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core:add_listener(
"AzvarRankUpReward",
"CharacterRankUp",
function(context)
local character = context:character()
return character:character_subtype("azvar") and character:faction():is_human()
end,
function(context)
local character = context:character()
local rank = character:rank()
if rank >= 40 then
cm:force_add_ancillary(character, "azvar_weapon", true, false)
end
if rank >= 25 then
cm:force_add_ancillary(character, "azvar_armour", true, false)
end
if rank >= 30 then
cm:force_add_ancillary(character, "azvar_talisman", true, false)
end
if rank >= 32 then
cm:force_add_ancillary(character, "azvar_enchanted_item", true, false)
end
if rank >= 45 then
cm:force_add_ancillary(character, "azvar_arcane_item", true, false)
end
end,
true
)
function q_setup() local quests = { ["azvar"] = { {"reward", "azvar_weapon", nil}, {"reward", "azvar_armour", nil}, {"reward", "azvar_talisman", nil}, {"reward", "azvar_enchanted_item", nil}, {"reward", "azvar_arcane_item", nil}, } } for k, v in pairs(quests) do set_up_rank_up_listener(v, k, infotext); end; end;
Sorry if it caused any problems in your campaigns.
Anyway, I'm looking forward to playing the new faction campaign featuring this lord, he's really cool
The lord uses the same lines of code for Belakor's items, so I don't think the problem is caused by it.
It was my original intent to make him a faction leader, but it restricts using him with some mods.
If it causes issues for you atm, I recommend disabling it for, until I find a fix for it.
For me it stops every quest battle to pop up. And it does that for the AI too. Noone has unique items.
I tested it with Immortal empires Expanded, mixer and console command. Tested it on Tyrion too!
I will check it out regardless in the near future, thanks for the headsup.
My original intent was to make him a faction leader, but you can't play him with any other mods that change the map in any drastic measure (a feature of the game engine sadly), so i made him provide strong buffs to compensate for it.
I made it in a way not to interfere with future updates.
A dragon is possible, but no at this point in time.
This is however a small mod i wanted to make since warhammer 2, but I waited til 3 for all factions to drop. I have no intention of making any more mods in the near future.
I'm unsure if i can make another lord with my current free time, so it's a low chance sadly.
I updated the mod, you should be able to play him with archaon, kholek, vilitch, and belakor if you desire.
like is it "spawn cr_tze_soiree_of_sorcery" ?
db :
1-faction_agent_permitted_subtypes_tables (add the wanted faction keys).
2-unit_to_groupings_military_permissions_tables (to add him to the warriors of chaos).
3-unit_custom_battle_permissions_tables (OPTIONAL) (to add him to custom battles).
script:
add the faction key of the wanted faction after "cr_tze_soiree_of_sorcery" in the same format and you should be good to go.