Europa Universalis IV
Comprehensive Map
84 ความเห็น
ZeKomanda  [ผู้สร้าง] 23 ชั่วโมงที่ผ่านมา 
I have sent you friend invite so we don't spam in comments. For screenshots you can use imgur
Silver K. 6 ก.พ. @ 6: 18am 
No problem, I'll do some screenshots and I'll get my save, I'll also give you the playset.
I have a personal mod I put in there, but it's only a balancing mod only altering the ideas of some countries, sometime to make some stronger at start etc...
Nothing that touch any mission tree

Where could I put some screens ? If you want I have Discord, so if you want we can exchange our IDs in MP and see if we can find a solution to that problem. Hoping that it never happens to anybody
ZeKomanda  [ผู้สร้าง] 6 ก.พ. @ 5: 57am 
@Silver K. My bad, you don't need compatch if you are not using Europa Expanded.
I have just did a quick test and my mission tree wasn't bugged. Could you upload your screenshots or save somewhere and post a link?
Silver K. 6 ก.พ. @ 5: 47am 
There is a compatch ? I only use some of the mods from the Expanded but not Europa Expanded, I like to save some FPS to play :')
So I need a compatch to correct that bug ?
ZeKomanda  [ผู้สร้าง] 6 ก.พ. @ 5: 15am 
@Silver K. this mod slightly overrides russian mission tree(to support newly added tags) and may be the cause of error. Did you use the compatch for Europa Expanded?
Silver K. 5 ก.พ. @ 5: 17pm 
Hii,

I found a bug on the Russian Mission Tree, everything get intertwined and arrows goes nowhere sometimes, I formed Russia as Novgorod and the mission tree was bugged. I play with other mods like the Expanded family with the exception of Religion Expanded and Europa Expanded

I don't know from where the bug come from precisely so.. I can't be certain it's from your mod, all I know is that I never got this bug without your mod before. Maybe it has something to do with the behavior of the mission tree setup as Novgorod ?

Anyway, the mod is great and I played with it for some hours now with other nations and that's the first bug with it for me.
Great job !
Deathmarine 3 ก.พ. @ 4: 22am 
thankyou great MOD BTW lov IT
ZeKomanda  [ผู้สร้าง] 3 ก.พ. @ 3: 26am 
@Deathmarine I see, will add it to my list
Deathmarine 3 ก.พ. @ 1: 45am 
Hey ZeKomanda the English mission tree with expansion the Hampshire tile messes up the Portsmith and Plymouth mission and Device Forts missions in the English expansion tree the tile Hampshire i can't build ship yards so it leads to not being able to finish the mission please fix the Stonehenge tile
ZeKomanda  [ผู้สร้าง] 31 ม.ค. @ 6: 04am 
Thanks! Will push those fixes in next update
Agraza 31 ม.ค. @ 1: 24am 
likewise djerba strait connects inland to tatouine, but now its neighbor is gabes. swap province 353 with 6497
Agraza 30 ม.ค. @ 11: 13pm 
the strait from constantinople to galata is incorrect. it connects from 151 to 316, rather than 151 to 5498

map is much better than vanilla tho
ZeKomanda  [ผู้สร้าง] 26 ม.ค. @ 8: 11am 
For those who wanted to play this with Europa Expanded.
I have created another mod/compatch which you can find in the mod description or here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3415090609

Let me know if you encounter any issues, I have tested few of the setups + english/french ferry and it seemed fine.
ZeKomanda  [ผู้สร้าง] 26 ม.ค. @ 5: 31am 
@K4MOON Thanks for the feedback!
K4MOON 26 ม.ค. @ 3: 37am 
It was fun 10/10
K4MOON 26 ม.ค. @ 3: 12am 
Cant wait to try it out, keep up the good shit mate!
ZeKomanda  [ผู้สร้าง] 25 ม.ค. @ 7: 27am 
Hey guys, I have pushed another major update. This time "More African provinces" mod is integrated, bringing over 500 new provinces. If you are still in the middle of playthrough, use the collection in description to get previous version that is compatible with savegame.

Also this update brings fixes and balancing. You can check more details in changenotes of workshop item.
METALINGUS 23 ม.ค. @ 3: 43am 
@ZeKomanda Yea EUExpanded has countries like Galicia in a PU with Castile already and also unique mission trees so there probably will be some incompatibilities on that part but it would be amazing to get a separate mod that makes both compatible or if its apart of Comprehensive Map mod but other than that I love the mod good job on what you've made
ZeKomanda  [ผู้สร้าง] 23 ม.ค. @ 3: 24am 
@Chevalier Sabre I haven't tested yet but probably there are some incompatibilities as Europa Expanded started to modify map history a bit.
I think it will need some compatibility patch but should be 95% compatible already
METALINGUS 23 ม.ค. @ 2: 56am 
Is the mod compatible with Europa Expanded?
ZeKomanda  [ผู้สร้าง] 23 ม.ค. @ 12: 46am 
@MSTVD Cossack culture is already in mod and can appear once Zaporozhian Sich is established which can happen in ~1550 historically OR via decision if conditions are met
MSTVD 22 ม.ค. @ 5: 28pm 
Can a later developing Cossack culture be added to the Eastern Slavs?
K4MOON 21 ม.ค. @ 1: 19pm 
Keep it up man, love your work:steamthumbsup:
ZeKomanda  [ผู้สร้าง] 21 ม.ค. @ 11: 20am 
Thanks for the feedback guys! I have put some notes and will do balancing in one of the future patches. Currently working on integrating other mod that add provinces to Africa.
K4MOON 20 ม.ค. @ 11: 27pm 
Ottomans start at full Gov Cap, Castile can never form Spain even with ducats and manpower given to them by Console.

Other than that, geniuenly fun mod, adds a whole lot of flavor
MSTVD 20 ม.ค. @ 7: 12pm 
Love to see Pomors get the attention
Spacenuts24 20 ม.ค. @ 3: 06pm 
It looks cool but breaking up castile and just leaving portugal and aragon there is a bad idea. I ran 2 games and both times castile has gotten carved up and just isnt strong enough at game start. even having just leon would probably be enough to save them
Saul Goodman 20 ม.ค. @ 1: 22pm 
governing capaticy must be increased and war score cost for provinces must be reduced, otherwise great mod
Silver Knight of Anor Londo 19 ม.ค. @ 10: 34pm 
Definitely going to keep an eye on this mod as it develops. I like what i'm seeing so far!
老夏Laoxia 19 ม.ค. @ 8: 46pm 
European provinces was really something, may I use parts of the map to create my own ones? I will mention that in the credits.
老夏Laoxia 19 ม.ค. @ 8: 31pm 
Good mod!:steamthumbsup:
ZeKomanda  [ผู้สร้าง] 19 ม.ค. @ 3: 14am 
Seems like just localisation bug, will fix in one of the future updates
ZeKomanda  [ผู้สร้าง] 19 ม.ค. @ 3: 08am 
@Marl Karx Thanks, will look into it
Marl Karx 18 ม.ค. @ 11: 38pm 
A small bug, Gdynia/Gdingen in the Teutonic Order seems to have turned into Khara Narin Ula, a mountain range in Mongolia
Life 18 ม.ค. @ 4: 39am 
I think Ming's provinces have been added too much, and AI Oirat is almost unable to defeat Ming .
ZeKomanda  [ผู้สร้าง] 18 ม.ค. @ 3: 15am 
@Life Well, it kinda supposed to be. Ming really struggles with autonomy and gov cap on start so it's fairly limited in usage of it's own resources.
Anyway, I will try to balance things once the map is stable enough. Would you like to create a steam discussion regarding Ming balancing?
Life 18 ม.ค. @ 3: 12am 
In v0.3, it is difficult for nomadic tribes to defeat Ming.
ZeKomanda  [ผู้สร้าง] 17 ม.ค. @ 12: 40am 
@VFacure Thanks for the feedback! Yeah, I missed LiT too
ZeKomanda  [ผู้สร้าง] 17 ม.ค. @ 12: 39am 
@Saul Goodmann I would say it's out of scope of this mod as I try to focus on tags that were historically present in 1444-1821.
However, it can be put into some submod
VFacure 16 ม.ค. @ 5: 42pm 
@ZeKomanda About Beyond Typus and Atlas Novum, I agree completely. LiT also did a great trade-region job IMO. Thank you so much for this mod, I'm playing right now and this with the expanded mods and europa expanded really solved my LiT craving.
Saul Goodmann 16 ม.ค. @ 3: 52pm 
This is just a far of suggestioon and tbh dont esxpect it to be implementet but what would you guys think if there was a tag that had a decision to reform Alexander the Greats Empire?
ZeKomanda  [ผู้สร้าง] 16 ม.ค. @ 2: 05pm 
Pushed an update that fixes compatibility issue with Development Points.
ZeKomanda  [ผู้สร้าง] 16 ม.ค. @ 1: 53pm 
@VFacure Unfortunately any trade region mod won't be compatible as it doesn't know anything about newly added provinces.
Once the whole map is stable a bit, I would update trade regions too. The approach would be to add new trade regions without removing vanilla ones. I think what Atlas Novum or Beyond Typus do with trade regions is quite cool. Probably I will take inspiration from one of those mods
VFacure 16 ม.ค. @ 1: 48pm 
Is there are mod for additional trade regions that you reccomend?
L4SSE 16 ม.ค. @ 1: 46pm 
Oh yeah thats a way too, thanks :)
ZeKomanda  [ผู้สร้าง] 16 ม.ค. @ 1: 44pm 
Actually, I will just put province triggered modifier from Development Points into CM's province file. It won't hurt setups without Dev Points and CM will be compatible with it.
ZeKomanda  [ผู้สร้าง] 16 ม.ค. @ 1: 32pm 
@𝕃𝟜𝕊𝕊𝔼 Thanks for feedback! Yeah, I thought that overriding each province would result into issues with such mods.
I will either remove unmodified vanilla history and common/countries files or will release a compatch with Development Points instead (it needs balancing anyway for map with more provinces).
L4SSE 16 ม.ค. @ 1: 10pm 
So im playing this mod with the mod development points and there is a compatibility issue. I actually found the problem, its that the mod dev points adds a province modifier to province 1303. That modifier is basically the backbone of the entire thing. This mod also has a file for that province, meaning that it overrides the modifier, rendering dev points useless. To fix just go to this mods folder, then history/provinces and delete the file 1303 - Tyrrenean Sea.txt. That fixes it, altough not for an already ongoing save game. Also with an update to this mod the change would get reset, so youd have to do it again or just make a local copy of this mod and make the change there, tho that means whenever there is an update you dont automatically get it. @ZeKomanda maybe you could just remove every province file thats not new with your mod from the history/provinces folder, as they arent needed anyway. That would fix this issue and other potential issues of that sort for everyone :)
Jamm6 16 ม.ค. @ 9: 40am 
Heh- you actually beat me up to it!
Nonetheless, great work! :D
Lebloncprocess 16 ม.ค. @ 9: 04am 
Does this mod work with the EU4 to VIC2/3 converter?