Total War: WARHAMMER III

Total War: WARHAMMER III

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Azvar, Tzeentch Legendary Lord
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Tags: mod
File Size
Posted
Updated
1.021 MB
17 Jan @ 4:15am
31 Jul @ 6:22am
4 Change Notes ( view )

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Azvar, Tzeentch Legendary Lord

Description
Sword and shield Tzeentch Legendary lord based around armored infantry and cavalry armies with custom skills and items with a few spells. Recruit-able at the start of a Tzeentch faction campaign.
Playable with minor factions (recommended).

He is currently balanced around not being in the same faction as Kairos (due to Changing of Ways cooldowns), and being very strong late game.

Compatible with Mixu mods and The Old World mod.

Note that the animations change for Archaon as well, but that shouldn't cause any issues as they are not in the same faction (just disable the mod if you want to play Archaon with his original colors).

If you encounter the Equipment Lost bug (should not happen), here are console commands to readd the items:

item azvar_weapon
item azvar_armour
item azvar_talisman
item azvar_enchanted_item
item azvar_arcane_item

Credits to Responsible Lawyer for the animation colors.
His mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2954268329&searchtext=archaon+war

1st UPDATE 20/1/2025:
Lord added to undivided and Tzeentch WoC factions.
41 Comments
Azvar  [author] 13 hours ago 
@Exarquz Thanks for the help, I will download the game later this week to fix the issue.
Exarquz 26 Oct @ 11:49am 
Replace it with:

core:add_listener(
"AzvarRankUpReward",
"CharacterRankUp",
function(context)
local character = context:character()
return character:character_subtype("azvar") and character:faction():is_human()
end,
function(context)
local character = context:character()
local rank = character:rank()
if rank >= 40 then
cm:force_add_ancillary(character, "azvar_weapon", true, false)
end
if rank >= 25 then
cm:force_add_ancillary(character, "azvar_armour", true, false)
end
if rank >= 30 then
cm:force_add_ancillary(character, "azvar_talisman", true, false)
end
if rank >= 32 then
cm:force_add_ancillary(character, "azvar_enchanted_item", true, false)
end
if rank >= 45 then
cm:force_add_ancillary(character, "azvar_arcane_item", true, false)
end
end,
true
)
Exarquz 26 Oct @ 11:49am 
@Azar The error is in db/land_units_tables/azvar_mkii where using:

function q_setup() local quests = { ["azvar"] = { {"reward", "azvar_weapon", nil}, {"reward", "azvar_armour", nil}, {"reward", "azvar_talisman", nil}, {"reward", "azvar_enchanted_item", nil}, {"reward", "azvar_arcane_item", nil}, } } for k, v in pairs(quests) do set_up_rank_up_listener(v, k, infotext); end; end;
Azvar  [author] 5 Oct @ 1:43pm 
Yeah sorry guys, just a bit busy these days and can't find time to fix the bug. If the mod causes issues for you, please disable it for now.
Sorry if it caused any problems in your campaigns.
sp♠de sumbul 4 Oct @ 6:30am 
Yup this mod is the cause for all LL quest battle disappearing. I tried one-by-one and tried it with other 100+ mods and it causes it. Confirmed.
西乡塘陈坤 3 Oct @ 6:42am 
My legendary lord artifact quest has also disappeared. I am still investigating it, but according to the comments, maybe this mod is the cause?
Anyway, I'm looking forward to playing the new faction campaign featuring this lord, he's really cool:steamsunny:
Shatilov 1 Oct @ 5:54pm 
i as well suggest that you make him a faction of his own.
Azvar  [author] 20 Sep @ 2:02am 
@Rythology I will look into it when I can, only reason I can think of is they are using the same ID for the items.
The lord uses the same lines of code for Belakor's items, so I don't think the problem is caused by it.
Rythology 19 Sep @ 6:56am 
When combined with other mods(Not sure which specifically as I use a lot of mods) this mod seems to disable all other Legendary lords item quests from showing up.
Azvar  [author] 4 Sep @ 3:41pm 
@Silanth not in the near future, I'm taking a break from the game atm,
It was my original intent to make him a faction leader, but it restricts using him with some mods.