Barotrauma

Barotrauma

66 ratings
Dead space 3.0
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
663.856 MB
14 Jan @ 9:38am
7 Oct @ 3:10pm
12 Change Notes ( view )

Subscribe to download
Dead space 3.0

Description
dead space 3.0 will include:
everything as 1.0 but improved and it will be balanced 1.0 with vanilla hud and normal difficulty level,
version 2.0 with new hud and hard level,
dead space 2.0 Zealot version is a highly increased difficulty level in version 3.0 there will be new features that have not yet been added to the final version and the difficulty level is brutal.
What I'm currently working on is
new missions and fixing some bugs

this mod contains some ideas from this mod and are adapted to the latest version of barotrauma CONVERGENCE (WIP) thanks for your permission
washedAwry:
If anyone wants to play the old version, link below
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2423779643

Credits:
Kamikaze Airlines
King of Knights
DogKing
Scorp
washedAwry
Battle Engineer
GSWoof
Popular Discussions View All (6)
8
10 Oct @ 9:09pm
Q/A Send your questions here
King of Knights
2
23 Jul @ 8:34am
balance
King of Knights
2
29 Jul @ 11:56am
References & Suggestions
King of Knights
56 Comments
King of Knights  [author] 10 Oct @ 2:01pm 
Thanks for reporting errors. We need people who can tell us what isn't working and what needs to be fixed.
Evil 10 Oct @ 4:35am 
Hey, dear King of Knights,

Sorry if my follow-up question seemed pushy, I didn’t mean to offend. I mistakenly thought you might’ve missed my post about the XML error and just wanted to check. My bad, and thanks for your reply and awesome work!

SnowFox,

I admit I rushed with my follow-up message, thinking the dev missed my post about the <Items> tag error in DS3.0, caught during XML validation for my modpack. That’s my mistake, but I didn’t insult anyone, unlike you with your personal jabs. My error doesn’t give you a free pass to be rude. You know nothing about my life - maybe try being friendlier to others

If you checked files instead of speaking about my life, you’d see the missing <Items> tag I reported.
Senjo de Akuma 8 Oct @ 8:45pm 
Some more errors "Error in StatusEffect (Haloperidol, MeleeWeapon) - Affliction prefab with the identifier or type "division" not found"
"Failed to find config file for species "Dividerhead"."
"Failed to find config file for species "slashers3"."
I imagine the other monsters/necromorphs added by this mod will have the same/similar errors.
SnowFox 7 Oct @ 2:37pm 
ur welcome i also hav a question, that being if ull ever make a ui for the mod again?
King of Knights  [author] 7 Oct @ 12:27pm 
THANKS FOR REPORTING THE ERRORS. I'll try to fix them this week.
SnowFox 7 Oct @ 12:10pm 
can you like not see how many errors i have posted here? i imagine this takes time and aslo they might have a life (unlike u obviously) and dont sit here all day fixing errors.
ive also never seen ur error so whered u even get that?
oh yeah and instead of only providing one error how abt u provide more so they can fix more than one thing at a time just to get yelled at for a diff error
Evil 6 Oct @ 10:52am 
Bro

When you will fix it?

File: Dead space 3.0\Content\Items\Diving\divinggear3.xml

You have </Items> in end but you dont have <Items> at start and a little warning: it was Price first after <Item name="Advanced Diving Suit" but you have PreferredContainer e.t.c.
GSWoof  [author] 5 Oct @ 5:00pm 
It's alright the only thing that gave me a headache here is the fact that i just got Contact beam to work with no error messages and one update later it is ALL broken :sacrificed:
SnowFox 5 Oct @ 3:47pm 
sry for the spam steam wouldnt let me fit all this in one msg
:slugcatdead:
SnowFox 5 Oct @ 3:46pm 
ima list all the errors i could find here :

Error in StatusEffect (halopereidol, MeeleWeapon) - Affliction prefab with the identifier or type "division" not found.