Starship EVO

Starship EVO

CX-018 Kaladin
11 Comments
ghost_shorty 20 Aug @ 4:05am 
how do you get the escape pods?
eric.lafontan 9 Aug @ 3:55pm 
i keep nocliping in the floor
Temporaxos 28 Jan @ 4:07pm 
Fantastic build! When I checked the ship and installed all the escape pods, I noticed the beam sensor block does not register when you attempt to open the bridge escape pod external door. I discovered that the sensor block needed to be set to a higher update frequency to allow the block to recognize the piston from the bridge escape pod. I have set the sensor update frequency to 4 and the pod worked fine.
Dolan 9 Jan @ 5:01pm 
Fantastic work! The attention to detail is superb and I am in awe of your bridge control panel!
Mr.Gamecube907 7 Jan @ 5:40pm 
never mind, it was a skill issue. very awesome build, can't wait for the next
Achroma  [author] 7 Jan @ 4:51pm 
@Mr.Gamecube907 That's real weird! So for the nose doors, after spawning the ship, just restart the game. I found that works on my end. But for the mining pod i'm not sure what you're doing? Kaladin has buttons on the outside of all the doors to open to the hangar.
Mr.Gamecube907 7 Jan @ 12:43pm 
What if the nose doors are always open? And I can’t get the mining pod to go in the ship or leave it, unless I need to pretend that it leaves.
Achroma  [author] 7 Jan @ 12:29am 
I've added a couple more videos covering the ship's control panel and the hangar bay's panel
Achroma  [author] 6 Jan @ 11:13pm 
With the pod there is no method of remote control in the game yet, so you have to open the doors you want ahead of time.

And if you're referring to the outer doors on the nose, those are automatic when docking but can be manually opened with the dark blue button in the airlock.
Mr.Gamecube907 6 Jan @ 8:37pm 
also outer doors don't work
Mr.Gamecube907 6 Jan @ 8:32pm 
how does one disembark the with the mining pod?