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Deathstrike Missile Launcher also got 2 new types of warheads,
also made some additions to Mechanized Depot and Infantry Command Post (these have a possibility of corrupting any ongoing game)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550000286
when I upgrade Scout Sentinels to lascanon game crashes
when I build Earthshaker Carriage Battery game crashes. What could be the problem?
Overall, the changes have resulted in a nice balance between fragility and damage output.
<unit dlc="Supplement1"icon="Units/AstraMilitarum/TempestusMedic">
But it's still just a question mark above their head after I recruit them. Are there any other folders in which I need to place the custom icon .dds file other than where I mentioned, or any alterations to that line of code?
To make the icon I mixed the default Tempestus Scion icon with the Narthecium (Space Marine Apothecary healing) icon in Paint.NET . I didn't mess with the opacity or anything of that nature.
Also I removed the hp% requirement on the Atlas field repair @Яндекс.Warhammer for now let's see how it fares and I will make further changes if necessary
Secondly, I want to talk about Atlas. He's weak. Unbelievable. The Trojan added by Devian is many times more effective in literally everything. He heals more, he is able to clean rivers (before that, I didn't even know that this was possible mechanically). Yes, Atlas can give +3 movement points, clearly implying that this is its canonical tank tow truck function (Atlases can even pull a Beinblade out of the mud). But...It's weak. 6 treatment points compared to 8 significantly lose. The problem is that it's much more important for you to heal the tank "right now" during a battle or a long march.
I see the solution as very simple. Samaritan has an aura to heal 2 health points of the infantry around him. Give Atlas the same one, but for armored vehicles for 6-8 health, and this will make Atlas playable. What do you think?
<?xml version="1.0" encoding="utf-8"?>
<unit dlc="Supplement11">
<unit>
<model>
<unit mesh="Units/SistersOfBattle/BattleSister"
material="Units/SistersOfBattle/BattleSister"
idleAnimation="Units/SistersOfBattle/BattleSisterIdle"
idleAnimationCount="3"
idleContinuously="1"
normalWeight="0.1"
scale="0.9 0.9 0.9"
bloodBone="Chest"
walker="1"/>
Where should I put the <unit icon="Units/SpaceMarines/Apothecary"> line at?
Яндекс.Warhammer Balance and maybe i could add some extra missiles for the Death Strike, no other plans for now but we will see
so togehter each unit you added should have something like this in their file entry: <unit icon="Units/SpaceMarines/Apothecary"> (just change the unit and faction name to whichever unit you are editing ofc)
<entry name="AstraMilitarum/TacticalSpaceMarine" value="Tactical Space Marines"/>
<entry name="AstraMilitarum/TacticalSpaceMarineDescription" value="Versatile infantry unit."/>
<entry name="AstraMilitarum/TacticalSpaceMarineFlavor" value="Where an objective must be seized, Tactical Squads attack in a storm of gunfire and combat blades. Where the line must be held, these courageous warriors plant their feet, raise their weapons, and fight to the last. Armed with boltguns and grenades, Tactical Squads are superbly versatile strategic assets."/>
But, after I recruit them it shows a question mark where their unit icon should be and for some reason where their name is supposed to be, like "Tactical Space Marines," is also just a question mark. How do I make it so that after I recruit them, their proper icons and names show??
Have you ever considered making a Cadian Castellan?
Will you ever give weapon variations for Devian's Veteran Guardsmen or the Death Korps Grenadiers?
I would say that the Earthshaker Platform seems overpriced for what you get. The Scout Sentinels with Plasmas are OP, but that's basically inevitable with Plasmas.
I've been playing on impossible, so Idk how the balance would be otherwise.
Also I decided to decrease the armor penetration on the extra charge to standard levels