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Anyway, not a complaint! Was just testing. Cool idea. Anything that creates more difficulty is good.
For example, in this case, if you are using my AI anti-cheat mod that removes faction potential and this one, which uses it to give random bonuses, only the one with higher priority in the load order will take effect.
In this case, if you use both mods and what you want is to remove the generic ones and apply these, this mod would need to have higher priority to apply its effects. To achieve this, if you are using the game's built-in mod manager, it should be placed lower in the list—for example, AI anti-cheat at position 1 and faction potential at position 2.
If you are using the Mod Manager tool, it should be the other way around—AI anti-cheat at 2 and faction potential at 1.
Thats cool