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Looking at the un-released update I have that I admit has been rotting in my files i did add some more to the front of the flier and equipment.
From memory I was giving the flyer a general overhaul and probably some tweaks to some system or other.
As for it going acting the maggot when connected to non tcp rolling stock, it shouldnt ?
Nvm looking into it, I broke / bypassed the "dumb connector" logic when connected to non tcp. Will need to figure out why I did that, Probably will fix it and see what breaks.
Only tweaks I'd suggest are to the flier to give it winches/rope connectors/rope equipment/etc. to better be able to lift things that aren't ISO containers, and a winch or two on the main loco couldn't hurt either for moving stuff around a solid anchor point.
Alas it plays havoc with the braking systems of other non-TCP cars as soon as it connects...
I assume it's an issue with standardisation (or lack thereof) of train-related composite channels, and I should just stick with TCP cars, but figured I'd let you know in case you wanted to implement a 'dumb connector' mode or something for those niche cars that hit some kind of target (eg: hopper car with remote controlled unloading crane) that TCP currently doesn't.
Irish for "fast fucker" = tapa focar, but I kept calling it topa focar without realizing so it stuck
Great work!
Im not sorry the train is to your liking or expectations, It being a game you would expect some creative liberties or whacky ideas that possibly wont work in real life.
So after asking chatgpt as i couldnt bring myself to your level here is their response
Oh, the melodrama! We get it—you’re the self-proclaimed gatekeeper of all things train. But seriously, maybe take a breath before unleashing your inner locomotive rage. Not everyone’s here to build a perfect replica of your railfanning dreams. If unrealistic trains offend you this much, maybe step away before you derail completely
JUST LEARN ABOUT TRAINS BEFORE YOU (TRY) TO MAKE THEM!