Project Zomboid

Project Zomboid

Make Burlap
14 kommenttia
Crow 4.8. klo 15.07 
Hemp can be found somewhat easily through foraging.
八重神子单推壬 9.4. klo 7.29 
great job, it make me confused why we cant make burlap with flex, i planted them for several months but i cannot get burlap to make my bags
Omega  [tekijä] 10.2. klo 2.24 
@Killermvp1 I didn't realize Hemp was in-game.... I'm going to choose to use that as a good reason for the mod anyway since I never found any in all my time lol.
Killermvp1 9.2. klo 10.10 
just wanted to say that i agree with you that burlap is impossible to find so thanks for making a mod. i really like the touch where you need twine. however i was reading your previous comment and hemp is in the game idk where to find it but the wiki states it exists plus the build menu there is a drying rack.
Omega  [tekijä] 30.1. klo 0.23 
@kafkaesque Didn't know about "tags[]" much appreciated! it has been updated and now allows for all 4 needles.

The reason I added twine counterpart to grass is because real Burlap is made from Jute, Sisal, Hemp, or Flax. The game has none of the above. The In-Dev version only required Thread/Grass, but it seemed way too easy to me. Twine contains charges which made it my prime choice, secondly because I find twine frequently enough it seemed plausable to add a 3rd component.

I'm reluctant to tag bindings because rags/denim etc are already thread, and leather doesn't seem right for a fabric woven bag. You're welcome to alter it locally if it's funner for you though. :)

(I subscribe to all my mods/guides... I see everything lol.)
kafkaesque horror 29.1. klo 20.51 
@Omega hey idk if u'll see this here so i sent u a friend request but you can use tags[tag] to specify a group of items
https://pzwiki.net/wiki/Item_tag
for your example code this would be:

inputs
{
item 1 tags[SewingNeedle] mode:keep, **Item is kept**
item 2 [Base.Thread], **Item is removed**

}
outputs
{
item 1 Base.BurlapPiece, **Item is given**
}

i looked at the mod code and i'd also suggest change Base.Twine to just tags[Binding] as binding includes rags, leather strips and other things that are way more renewable than twine
Omega  [tekijä] 28.1. klo 12.45 
@PartyMaker I don't know know PZ .Lua enough to add these to a "possible Ingredients" category other than just straight up making 3 new recipes. However, I did do the digging in the PZ Lua to find the items for the other 3 needles. [SewingNeedle], [KnittingNeedles], and [Base.Needle_Bone]

If someone with .Lua knowledge would like to help revise the below code to include the other needles as possible use items, I will update it. As well this could serve new modders a quick reference to how themselves:
inputs
{
item 1 [Base.Needle] mode:keep, **Item is kept**
item 2 [Base.Thread], **Item is removed**

}
outputs
{
item 1 Base.BurlapPiece, **Item is given**
}
PartyMaker 28.1. klo 1.18 
You can add other needles to the crafting, it's just that the game has needles made of bone, bronze, and so on.
Omega  [tekijä] 21.1. klo 23.57 
If anyone subscribed prior 1/22/2025 has any issues, I apologize. In attempting to upload another, I overwrote this by mistake doing copypasta failure. Should be restored... seems restored... Now onward to not failing lol.
Chris 20.1. klo 20.46 
I needed this mod so badly, thank you!
Omega  [tekijä] 18.1. klo 20.24 
@daygrindmike Yes. Tailoring already has a crafting recipe to use Burlap to make a Sack. This simply provides a more natural (kind of) way to acquire Burlap outside of just looting and dismantling a Sack already in the world.
daygrindmike 18.1. klo 14.43 
Can you make sacks from the burlap that allows you to make sand bags and dirt bags without looting houses? If so, I'm down!
F1tgal911 18.1. klo 5.26 
YES!!!!! TY my friend!
W3VO 18.1. klo 2.59 
Gracias!:spiffo: