Elin
Farmers And Gardeners Give Items
8 Comments
Beinded  [author] 16 Aug @ 7:56pm 
@Renfa Thank you a lot, I forgot to mention, I think when I published one of the last versions of the mod, I added a config file so anyone could simply change the amount of vegetables it would receive after each day. I don't remember if I published it, I think that yes, I think you have to go to the Elin folder -> BepInEx -> Config and edit the variables with the name of the mod.

There are 3 variables, "VegiAmount", "MushroomAmount" and "PastureAmount", you can change it to anything you want
Renfa Arviette (arv) 16 Aug @ 4:12pm 
Thats fair. im not gonna ask you to update this functionality, or rework the mod if youre clearly not interrested in it anymore. enjoy the horses by the way. Hope you are well, and thank you very much for this mod, maybe ill look at it, but likely ill just disable it as its a bit too op that way
Beinded  [author] 16 Aug @ 8:41am 
@Renfa I think it is because I set up the code to spawn the items every day, so even if you don't have a farm they would appear.

I didn't thought much about it when I created the mod as it is was easier to set it up if just gave items every day, but it is possible to make it to give items only when farmer does the farming action (though I'm not sure how as it has been a lot of time since I modded the game)
Renfa Arviette (arv) 16 Aug @ 6:14am 
So why is it that on an ew savegame, every so often, id assume llyod or ashland/fima , i just randomly spawn a few carrots, mushrooms and so on in my beginning chest? i havent even set up a farm yet! i dont really feel like generating thigns that i shouldnt be having. is this because theres still trash items in my meadow?
spessman 6 Jan @ 11:19pm 
@Beinded I see, thanks for explanation. i'll try to use this and see how it goes
Beinded  [author] 6 Jan @ 4:39pm 
@spessman Also, values are being updated from time to time to ensure that it is not too OP, it is supposed to ensure a passive income from the generated vegetables and mushrooms (and being able of having livestock passively
Beinded  [author] 6 Jan @ 4:36pm 
@spessman When farmer and gardener does their action of finishing farming, it gives 5 type of mushroom, 5 type of vegetables and 5 pasture (the mushroom and vegetables are using a method from ThingGen called CreateFromCategory that generates a specific element from that category, the pastures uses Create (generates a specific element, in this case pasture)
spessman 6 Jan @ 10:26am 
So what does this mod actually do? Farmer and gardners spawn food at certain interval?