Project Zomboid

Project Zomboid

Make Burlap
14 Comments
Crow 4 Aug @ 3:07pm 
Hemp can be found somewhat easily through foraging.
八重神子单推壬 9 Apr @ 7:29am 
great job, it make me confused why we cant make burlap with flex, i planted them for several months but i cannot get burlap to make my bags
Omega  [author] 10 Feb @ 2:24am 
@Killermvp1 I didn't realize Hemp was in-game.... I'm going to choose to use that as a good reason for the mod anyway since I never found any in all my time lol.
Killermvp1 9 Feb @ 10:10am 
just wanted to say that i agree with you that burlap is impossible to find so thanks for making a mod. i really like the touch where you need twine. however i was reading your previous comment and hemp is in the game idk where to find it but the wiki states it exists plus the build menu there is a drying rack.
Omega  [author] 30 Jan @ 12:23am 
@kafkaesque Didn't know about "tags[]" much appreciated! it has been updated and now allows for all 4 needles.

The reason I added twine counterpart to grass is because real Burlap is made from Jute, Sisal, Hemp, or Flax. The game has none of the above. The In-Dev version only required Thread/Grass, but it seemed way too easy to me. Twine contains charges which made it my prime choice, secondly because I find twine frequently enough it seemed plausable to add a 3rd component.

I'm reluctant to tag bindings because rags/denim etc are already thread, and leather doesn't seem right for a fabric woven bag. You're welcome to alter it locally if it's funner for you though. :)

(I subscribe to all my mods/guides... I see everything lol.)
kafkaesque horror 29 Jan @ 8:51pm 
@Omega hey idk if u'll see this here so i sent u a friend request but you can use tags[tag] to specify a group of items
https://pzwiki.net/wiki/Item_tag
for your example code this would be:

inputs
{
item 1 tags[SewingNeedle] mode:keep, **Item is kept**
item 2 [Base.Thread], **Item is removed**

}
outputs
{
item 1 Base.BurlapPiece, **Item is given**
}

i looked at the mod code and i'd also suggest change Base.Twine to just tags[Binding] as binding includes rags, leather strips and other things that are way more renewable than twine
Omega  [author] 28 Jan @ 12:45pm 
@PartyMaker I don't know know PZ .Lua enough to add these to a "possible Ingredients" category other than just straight up making 3 new recipes. However, I did do the digging in the PZ Lua to find the items for the other 3 needles. [SewingNeedle], [KnittingNeedles], and [Base.Needle_Bone]

If someone with .Lua knowledge would like to help revise the below code to include the other needles as possible use items, I will update it. As well this could serve new modders a quick reference to how themselves:
inputs
{
item 1 [Base.Needle] mode:keep, **Item is kept**
item 2 [Base.Thread], **Item is removed**

}
outputs
{
item 1 Base.BurlapPiece, **Item is given**
}
PartyMaker 28 Jan @ 1:18am 
You can add other needles to the crafting, it's just that the game has needles made of bone, bronze, and so on.
Omega  [author] 21 Jan @ 11:57pm 
If anyone subscribed prior 1/22/2025 has any issues, I apologize. In attempting to upload another, I overwrote this by mistake doing copypasta failure. Should be restored... seems restored... Now onward to not failing lol.
Chris 20 Jan @ 8:46pm 
I needed this mod so badly, thank you!
Omega  [author] 18 Jan @ 8:24pm 
@daygrindmike Yes. Tailoring already has a crafting recipe to use Burlap to make a Sack. This simply provides a more natural (kind of) way to acquire Burlap outside of just looting and dismantling a Sack already in the world.
daygrindmike 18 Jan @ 2:43pm 
Can you make sacks from the burlap that allows you to make sand bags and dirt bags without looting houses? If so, I'm down!
F1tgal911 18 Jan @ 5:26am 
YES!!!!! TY my friend!
W3VO 18 Jan @ 2:59am 
Gracias!:spiffo: