Space Engineers

Space Engineers

Redistributed Ore 1.1
33 kommenttia
michi84o  [tekijä] 9.10. klo 12.40 
Sorry for the late response. Yes, the patches should still be visible from the air.
I also recommend the flattening mod linked below the depth tier table. It makes finding ore much easier, especially with vanilla ore detectors. The seismic surveying mod could also help.
Kev 26.9. klo 2.49 
Not played in quite a while and this mod looks awesome, so far though I've found an Iron patch and nothing else in about a 15km radius, do the shadow patches on the ground still work as vanilla to show ore patches and what sort of range should I expect patches to be? Thanks
michi84o  [tekijä] 24.9. klo 22.36 
I haven't updated the 1.0 version for the Apex Survival update. Please be aware that the ore patches on moons is on different locations in 1.1. I scaled them incorrectly in 1.0.
In this mod you will find the same ore as in the original game. There are no scarce patches of other ores.
[W] Wolfgang 22.9. klo 16.16 
Hi- sorry if I missed it . I used 1.0 and am updating. Does this (and 1.0) include platinum and uranium the way your "scarce" does, but less scarce? One of the screenshots shows more ores than vanilla, but I don't know if it's apples to apple or what royal blue indicates, etc. I would like to find the rare ores and build on just a planet / moon if I'd like, just realistically tricky (but not scarce). Thanks!
Re-Bot 21.9. klo 8.27 
i find this mod quite interesting

though i will note so far in testing I've only ever found cobalt and Iron (maybe a glitch OR bad luck idk yet)

its definitely working cause ive seen the ultra shallow deposits though i did notice that there were a bunch of errors being thrown by the mod in the background (thankfully appears to be minor ones that don't break the mod but probably worth looking into whats causing them)

overall good mod :steamthumbsup:
BooseOG 19.9. klo 7.50 
Sweet I thought so, smashed some out already - dropped links for on them for your mod so they can find the tool
michi84o  [tekijä] 19.9. klo 7.48 
Yes, the 2000 value says that a patch of ore is generated roughly every 2000 pixels.
If you create a small planet or moon, you should multiply that value by 2. Same for the typical size in the ore list.
The whole reason for the 1.1 version is that I forgot about the scaling in 1.0 ^^
BooseOG 18.9. klo 17.22 
Hi. Im making some RO1.1 versions of planets. In your tool which setting is the spreading out of the ore clusters? Is it the default 2000 setting at the bottom?

Is that what you used for the vanilla planets?
2late2die 13.9. klo 11.48 
Ahhhh, so it's not just my bad luck not running into any plants :) Oh well, I've managed so far. Looking forward to the fix.
BooseOG 13.9. klo 8.23 
great work
michi84o  [tekijä] 13.9. klo 7.18 
Currently in the process of fixing my mods. Update should be up within an hour.
Space Viking 11.9. klo 18.04 
@michi84o,

Is there any plans on fixing this one? After the update for Apex all of the harvestable plants are broken if this mod is on. Would love to be able to use this as it adds soooooo much depth to the game. Pun intended of course :D
dskw 8.9. klo 13.24 
Sadly the mod needs an update to work with the freshly released Apex Survival. We have just tested this: Loading into a world without the mod, standing in front of a plant. Then reload with the mod enabled and the harvestable plants are missing.
Resslebear 23.7. klo 16.38 
perfect thanks!
michi84o  [tekijä] 23.7. klo 10.23 
It works with existing saves. If you didn't use the mod before then the old ore locations will just disappear. Any voxels that have been altered will stay unless they're reset with the cleanup menu.
Better make a backup save before testing the mod.
Resslebear 23.7. klo 7.51 
Would this work with existing saves or will it need a new game to spawn ores properly?
michi84o  [tekijä] 9.6. klo 11.47 
I screwed up the original version because I forgot to scale the ore patches for the small moons. When I reuploaded this version under a different name I added the first line so people knew the difference.
Since the original is now unlisted I guess it can be removed.
MqKosmos 9.6. klo 2.59 
Is the first line in the description your PatchNotes? It is confusing to me: makes it seem like your mod only changes the patches on moons. (Thats also all you see when hovering over your mod ingame)
Regardless: Great Work!
michi84o  [tekijä] 18.5. klo 7.00 
Made a Better Resources Edition. Wasn't that easy after all, took 4 hours.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483692263
michi84o  [tekijä] 17.5. klo 16.11 
If that mod only has the 12 ores from the description it should be easy to do. I can look into it if I find some time.
Renay Edor 17.5. klo 14.57 
Do you think it'd be possible to make a version for Better Resources? (I don't know how to embed links, sorry) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2841960221
michi84o  [tekijä] 10.5. klo 11.36 
It should be pretty packet with ore. When I use the Ore Detector ++ mod the HUD is spammed with ore spots. So much that I wish I had used a lower densitiy. Are you using any other planet mod that might override the ore definitions?
Here is an Iron ore GPS point for testing:
GPS:Iron:110604.95:168684.83:5686795.37:#FF75C9F1:
The ore is placed fully random, including random depth, so if you have bad luck you might be in an area where the ore spots are very deep and can only be detected with large grid detectors.
geicosuave 9.5. klo 21.00 
ive gone around Alien with a large grid x2 ore detector and found like 2 patches. is Alien wacked or something?
michi84o  [tekijä] 9.4. klo 13.48 
You can switch. Just be aware that existing mines on planets will become useless because the ore locations will change.
Tiger 2.4. klo 22.21 
Can one switch to version 1.1 in a world created using version 1.0 if one has not visited a moon yet?
michi84o  [tekijä] 17.2. klo 10.41 
This mod only changes the locations of ore. The ore definitions are not changed, so ore should spawn normallly. Just checked with a dedicated server and cobalt spawned for me.
Phospos 17.2. klo 6.07 
oh im using dedicated server btw
Phospos 17.2. klo 6.02 
It seems Cobalt vein is bugged? because when i try to dig it spew out stones, been trying in 2 different worlds
michi84o  [tekijä] 6.2. klo 11.43 
No, I'm using different values for mapping the ore.
My scarce edition has every ore everywhere, but with a low spawn probability.
Peekofwar 6.2. klo 10.45 
I'm assuming this won't be compatible with Uranium And Platinum On Planets ...?
michi84o  [tekijä] 21.1. klo 13.06 
Scarce Edition is updated. Link in Description is updated.
michi84o  [tekijä] 20.1. klo 10.10 
Yes, I can make a fixed version. I might have some time tomorrow. The Better Stone edition is also on my To-do list.
Supernerdje 19.1. klo 6.45 
Will there be a fixed version of the "scarce edition"? I love what you tried to do with that mod and would like to start a playthrough with it soon, but I'm a little hesitant if the moons are broken.