Total War: WARHAMMER III

Total War: WARHAMMER III

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Faction Potential Mayor Supremacy
   
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File Size
Posted
Updated
942.498 KB
7 Jan @ 10:36am
18 Aug @ 5:54am
5 Change Notes ( view )

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Faction Potential Mayor Supremacy

In 2 collections by Incata
Total War Warhamer 3: Gameplay Mods
75 items
Multiplayer
77 items
Description
General description


This mod grants random bonuses to major AI factions, turning some of them into formidable forces.


This mod is the result of the interaction of several ideas. Due to the constant changes made by CA and the increasing ease of gameplay for players due to overpowered mechanics that only the player can use or that the AI doesn't know how to utilize, I created this mod. It grants random bonuses to major AI factions using the faction potential system, but expands it to consider all factions and various factors.


Mod Features


-The potential levels have been increased from 4 to 5 ranks. "The '/' means it's a random value between those two."

Level 1: (All minor factions, with some minor exceptions)
-No bonuses


Level 2: (20% of the major factions)
-Experience gained per unit: +50/0
-Experience gained per champion: +50/0
-Costruction cost: -33/0
-Recruitment cost: -25/0
-Aditional replenishment rate: +2/0
-Campaign Upkeep: -20/0
-Growth: +10/0
-Horde Growth: +10/0 (New)
-Extra economy: +20%/0 (New)
-Technology research rate: +5/0 (New)
-Increase army capacity: +1/0 (New)


Level 3: (30% of the major factions)
-Experience gained per unit: +100/+50
-Experience gained per champion: +100/+50
-Costruction cost: -66/-33
-Recruitment cost: -50/-25
-Aditional replenishment rate: +4/+2
-Campaign Upkeep: -30/-20
-Growth: +20/+10
-Horde Growth: +20/+10 (New)
-Extra economy: +40%/+20% (New)
-Technology research rate: +10/+5 (New)
-Increase army capacity: +2/+1 (New)
-Aditional unit recruitment: +1/0 (New)
Global aditional unit recruitment: +1/0 (New)
-Horde aditional unit recruitment: +1/0 (New)


Level 4: (30% of the major factions)
-Experience gained per unit: +150/+100
-Experience gained per champion: +150/+100
-Costruction cost: -99/-66
-Recruitment cost: -60/-30
-Aditional replenishment rate: +6/+4
-Campaign Upkeep: -40/-30
-Growth: +30/+20
-Horde Growth: +30/+20 (New)
-Extra economy: +60%/+40% (New)
-Technology research rate: +15/+10 (New)
-Increase army capacity: +3/+2 (New)
-Aditional unit recruitment: +1/+1 (New)
-Global aditional unit recruitment: +1/+1 (New)
-Horde aditional unit recruitment: +1/+1 (New)
-Global recruitment duration: -1/0 (New)
-Local recruitment duration: -1/0 (New)


Level 5: (20% of the major factions)
-Experience gained per unit: +250/+200
-Experience gained per champion: +250/+200
-Costruction cost: -100/-100
-Recruitment cost: -70/-60
-Aditional replenishment rate: +10/+8
-Campaign Upkeep: -60/-50
-Growth: +50/+40
-Horde Growth: +50/+40 (New)
-Extra economy: +100%/+80% (New)
-Technology research rate: +25/+20 (New)
-Increase army capacity: +4/+3 (New)
-Aditional unit recruitment: +3/+2 (New)
-Horde aditional unit recruitment: +3/+2 (New)
-Global recruitment duration: -2/-1 (New)
-Local recruitment duration: -2/-1 (New)


Miscellaneous


These changes ensure the supremacy of major factions over minor ones and provide a random boost to the AI, but not in a generic way like the handicap table does. Consideration has also been given to factions that don't use money and to hordes.


⚡ Support & Discover More Mods ⚡


Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]




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Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2


23 Comments
Incata  [author] 30 Sep @ 1:43am 
@奥威尔·切瑞先生 @JQK1212 It should work, although I don't normally use it.
奥威尔·切瑞先生 22 Sep @ 9:41am 
Can multiplayer games be used?
JQK1212 11 Sep @ 1:38am 
is it work?
DaCookie 16 Aug @ 10:47am 
I'll try with minor faction potential turned off and see what happens
DaCookie 16 Aug @ 10:42am 
After using this mod quite a bit I'm pretty sure it is applying the bonus to minor factions and not major
LazerKjell 18 Jun @ 1:54pm 
i try play without and wich but honestly i dont know anymore how normaly goes being playing wich this mod to long
LazerKjell 18 Jun @ 10:34am 
@Incata i just looked at rpfm gives warning 70 % of mod probily does gonna need a update becuase changed som things in potential system
Incata  [author] 18 Jun @ 12:09am 
@LazerKjell I don't know, I'll check my mods when I can.
LazerKjell 17 Jun @ 4:50pm 
?
LazerKjell 17 Jun @ 12:48pm 
is it still working after 6.2 @Incata