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though i will note so far in testing I've only ever found cobalt and Iron (maybe a glitch OR bad luck idk yet)
its definitely working cause ive seen the ultra shallow deposits though i did notice that there were a bunch of errors being thrown by the mod in the background (thankfully appears to be minor ones that don't break the mod but probably worth looking into whats causing them)
overall good mod
If you create a small planet or moon, you should multiply that value by 2. Same for the typical size in the ore list.
The whole reason for the 1.1 version is that I forgot about the scaling in 1.0 ^^
Is that what you used for the vanilla planets?
Is there any plans on fixing this one? After the update for Apex all of the harvestable plants are broken if this mod is on. Would love to be able to use this as it adds soooooo much depth to the game. Pun intended of course :D
Better make a backup save before testing the mod.
Since the original is now unlisted I guess it can be removed.
Regardless: Great Work!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483692263
Here is an Iron ore GPS point for testing:
GPS:Iron:110604.95:168684.83:5686795.37:#FF75C9F1:
The ore is placed fully random, including random depth, so if you have bad luck you might be in an area where the ore spots are very deep and can only be detected with large grid detectors.
My scarce edition has every ore everywhere, but with a low spawn probability.