 10:14pm 
i dont get what this mod does explain it too me so basically it makes it where theres more wounds on common infected everytime we shoot?
Killa Klappa 23 Jan @ 11:37pm 
you know it's good when it has the entirety of the little red book in it's description
botian  [author] 22 Jan @ 10:55pm 
Sorry, my English is really poor. Do you mean there are more blood particles when hitting the body? That mod will also have more blood particles when hitting the body, but only when killing.

I don't plan to make a separate version (because it's too simple). If you want that effect separately, you can try this mod, which includes the third point, but the wound is only triggered when a common infected is killed.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3155325237
SonicVoidParticle 22 Jan @ 7:02am 
兄弟,我认为原本的反馈效果够真实了,写专狙击枪不理想是因为削弱伤害,还有本身射速慢,不能压制小怪,弹匣也小,加个写专狙击枪秒杀小僵尸插件就行了。钝器打断肢体我认为不现实,原版钝器可以打出血感觉比较还原现实。这个插件感觉增加第三个效果就差不多了。不过有些是增加血腥效果的mod,也可以实现两个伤口。

I agree, the third effect (force two wounds) is good enough, would it possible to release a script just for it alone?
SonicVoidParticle 22 Jan @ 7:00am 
What does' make common infected bleed more 'mean? More blood particles? Here is a related script: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3156619039

thanks botian, but I've already subscribed to that script, and it is great!What I mean is would it be possible to make common infected bleed more even on normal hit, not just on head shot?
o_-KILLJOY-_o 21 Jan @ 9:30pm 
this is cool, i like the fact the death animation cancels out on the last shot, but i think the pistols blowing arms and heads and legs off is bit much, cool mod though:steamhappy:
有个人在台州 20 Jan @ 10:58pm 
兄弟,我认为原本的反馈效果够真实了,写专狙击枪不理想是因为削弱伤害,还有本身射速慢,不能压制小怪,弹匣也小,加个写专狙击枪秒杀小僵尸插件就行了。钝器打断肢体我认为不现实,原版钝器可以打出血感觉比较还原现实。这个插件感觉增加第三个效果就差不多了。不过有些是增加血腥效果的mod,也可以实现两个伤口。
botian  [author] 20 Jan @ 9:12pm 
What does' make common infected bleed more 'mean? More blood particles? Here is a related script: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3156619039
SonicVoidParticle 20 Jan @ 8:08am 
Good! Would it be possible to make a script that make common infected bleed more?