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Sorry if my follow-up question seemed pushy, I didn’t mean to offend. I mistakenly thought you might’ve missed my post about the XML error and just wanted to check. My bad, and thanks for your reply and awesome work!
SnowFox,
I admit I rushed with my follow-up message, thinking the dev missed my post about the <Items> tag error in DS3.0, caught during XML validation for my modpack. That’s my mistake, but I didn’t insult anyone, unlike you with your personal jabs. My error doesn’t give you a free pass to be rude. You know nothing about my life - maybe try being friendlier to others
If you checked files instead of speaking about my life, you’d see the missing <Items> tag I reported.
"Failed to find config file for species "Dividerhead"."
"Failed to find config file for species "slashers3"."
I imagine the other monsters/necromorphs added by this mod will have the same/similar errors.
ive also never seen ur error so whered u even get that?
oh yeah and instead of only providing one error how abt u provide more so they can fix more than one thing at a time just to get yelled at for a diff error
When you will fix it?
File: Dead space 3.0\Content\Items\Diving\divinggear3.xml
You have </Items> in end but you dont have <Items> at start and a little warning: it was Price first after <Item name="Advanced Diving Suit" but you have PreferredContainer e.t.c.
Error in StatusEffect (halopereidol, MeeleWeapon) - Affliction prefab with the identifier or type "division" not found.
Error in the fabrication recipe for "Pulse Magazine". Could not find the ingredient "barotrauma.FabricationRecipe+RequiredItemByTag (batterycell)".
Error in the fabrication recipe for "Pulse Rifle". Could not find the ingredient "barotrauma.FabricationRecipe+RequiredItemByTag (fpgacircuit)".
Error in "/ (localization) /3407503601/Content/Characters/Humanslasher/Humanslasher.xml": Failed to find a huskappendage that matches the affliction with an identifier "necroinfection" !
Error in an Attack defined in "Lola Rhymer, Explosion" - could not find an affliction with the identifier "tcp_markerpsychosis".
Error in Attack (Lola Rhymer, Explosion) - Affliction prefab "tcp_markerpsychosis" not found.
Error in an Attack defined in "Humanslasher" - could not find an affliction with the identifier "tcp_markerinfectiondecider".
Error in Attack (Humanslasher) - Affliction prefab "tcp_markerpsychosis" not found.
Error in Attack (Humanslasher) - Affliction prefab "tcp_markerinfectiondecider" not found.
Error in an Attack defined in "Lola Rhymer, limb RightArm" - could not find an affliction with the identifier "tcp_markerpsychosis".
Error in an Attack defined in "Lola Rhymer, limb RightArm" - could not find an affliction with the identifier "tcp_markerinfectiondecider".
and ofcourse the recourse integratio ngear (headset slot) which isnt an error but the texture appears lower then it should (might not be the only one)
Bro, your mod have xml-error
File: Dead space 3.0\Content\Items\Diving\divinggear3.xml
You have </Items> in end but you dont have <Items> at start and a little warning: it was Price first after <Item name="Advanced Diving Suit" but you have PreferredContainer e.t.c.
Not sure what might cause this in all my tests every marker variant we have in the mod is possible to pick up with bare hands and be put in the artifact container.
This workflow is atrocious.
Cutback completely into 1 mainline version, balance difficulty for 1 type normal, hard, abyssal.
(I suggest abyssal but up to you)
now ONCE you have FINISHED the mod and youre satisfied, THEN and only then do you make other spin offs for difficulty adjustment.
If you continue on this path of trying to upkeep 3 of the same mod on different versions with different bugs and different bug fixes its only going to get worse.
yes
2. more will be added at a later time
BUG report: the plasma cutter in 2.0 works perfectly but in this 3.0 the plasma does not `hit/damage´ walls or enemies and the `Rig´ backpack has item slots (about half of them) that cannot be used.
I cant put any items in its storage BUT i use other mods with this 3.0 one so i cannot be sure if its the 3.0 mod or one of the others messing something up. Just wanted to report this.